Gameconfig: Add game configs parser
This commit is contained in:
894
amxmodx/CGameConfigs.cpp
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894
amxmodx/CGameConfigs.cpp
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@@ -0,0 +1,894 @@
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#include "CGameConfigs.h"
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#include <MemoryUtils.h>
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#include <amxmodx.h>
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CGameConfigManager ConfigManager;
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static CGameMasterReader MasterReader;
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//
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// GAME CONFIG
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//
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enum
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{
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PSTATE_NONE,
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PSTATE_GAMES,
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PSTATE_GAMEDEFS,
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PSTATE_GAMEDEFS_OFFSETS,
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PSTATE_GAMEDEFS_OFFSETS_OFFSET,
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PSTATE_GAMEDEFS_KEYS,
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PSTATE_GAMEDEFS_SUPPORTED,
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PSTATE_GAMEDEFS_SIGNATURES,
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PSTATE_GAMEDEFS_SIGNATURES_SIG,
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PSTATE_GAMEDEFS_CUSTOM,
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PSTATE_GAMEDEFS_ADDRESSES,
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PSTATE_GAMEDEFS_ADDRESSES_ADDRESS,
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PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ,
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};
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struct TempSigInfo
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{
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void Reset()
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{
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library[0] = '\0';
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signature[0] = '\0';
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}
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char signature[1024];
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char library[64];
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} TempSig;
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static char ParseEngine[32];
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static bool DoesGameMatch(const char *value)
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{
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return g_mod_name.compare(value) == 0;
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}
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static bool DoesEngineMatch(const char* value)
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{
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return strcmp(ParseEngine, value) == 0;
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}
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CGameConfig::CGameConfig(const char *path)
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{
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strncopy(m_File, path, sizeof(m_File));
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strncopy(ParseEngine, IS_DEDICATED_SERVER() ? "engine_ds" : "engine_ls", sizeof(ParseEngine));
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m_CustomLevel = 0;
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m_CustomHandler = nullptr;
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}
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CGameConfig::~CGameConfig()
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{
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ConfigManager.RemoveCachedConfig(this);
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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if (m_IgnoreLevel)
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{
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m_IgnoreLevel++;
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return SMCResult_Continue;
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}
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switch (m_ParseState)
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{
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case PSTATE_NONE:
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{
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if (strcmp(name, "Games") == 0)
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{
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m_ParseState = PSTATE_GAMES;
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}
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else
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{
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMES:
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{
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if (strcmp(name, "*") == 0 || strcmp(name, "#default") == 0 || DoesGameMatch(name))
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{
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m_ShouldBeReadingDefault = true;
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strncopy(m_Game, name, sizeof(m_Game));
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m_ParseState = PSTATE_GAMEDEFS;
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}
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else
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{
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMEDEFS:
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{
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if (strcmp(name, "Offsets") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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}
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else if (strcmp(name, "Keys") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_KEYS;
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}
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else if (strcmp(name, "#supported") == 0 && strcmp(m_Game, "#default") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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m_ShouldBeReadingDefault = false;
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m_HadGame = false;
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m_MatchedGame = false;
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m_HadEngine = false;
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m_MatchedEngine = false;
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}
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else if (strcmp(name, "Signatures") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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}
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else if (strcmp(name, "Addresses") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
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}
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else
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{
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if (ConfigManager.m_customHandlers.retrieve(name, &m_CustomHandler))
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{
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m_CustomLevel = 0;
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m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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m_CustomHandler->ReadSMC_ParseStart();
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break;
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}
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS:
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{
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m_Class[0] = '\0';
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strncopy(m_Offset, name, sizeof(m_Offset));
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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m_MatchedPlatform = false;
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES:
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{
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strncopy(m_Offset, name, sizeof(m_Offset));
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TempSig.Reset();
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m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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m_MatchedPlatform = false;
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break;
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}
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case PSTATE_GAMEDEFS_CUSTOM:
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{
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m_CustomLevel++;
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return m_CustomHandler->ReadSMC_NewSection(states, name);
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES:
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{
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m_Address[0] = '\0';
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m_AddressSignature[0] = '\0';
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m_AddressReadCount = 0;
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strncopy(m_Address, name, sizeof(m_Address));
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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{
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if (g_LibSys.DoesPlatformMatch(name))
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{
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
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}
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else
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{
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if (strcmp(name, PLATFORM_LINUX_NAME) != 0 && strcmp(name, PLATFORM_WINDOWNS_NAME) != 0 && strcmp(name, PLATFORM_MAC_NAME) != 0)
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{
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AMXXLOG_Error("Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurrentPath);
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AMXXLOG_Error("Unrecognized platform \"%s\"", name);
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}
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m_IgnoreLevel = 1;
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}
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break;
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}
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default:
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{
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m_IgnoreLevel++;
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break;
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}
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}
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return SMCResult_Continue;
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}
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SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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{
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if (m_IgnoreLevel)
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{
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return SMCResult_Continue;
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}
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switch (m_ParseState)
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{
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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{
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if (strcmp(key, "class") == 0)
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{
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strncopy(m_Class, value, sizeof(m_Class));
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}
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else if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
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{
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if (m_Class[0])
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{
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auto ic = m_OffsetsByClass.findForAdd(m_Class);
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if (ic.found())
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{
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ic->value->list.replace(m_Offset, atoi(value));
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}
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else if (m_OffsetsByClass.add(ic, m_Class))
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{
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ic->value = new OffsetClass;
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ic->value->list.insert(m_Offset, atoi(value));
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}
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}
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else
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{
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m_Offsets.replace(m_Offset, atoi(value));
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}
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}
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break;
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}
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case PSTATE_GAMEDEFS_KEYS:
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{
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ke::AString vstr(value);
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m_Keys.replace(key, ke::Move(vstr));
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break;
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}
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case PSTATE_GAMEDEFS_SUPPORTED:
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{
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if (strcmp(key, "game") == 0)
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{
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m_HadGame = true;
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if (DoesGameMatch(value))
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{
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m_MatchedGame = true;
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}
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if ((!m_HadEngine && m_MatchedGame) || (m_MatchedEngine && m_MatchedGame))
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{
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m_ShouldBeReadingDefault = true;
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}
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}
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else if (strcmp(key, "engine") == 0)
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{
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m_HadEngine = true;
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if (DoesEngineMatch(value))
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{
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m_MatchedEngine = true;
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}
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if ((!m_HadGame && m_MatchedEngine) || (m_MatchedGame && m_MatchedEngine))
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{
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m_ShouldBeReadingDefault = true;
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}
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}
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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{
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if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
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{
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strncopy(TempSig.signature, value, sizeof(TempSig.signature));
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}
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else if (strcmp(key, "library") == 0)
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{
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strncopy(TempSig.library, value, sizeof(TempSig.library));
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}
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
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{
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if (strcmp(key, "read") == 0)
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{
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int limit = sizeof(m_AddressRead) / sizeof(m_AddressRead[0]);
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if (m_AddressReadCount < limit)
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{
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m_AddressRead[m_AddressReadCount] = atoi(value);
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m_AddressReadCount++;
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}
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else
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{
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AMXXLOG_Error("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")",
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m_Address, limit, m_CurrentPath);
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}
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}
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else if (strcmp(key, "signature") == 0)
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{
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strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
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}
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break;
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}
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case PSTATE_GAMEDEFS_CUSTOM:
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{
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return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
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}
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}
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return SMCResult_Continue;
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}
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SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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{
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if (m_IgnoreLevel)
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{
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m_IgnoreLevel--;
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return SMCResult_Continue;
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}
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if (m_CustomLevel)
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{
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m_CustomLevel--;
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m_CustomHandler->ReadSMC_LeavingSection(states);
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return SMCResult_Continue;
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}
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switch (m_ParseState)
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{
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case PSTATE_GAMES:
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{
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m_ParseState = PSTATE_NONE;
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break;
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}
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case PSTATE_GAMEDEFS:
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{
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m_ParseState = PSTATE_GAMES;
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break;
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}
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case PSTATE_GAMEDEFS_CUSTOM:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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m_CustomHandler->ReadSMC_ParseEnd(false, false);
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break;
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}
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case PSTATE_GAMEDEFS_KEYS:
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case PSTATE_GAMEDEFS_OFFSETS:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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{
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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break;
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}
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case PSTATE_GAMEDEFS_SUPPORTED:
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{
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if (!m_ShouldBeReadingDefault)
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{
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m_IgnoreLevel = 1;
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m_ParseState = PSTATE_GAMES;
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}
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else
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{
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m_ParseState = PSTATE_GAMEDEFS;
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}
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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{
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if (TempSig.library[0] == '\0')
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{
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strncopy(TempSig.library, "server", sizeof(TempSig.library));
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}
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void *addressInBase = nullptr;
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if (strcmp(TempSig.library, "server") == 0)
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{
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addressInBase = reinterpret_cast<void*>(MDLL_Spawn);
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}
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else if (strcmp(TempSig.library, "engine") == 0)
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{
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addressInBase = reinterpret_cast<void*>(gpGlobals);
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}
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void *finalAddress = nullptr;
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if (!addressInBase)
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{
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AMXXLOG_Error("Unrecognized library \"%s\" (gameconf \"%s\")", TempSig.library, m_CurrentPath);
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}
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else if (TempSig.signature[0])
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{
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if (TempSig.signature[0] == '@')
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{
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#if defined PLATFORM_WINDOWS
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MEMORY_BASIC_INFORMATION mem;
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if (VirtualQuery(addressInBase, &mem, sizeof(mem)))
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{
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finalAddress = g_MemUtils.ResolveSymbol(mem.AllocationBase, &TempSig.signature[1]);
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}
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else
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{
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AMXXLOG_Error("Unable to find library \"%s\" in memory (gameconf \"%s\")", TempSig.library, m_File);
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}
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#elif defined PLATFORM_POSIX
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Dl_info info;
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if (dladdr(addressInBase, &info) != 0)
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{
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void *handle = dlopen(info.dli_fname, RTLD_NOW);
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if (handle)
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{
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finalAddress = g_MemUtils.ResolveSymbol(handle, &TempSig.signature[1]);
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dlclose(handle);
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}
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else
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{
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AMXXLOG_Error("Unable to load library \"%s\" (gameconf \"%s\")", TempSig.library, m_File);
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}
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}
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else
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{
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AMXXLOG_Error("Unable to find library \"%s\" in memory (gameconf \"%s\")", TempSig.library, m_File);
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}
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#endif
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}
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if (!finalAddress)
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{
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finalAddress = g_MemUtils.DecodeAndFindPattern(addressInBase, TempSig.signature);
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}
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m_Sigs.replace(m_Offset, finalAddress);
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}
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m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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{
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
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if (m_Address[0] != '\0' && m_AddressSignature[0] != '\0')
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{
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AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead);
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m_Addresses.replace(m_Address, addrConf);
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}
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
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{
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
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break;
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}
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}
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return SMCResult_Continue;
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}
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bool CGameConfig::Reparse(char *error, size_t maxlength)
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{
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m_Offsets.clear();
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m_OffsetsByClass.clear();
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m_Keys.clear();
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m_Addresses.clear();
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char path[PLATFORM_MAX_PATH];
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const char *dataDir = get_localinfo("amxx_datadir", "addons/amxmodx/data");
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build_pathname_r(path, sizeof(path), "%s/gamedata/%s/master.games.txt", dataDir, m_File);
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|
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if (!g_LibSys.PathExists(path))
|
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{
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return false;
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}
|
||||
|
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SMCError err;
|
||||
SMCStates state = { 0, 0 };
|
||||
|
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ke::Vector<ke::AString> fileList;
|
||||
MasterReader.m_FileList = &fileList;
|
||||
|
||||
err = textparsers->ParseSMCFile(path, &MasterReader, &state, error, maxlength);
|
||||
|
||||
if (err != SMCError_Okay)
|
||||
{
|
||||
const char *msg = textparsers->GetSMCErrorString(err);
|
||||
|
||||
AMXXLOG_Error("Error parsing master gameconf file \"%s\":", path);
|
||||
AMXXLOG_Error("Error %d on line %d, col %d: %s", err, state.line, state.col, msg ? msg : "Unknown error");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < fileList.length(); ++i)
|
||||
{
|
||||
g_LibSys.PathFormat(path, sizeof(path), "%s/%s", m_File, fileList[i].chars());
|
||||
|
||||
if (!EnterFile(path, error, maxlength))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
build_pathname_r(path, sizeof(path), "%s/gamedata/%s/custom", dataDir, m_File);
|
||||
CDirectory *customDir = g_LibSys.OpenDirectory(path);
|
||||
|
||||
if (!customDir)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
while (customDir->MoreFiles())
|
||||
{
|
||||
if (!customDir->IsEntryFile())
|
||||
{
|
||||
customDir->NextEntry();
|
||||
continue;
|
||||
}
|
||||
|
||||
const char *currentFile = customDir->GetEntryName();
|
||||
|
||||
size_t length = strlen(currentFile);
|
||||
|
||||
if (length > 4 && strcmp(¤tFile[length - 4], ".txt") != 0)
|
||||
{
|
||||
customDir->NextEntry();
|
||||
continue;
|
||||
}
|
||||
|
||||
g_LibSys.PathFormat(path, sizeof(path), "%s/custom/%s", m_File, currentFile);
|
||||
|
||||
if (!EnterFile(path, error, maxlength))
|
||||
{
|
||||
g_LibSys.CloseDirectory(customDir);
|
||||
return false;
|
||||
}
|
||||
|
||||
customDir->NextEntry();
|
||||
}
|
||||
|
||||
g_LibSys.CloseDirectory(customDir);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
|
||||
{
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
build_pathname_r(path, sizeof(path), "%s/gamedata/%s", get_localinfo("amxx_datadir", "addons/amxmodx/data"), file);
|
||||
|
||||
strncopy(m_CurrentPath, path, sizeof(m_CurrentPath));
|
||||
|
||||
m_IgnoreLevel = 0;
|
||||
m_ShouldBeReadingDefault = true;
|
||||
m_ParseState = PSTATE_NONE;
|
||||
|
||||
SMCError err;
|
||||
SMCStates state = { 0, 0 };
|
||||
|
||||
if ((err = textparsers->ParseSMCFile(m_CurrentPath, this, &state, error, maxlength)) != SMCError_Okay)
|
||||
{
|
||||
const char *msg = textparsers->GetSMCErrorString(err);
|
||||
|
||||
AMXXLOG_Error("Error parsing gameconfig file \"%s\":", m_CurrentPath);
|
||||
AMXXLOG_Error("Error %d on line %d, col %d: %s", err, state.line, state.col, msg ? msg : "Unknown error");
|
||||
|
||||
if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
|
||||
{
|
||||
m_CustomHandler->ReadSMC_ParseEnd(true, true);
|
||||
m_CustomHandler = nullptr;
|
||||
m_CustomLevel = 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameConfig::GetOffset(const char *key, int *value)
|
||||
{
|
||||
return m_Offsets.retrieve(key, value);
|
||||
}
|
||||
|
||||
bool CGameConfig::GetOffsetByClass(const char *classname, const char *key, int *value)
|
||||
{
|
||||
auto r = m_OffsetsByClass.find(classname);
|
||||
|
||||
if (!r.found())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return r->value->list.retrieve(key, value);
|
||||
}
|
||||
|
||||
const char *CGameConfig::GetKeyValue(const char *key)
|
||||
{
|
||||
auto r = m_Keys.find(key);
|
||||
|
||||
if (!r.found())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return r->value.chars();
|
||||
}
|
||||
|
||||
//memory addresses below 0x10000 are automatically considered invalid for dereferencing
|
||||
#define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
|
||||
|
||||
bool CGameConfig::GetAddress(const char *key, void **retaddr)
|
||||
{
|
||||
auto r = m_Addresses.find(key);
|
||||
|
||||
if (!r.found())
|
||||
{
|
||||
*retaddr = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
AddressConf &addrConf = r->value;
|
||||
|
||||
void *address;
|
||||
|
||||
if (!GetMemSig(addrConf.m_SignatureName, &address))
|
||||
{
|
||||
*retaddr = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < addrConf.m_ReadCount; ++i)
|
||||
{
|
||||
int offset = addrConf.m_ReadBytes[i];
|
||||
|
||||
if (!address || reinterpret_cast<uintptr_t>(address) < VALID_MINIMUM_MEMORY_ADDRESS)
|
||||
{
|
||||
*retaddr = nullptr;
|
||||
return false;
|
||||
}
|
||||
address = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(address) + offset));
|
||||
}
|
||||
|
||||
*retaddr = address;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CGameConfig::AddressConf::AddressConf(const char *sigName, size_t sigLength, size_t readCount, int *read)
|
||||
{
|
||||
size_t limit = sizeof(m_ReadBytes) / sizeof(m_ReadBytes[0]);
|
||||
size_t readLimit = (readCount <= limit) ? readCount : limit;
|
||||
|
||||
strncopy(m_SignatureName, sigName, sizeof(m_SignatureName));
|
||||
|
||||
m_ReadCount = readLimit;
|
||||
memcpy(&this->m_ReadBytes[0], read, sizeof(this->m_ReadBytes[0]) * readLimit);
|
||||
}
|
||||
|
||||
bool CGameConfig::GetMemSig(const char *key, void **addr)
|
||||
{
|
||||
return m_Sigs.retrieve(key, addr);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// CONFIG MASTER READER
|
||||
//
|
||||
|
||||
#define MSTATE_NONE 0
|
||||
#define MSTATE_MAIN 1
|
||||
#define MSTATE_FILE 2
|
||||
|
||||
void CGameMasterReader::ReadSMC_ParseStart()
|
||||
{
|
||||
m_State = MSTATE_NONE;
|
||||
m_IgnoreLevel = 0;
|
||||
}
|
||||
|
||||
SMCResult CGameMasterReader::ReadSMC_NewSection(const SMCStates *states, const char *name)
|
||||
{
|
||||
if (m_IgnoreLevel)
|
||||
{
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
if (m_State == MSTATE_NONE)
|
||||
{
|
||||
if (strcmp(name, "Game Master") == 0)
|
||||
{
|
||||
m_State = MSTATE_MAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IgnoreLevel++;
|
||||
}
|
||||
}
|
||||
else if (m_State == MSTATE_MAIN)
|
||||
{
|
||||
strncopy(m_CurrentPath, name, sizeof(m_CurrentPath));
|
||||
|
||||
m_HadEngine = false;
|
||||
m_MatchedEngine = false;
|
||||
m_HadGame = false;
|
||||
m_MatchedGame = false;
|
||||
|
||||
m_State = MSTATE_FILE;
|
||||
}
|
||||
else if (m_State == MSTATE_FILE)
|
||||
{
|
||||
m_IgnoreLevel++;
|
||||
}
|
||||
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
SMCResult CGameMasterReader::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
|
||||
{
|
||||
if (m_IgnoreLevel || m_State != MSTATE_FILE)
|
||||
{
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
if (strcmp(key, "engine") == 0)
|
||||
{
|
||||
m_HadEngine = true;
|
||||
|
||||
if (DoesEngineMatch(value))
|
||||
{
|
||||
m_MatchedEngine = true;
|
||||
}
|
||||
}
|
||||
else if (strcmp(key, "game") == 0)
|
||||
{
|
||||
m_HadGame = true;
|
||||
|
||||
if (DoesGameMatch(value))
|
||||
{
|
||||
m_MatchedGame = true;
|
||||
}
|
||||
}
|
||||
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
SMCResult CGameMasterReader::ReadSMC_LeavingSection(const SMCStates *states)
|
||||
{
|
||||
if (m_IgnoreLevel)
|
||||
{
|
||||
m_IgnoreLevel--;
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
if (m_State == MSTATE_FILE)
|
||||
{
|
||||
// The four success conditions:
|
||||
// 1. Needed nothing.
|
||||
// 2. Needed game only.
|
||||
// 3. Needed engine only.
|
||||
// 4. Needed both engine and game.
|
||||
// Final result is minimized via k-map.
|
||||
|
||||
if ((!m_HadEngine && !m_HadGame) ||
|
||||
(!m_HadEngine && m_MatchedGame) ||
|
||||
(!m_HadGame && m_MatchedEngine) ||
|
||||
(m_MatchedEngine && m_MatchedEngine))
|
||||
{
|
||||
m_FileList->append(m_CurrentPath);
|
||||
}
|
||||
|
||||
m_State = MSTATE_MAIN;
|
||||
}
|
||||
else if (m_State == MSTATE_MAIN)
|
||||
{
|
||||
m_State = MSTATE_NONE;
|
||||
}
|
||||
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// CONFIG MANAGER
|
||||
//
|
||||
|
||||
CGameConfigManager::CGameConfigManager()
|
||||
{
|
||||
}
|
||||
|
||||
CGameConfigManager::~CGameConfigManager()
|
||||
{
|
||||
}
|
||||
|
||||
bool CGameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **config, char *error, size_t maxlength)
|
||||
{
|
||||
CGameConfig *configFromCache;
|
||||
|
||||
if (m_Lookup.retrieve(file, &configFromCache))
|
||||
{
|
||||
configFromCache->AddRef();
|
||||
*config = configFromCache;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
configFromCache = new CGameConfig(file);
|
||||
configFromCache->AddRef();
|
||||
|
||||
bool returnValue = returnValue = configFromCache->Reparse(error, maxlength);
|
||||
|
||||
m_Lookup.insert(file, configFromCache);
|
||||
*config = configFromCache;
|
||||
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
void CGameConfigManager::CloseGameConfigFile(IGameConfig *config)
|
||||
{
|
||||
CGameConfig *currentConfig = static_cast<CGameConfig*>(config);
|
||||
currentConfig->Release();
|
||||
}
|
||||
|
||||
void CGameConfigManager::AddUserConfigHook(const char *sectionName, ITextListener_SMC *listener)
|
||||
{
|
||||
m_customHandlers.insert(sectionName, listener);
|
||||
}
|
||||
|
||||
void CGameConfigManager::RemoveUserConfigHook(const char *sectionName, ITextListener_SMC *listener)
|
||||
{
|
||||
ITextListener_SMC *listenerFromCache;
|
||||
|
||||
if (!m_customHandlers.retrieve(sectionName, &listenerFromCache))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (listenerFromCache != listener)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_customHandlers.remove(sectionName);
|
||||
}
|
||||
|
||||
void CGameConfigManager::RemoveCachedConfig(CGameConfig *config)
|
||||
{
|
||||
m_Lookup.remove(config->m_File);
|
||||
}
|
Reference in New Issue
Block a user