fix gcc 12.1 compilation

This commit is contained in:
2022-07-10 15:25:45 +00:00
parent e5c519cf07
commit 475b1cdc29
8 changed files with 23 additions and 23 deletions

View File

@ -94,14 +94,14 @@ void CPlayer::restartStats(bool all)
{
if ( all )
{
memset(weapons,0,sizeof(weapons));
memset(&weapons,0,sizeof(weapons));
memset(static_cast<void *>(&round),0,sizeof(round));
memset(weaponsRnd,0,sizeof(weaponsRnd));
memset(&weaponsRnd,0,sizeof(weaponsRnd));
}
memset(weaponsLife,0,sizeof(weaponsLife)); //DEC-Weapon (Round) stats
memset(attackers,0,sizeof(attackers));
memset(victims,0,sizeof(victims));
memset(&weaponsLife,0,sizeof(weaponsLife)); //DEC-Weapon (Round) stats
memset(&attackers,0,sizeof(attackers));
memset(&victims,0,sizeof(victims));
life = {};
}

View File

@ -173,7 +173,7 @@ void PlayerPreThink_Post(edict_t *pEntity)
{
pPlayer->clearRound = 0.0f;
memset(static_cast<void *>(&pPlayer->round),0,sizeof(pPlayer->round));
memset(pPlayer->weaponsRnd,0,sizeof(pPlayer->weaponsRnd));
memset(&pPlayer->weaponsRnd,0,sizeof(pPlayer->weaponsRnd));
}
if (pPlayer->sendScore && pPlayer->sendScore < gpGlobals->time)