more tweaks to binlogs
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@@ -38,28 +38,19 @@
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* float gametime
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* int32 plugin id
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* <extra info>
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* Following operation codes will have an extra int for filename
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* If filename is 0 skip as plugin was not in debug mode, if -1 there was an error.
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* NativeCall
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* NativeRet
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* NativeError
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* CallPubFunc
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* FormatString
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* NativeParams
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* GetString
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* SetString
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* ]
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* If filename id is 0 skip as plugin was not in debug mode, if -1 there was an error.
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*/
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enum BinLogOp
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{
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BinLog_Start=1,
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BinLog_End,
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BinLog_NativeCall, //<int32 native id> <int32_t num_params>
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BinLog_NativeCall, //<int32 native id> <int32_t num_params> <int32_t filename id>
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BinLog_NativeError, //<int32 errornum> <str[int16] string>
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BinLog_NativeRet, //<cell value>
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BinLog_CallPubFunc, //<int32 public id>
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BinLog_SetLine, //<int32 line no#>
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BinLog_NativeRet, //<cell value> <int32_t filename id>
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BinLog_CallPubFunc, //<int32 public id> <int32_t filename id>
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BinLog_SetLine, //<int32 line no#> <int32_t filename id>
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BinLog_Registered, //<string title> <string version>
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BinLog_FormatString, //<int32 param#> <int32 maxlen> <str[int16] string>
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BinLog_NativeParams, //<int32 num> <cell ...>
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