Added ClearSyncHud()

This commit is contained in:
David Anderson
2006-03-01 02:17:20 +00:00
parent d89f216682
commit 48377168b2
2 changed files with 20 additions and 9 deletions

View File

@ -946,9 +946,21 @@ native CreateHudSyncObj(num=0, ...);
* it proceeds to write another. It will only do this in the case
* of that channel not having been cleared already.
* Target can be 0 for all players or 1-get_maxplayers().
* You must use set_hudmessage, although the channel parameter is
* entirely ignored.
*/
native ShowSyncHudMsg(target, syncObj, const fmt[], ...);
/**
* Clears the display on a HudSync Object. This is essentially the same
* thing as: ShowSyncHudMsg(x, y, ""), except doing that would send
* out two messages and use up another channel. This re-uses the last
* channel and clears it at the same time.
* Note: for this you do not have to use set_hudmessage().
* Note: target can be 0 for all players.
*/
native ClearSyncHud(target, syncObj);
//no
native int3();