Add error messages and fix documentation
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@ -251,9 +251,9 @@ void CtrlDetours_ClientCommand(bool set)
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#endif
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ClientCommandDetour = DETOUR_CREATE_STATIC_FIXED(C_ClientCommand, target);
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if (ClientCommandDetour == NULL)
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if (!ClientCommandDetour)
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{
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MF_Log("No Client Commands detour could be initialized - Disabled Client Command forward.");
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MF_Log("ClientCommand is not available - forward client_command has been disabled");
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}
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}
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else
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@ -337,9 +337,24 @@ void CtrlDetours_BuyCommands(bool set)
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GiveNamedItemDetour = DETOUR_CREATE_MEMBER_FIXED(GiveNamedItem, giveNamedItemAddress);
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AddAccountDetour = DETOUR_CREATE_MEMBER_FIXED(AddAccount, addAccountAddress);
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if (GiveNamedItemDetour == NULL || AddAccountDetour == NULL)
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if (!GiveShieldDetour || !GiveNamedItemDetour || !AddAccountDetour)
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{
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MF_Log("No Buy Commands detours could be initialized - Disabled Buy forward.");
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if (!GiveNamedItemDetour)
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{
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MF_Log("GiveShield is not available");
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}
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if (!GiveNamedItemDetour)
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{
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MF_Log("GiveNamedItem is not available");
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}
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if (!AddAccountDetour)
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{
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MF_Log("AddAccount is not available");
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}
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MF_Log("Some functions are not available - forward CS_OnBuyAttempt and CS_OnBuy have been disabled");
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}
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}
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else
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@ -1714,8 +1714,12 @@ extern UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString;
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// cs_create_entity(const classname[])
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static cell AMX_NATIVE_CALL cs_create_entity(AMX* amx, cell* params)
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{
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if (CS_CreateNamedEntity > 0)
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if (CS_CreateNamedEntity <= 0)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Native cs_create_entity() is disabled");
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return 0;
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}
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int len;
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int iszClass = ALLOC_STRING(MF_GetAmxString(amx, params[1], 0, &len));
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@ -1725,7 +1729,6 @@ static cell AMX_NATIVE_CALL cs_create_entity(AMX* amx, cell* params)
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{
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return ENTINDEX(pEnt);
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}
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}
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return 0;
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}
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@ -1733,8 +1736,12 @@ static cell AMX_NATIVE_CALL cs_create_entity(AMX* amx, cell* params)
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// cs_find_ent_by_class(start_index, const classname[])
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static cell AMX_NATIVE_CALL cs_find_ent_by_class(AMX* amx, cell* params)
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{
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if (CS_UTIL_FindEntityByString > 0)
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if (CS_UTIL_FindEntityByString <= 0)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Native cs_find_ent_by_class() is disabled");
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return 0;
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}
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int len;
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void* pEntity = G_HL_TypeConversion.id_to_cbase(params[1]);
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const char* value = MF_GetAmxString(amx, params[2], 0, &len);
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@ -1745,7 +1752,6 @@ static cell AMX_NATIVE_CALL cs_find_ent_by_class(AMX* amx, cell* params)
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{
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return index;
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}
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}
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return 0;
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}
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@ -1836,7 +1842,7 @@ AMX_NATIVE_INFO CstrikeNatives[] = {
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{"cs_get_c4_defusing", cs_get_c4_defusing},
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{"cs_set_c4_defusing", cs_set_c4_defusing},
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{"cs_create_entity", cs_create_entity },
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{"cs_find_ent_by_class", cs_find_ent_by_class },
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{"cs_find_ent_by_class", cs_find_ent_by_class},
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{NULL, NULL}
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};
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@ -49,9 +49,19 @@ void OnAmxxAttach()
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// cs_create_entity()
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CS_CreateNamedEntity = reinterpret_cast<CreateNamedEntityFunc>(UTIL_FindAddressFromEntry(CS_IDENT_CREATENAMEDENTITY, CS_IDENT_HIDDEN_STATE));
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if (CS_CreateNamedEntity <= 0)
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{
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MF_Log("CREATE_NAMED_ENITTY is not available - native cs_create_entity() has been disabled");
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}
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// cs_find_ent_by_class()
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CS_UTIL_FindEntityByString = reinterpret_cast<UTIL_FindEntityByStringFunc>(UTIL_FindAddressFromEntry(CS_IDENT_UTIL_FINDENTITYBYSTRING, CS_IDENT_HIDDEN_STATE));
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if (CS_UTIL_FindEntityByString <= 0)
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{
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MF_Log("UTIL_FindEntByString is not available - native cs_find_ent_by_class() has been disabled");
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}
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// Search pev offset automatically.
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G_OffsetHandler = new OffsetHandler;
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}
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@ -354,17 +354,18 @@ native cs_set_c4_defusing(c4index, bool:defusing);
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* Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper.
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*
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* @note Unlike other mods CS keeps track of entities using a custom hashtable.
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* This function will add entities to this hashtable, providing benefits
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* over the default engine functions (used by create_entity() for example):
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* This function adds entities to this hashtable, providing benefits over
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* the default CreateNamedEntity (used by create_entity() for example):
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* - Storing entities in a hashtable allows CS to improve classname lookup
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* performance compared to functions like FindEntityByString that usually
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* have to loop incrementally through all entities.
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* performance compared to functions like FindEntityByString (used by
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* find_ent_by_class() for example) that usually have to loop
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* through all entities incrementally.
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* - As CS exclusively uses the hashtable for classname lookup, entities
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* created using the default engine functions will not be found by the
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* game. For example "weaponbox" entities are supposed to be
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* automatically cleaned up on round restart but are not considered if
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* they have not been added to the hashtable.
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* @note CS's faster hashtable lookup can be utilized with cs_find_ent_by_class()
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* @note The faster hashtable lookup can be utilized with cs_find_ent_by_class()
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*
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* @param classname Entity class name
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*
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@ -377,9 +378,9 @@ native cs_create_entity(const classname[]);
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* wrapper.
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*
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* @note Unlike other mods CS keeps track of entities using a custom hashtable.
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* This function utilizes the custom hasthable and allows for considerably
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* faster classname lookup compared to the default engine functions (used
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* by find_ent_by_class() for example).
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* This function utilizes the hasthable and allows for considerably faster
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* classname lookup compared to the default FindEntityByString (used by
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* find_ent_by_class() for example).
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* @note This exclusively considers entities in the hashtable, created by the
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* game itself or using cs_create_entity().
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*
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