Fix broken DoD Fun module natives (#851)
* Update hardcorded offsets * Fixed using incorrect parameter for setting string
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		@@ -24,14 +24,14 @@
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#define DODFUN_VERSION "1.0.2"
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// DoD Player
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#define STEAM_PDOFFSET_WDEPLOY		229	 + LINUXOFFSET // weapon deploy
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#define STEAM_PDOFFSET_WDEPLOY		230	 + LINUXOFFSET // weapon deploy
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#define STEAM_PDOFFSET_TEAMNAME		1396 + (LINUXOFFSET * sizeof(char)) // team name 349 char[16]
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#define STEAM_PDOFFSET_CLASS		366  + LINUXOFFSET // player class
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#define STEAM_PDOFFSET_RCLASS		367  + LINUXOFFSET // random class  
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#define STEAM_PDOFFSET_TEAMNAME		1400 + (LINUXOFFSET * sizeof(char)) // team name 349 char[16]
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#define STEAM_PDOFFSET_CLASS		367  + LINUXOFFSET // player class
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#define STEAM_PDOFFSET_RCLASS		368  + LINUXOFFSET // random class  
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#define STEAM_PDOFFSET_SCORE		475  + LINUXOFFSET // score
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#define STEAM_PDOFFSET_DEATHS		476  + LINUXOFFSET // deaths
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#define STEAM_PDOFFSET_SCORE		476  + LINUXOFFSET // score
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#define STEAM_PDOFFSET_DEATHS		477  + LINUXOFFSET // deaths
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// DoD Control Point
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struct pd_dcp {
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@@ -206,7 +206,7 @@ static cell AMX_NATIVE_CALL set_user_teamname(AMX *amx, cell *params){
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	if ( pPlayer->ingame ){
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		int iLen;
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		char *szTeamName = MF_GetAmxString(amx, params[1], 0, &iLen);
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		char *szTeamName = MF_GetAmxString(amx, params[2], 0, &iLen);
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		pPlayer->setTeamName(szTeamName);
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