Ok, then
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parent
2573c9c4d2
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4d34270ee9
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@ -10,10 +10,10 @@ void CPlayer::PreThink()
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bot=true;
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bot=true;
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}
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}
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if (olddeadflag && pev->deadflag == 0 && SpawnForward != -1)
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if (olddeadflag && pev->deadflag == 0 && SpawnForward != -1)
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MF_ExecuteForward(SpawnForward,index);
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MF_ExecuteForward(SpawnForward,index());
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if (oldteam != pev->team && TeamForward != -1)
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if (oldteam != pev->team && TeamForward != -1)
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MF_ExecuteForward(TeamForward,index,pev->team,oldteam);
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MF_ExecuteForward(TeamForward,index(),pev->team,oldteam);
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int tClass = GetClass();
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int tClass = GetClass();
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if (tClass != iclass)
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if (tClass != iclass)
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@ -43,7 +43,7 @@ void CPlayer::PostThink_Post()
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void CPlayer::ChangeClass(int newclass)
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void CPlayer::ChangeClass(int newclass)
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{
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{
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if (ChangeclassForward != -1)
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if (ChangeclassForward != -1)
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MF_ExecuteForward(ChangeclassForward, index, newclass, iclass, oldimpulse);
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MF_ExecuteForward(ChangeclassForward, index(), newclass, iclass, oldimpulse);
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iclass=newclass;
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iclass=newclass;
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}
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}
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@ -21,7 +21,7 @@ public:
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int oldimpulse; // Store the previous impulse.
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int oldimpulse; // Store the previous impulse.
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int olddeadflag;
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int olddeadflag;
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int oldteam;
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int oldteam;
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int index;
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int index() { return ENTINDEX(pev->pContainingEntity); };
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bool connected;
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bool connected;
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REAL fov;
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REAL fov;
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@ -86,7 +86,7 @@ void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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player_edicts[i]=pEdictList + i;
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player_edicts[i]=pEdictList + i;
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CPlayer *player = GET_PLAYER_I(i);
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CPlayer *player = GET_PLAYER_I(i);
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player->edict=pEdictList + i;
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player->edict=pEdictList + i;
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player->index=i;
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//player->index=i;
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player->pev=&player->edict->v;
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player->pev=&player->edict->v;
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player->oldimpulse=0;
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player->oldimpulse=0;
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player->Reset();
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player->Reset();
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