diff --git a/dlls/ts/tsconst.inc b/dlls/ts/tsconst.inc deleted file mode 100644 index 5e0927a0..00000000 --- a/dlls/ts/tsconst.inc +++ /dev/null @@ -1,146 +0,0 @@ -/* TSFUN constants - * - * (c) 2005, Suzuka - * This file is provided as is (no warranties). - */ - -#if defined _tsconst_included - #endinput -#endif -#define _tsconst_included - -#define TSMAX_WEAPONS 44 // 37 + throwing knife + brekable + 5 custom weapon slots - -#define TSPWUP_NONE 0 -#define TSPWUP_RANDOM 0 -#define TSPWUP_SLOWMO 1 -#define TSPWUP_INFAMMO 2 -#define TSPWUP_KUNGFU 4 -#define TSPWUP_SLOWPAUSE 8 -#define TSPWUP_DFIRERATE 16 -#define TSPWUP_GRENADE 32 -#define TSPWUP_HEALTH 64 -#define TSPWUP_ARMOR 128 -#define TSPWUP_SUPERJUMP 256 - -#define TSITEM_KUNGFU 1<<0 -#define TSITEM_SUPERJUMP 1<<1 - -#define TSKF_STUNTKILL 1<<0 -#define TSKF_SLIDINGKILL 1<<1 -#define TSKF_DOUBLEKILL 1<<2 -#define TSKF_ISSPEC 1<<3 -#define TSKF_KILLEDSPEC 1<<4 - -#define TSA_SILENCER 1 -#define TSA_LASERSIGHT 2 -#define TSA_FLASHLIGHT 4 -#define TSA_SCOPE 8 - -#define TSMSG_NORMAL 6 -#define TSMSG_WAITING 11 -#define TSMSG_DEAD 1 -#define TSMSG_KILLER 2 -#define TSMSG_DEMOLITION 3 -#define TSMSG_SPECIALIST 4 -#define TSMSG_UNSTOPPABLE 5 -#define TSMSG_THEONE 10 - -#define STUNT_NONE 0 -#define STUNT_DUCK 1 -#define STUNT_ROLL 2 -#define STUNT_DIVE 3 -#define STUNT_GETUP 4 -#define STUNT_FLIP 5 - -enum { - TSW_GLOCK18 = 1, - TSW_UNK1, - TSW_UZI, - TSW_M3, - TSW_M4A1, - TSW_MP5SD, - TSW_MP5K, - TSW_ABERETTAS, - TSW_MK23, - TSW_AMK23, - TSW_USAS, - TSW_DEAGLE, - TSW_AK47, - TSW_57, - TSW_AUG, - TSW_AUZI, - TSW_TMP, - TSW_M82A1, - TSW_MP7, - TSW_SPAS, - TSW_GCOLTS, - TSW_GLOCK20, - TSW_UMP, - TSW_M61GRENADE, - TSW_CKNIFE, - TSW_MOSSBERG, - TSW_M16A4, - TSW_MK1, - TSW_C4, - TSW_A57, - TSW_RBULL, - TSW_M60E3, - TSW_SAWED_OFF, - TSW_KATANA, - TSW_SKNIFE, - TSW_KUNG_FU, - TSW_TKNIFE, -} - -/* -valid tsweaponid in TS_GiveWeapon - -1: "Glock 18" -3: "Mini Uzi" -4: "Benelli M3" -5: "M4A1" -6: "MP5SD" -7: "MP5K" -8: "Akimbo Berettas" -9: "Socom Mk23" -11: "Usas12" -12: "Desert Eagle" -13: "Ak47" -14: "FiveSeven" -15: "Steyr Aug" -17: "Steyr Tmp" -18: "Barrett M82" -19: "HK Pdw" -20: "Spas12" -21: "Akimbo colts" -22: "Glock 20" -23: "Mac10" -25: "Combat Knife" -26: "Mossberg 500" -27: "M16A4" -28: "Ruger Mk1" -24: "M61 Grenade" -29: "C4" -31: "Raging Bull" -32: "M60" -33: "Sawed off" -34: "Katana" -35: "Seal Knife" - -valid pwuptype in TS_GivePwUp - -0: "Random" -1: "Slow Motion" -2: "Infinite Clip" -4: "Kung Fu" -8: "Slow Pause" -16: "Double Firerate" -32: "Grenade" -64: "Health" -128: "Armor" -256: "Superjump" - -*/ - - diff --git a/dlls/ts/tsfun.inc b/dlls/ts/tsfun.inc deleted file mode 100644 index 5d13e9fa..00000000 --- a/dlls/ts/tsfun.inc +++ /dev/null @@ -1,154 +0,0 @@ -/* TSFUN - * - * (c) 2005, Twilight Suzuka - * This file is provided as is (no warranties). - */ - -#if defined _tsxfun_included - #endinput -#endif -#define _tsxfun_included - -#include - -/************* Shared Natives Start ********************************/ - -/* Forward types */ -enum { - XMF_DAMAGE = 0, - XMF_DEATH, -} - -#pragma library tsfun - -/************* Shared Natives End ********************************/ - -/* function will return 1 if true */ -native xmod_is_melee_wpn(wpnindex); - -/* Returns weapon name. */ -native xmod_get_wpnname(wpnindex,name[],len); - -/* Returns weapon logname. */ -native xmod_get_wpnlogname(wpnindex,name[],len); - -/* Returns weapons array size */ -native xmod_get_maxweapons(); - -/* Returns stats array size ex. 8 in TS , 9 in DoD */ -stock xmod_get_stats_size() return 8; - -/* Returns 1 if true */ -native xmod_is_custom_wpn(wpnindex); - -/* Function is called just before a kung foo attack is done, -* damage and time length may be altered with natives. -* Return PLUGIN_HANDLED to stop attack. */ -forward Melee_Attack(id,Float:time,Float:damage); - -// Returns when someone stunts, after they do it. -forward client_stunt(id,stunttype); - -/* Function is called when powerups are ran, -* Returns value of powerup. Use TSPWUP_*'s -* to find exactly which one it is. */ -forward client_powerup(id,powerup); - -/* weapon logname to weapon name convertion */ -native ts_wpnlogtoname(logname[],name[],len); - -/* weapon logname to weapon index convertion */ -native ts_wpnlogtoid(logname[]); - -native Float:ts_getusertime( index ); -native ts_setusertime( index, Float:time ); - -native ts_getusercash( index ); -native ts_setusercash( index, money ); - -native ts_getuserslots( index ); -native ts_setuserslots( index, slots ); - -native ts_getuserstate( index ); -native ts_getuserwpn( index,&ammo,&clip,&mode,&extra ); -native ts_getuserspace( index ); - -native ts_getuserkillflags(killer); -native ts_getkillingstreak( index ); -native ts_getuserlastfrag( index ); - -native ts_giveweapon( index,weapon,clips,extra ); - -native ts_getuserpwup( index ); - -stock ts_has_slowmo(id) return (ts_getuserpwup(id) &TSPWUP_SLOWMO); -stock ts_has_infammo(id) return (ts_getuserpwup(id) &TSPWUP_INFAMMO); -stock ts_has_slowpause(id) return (ts_getuserpwup(id) &TSPWUP_SLOWPAUSE); -stock ts_has_dfirerate(id) return (ts_getuserpwup(id) &TSPWUP_DFIRERATE); -stock ts_has_grenade(id) return (ts_getuserpwup(id) &TSPWUP_GRENADE); -stock ts_has_health(id) return (ts_getuserpwup(id) &TSPWUP_HEALTH); -stock ts_has_armor(id) return (ts_getuserpwup(id) &TSPWUP_ARMOR); - -/* Function will create pwup entity and return its index (pwupent) */ -native ts_createpwup( pwup ); - -native ts_givepwup( index,pwupent ); - -native ts_setpddata( knifeoffset ); - -// Alters a fu attack. Use with fu forward -native ts_set_fuattack(id,Float:time,Float:damage) - -// Changes board message -native ts_set_message(id,message) - -// Gets the message board message -native ts_get_message(id) - -stock ts_is_normal(id) -{ - new msg = ts_get_message(id) - if( (msg > 11) || (msg > 6 && msg < 10) ) return 1; - return 0; -} -stock ts_is_waiting(id) return (ts_get_message(id) == TSMSG_WAITING) -stock ts_is_dead(id) return (ts_get_message(id) == TSMSG_DEAD) -stock ts_is_killer(id) return (ts_get_message(id) == TSMSG_KILLER) -stock ts_is_demolition(id) return (ts_get_message(id) == TSMSG_DEMOLITION) -stock ts_is_specialist(id) return (ts_get_message(id) == TSMSG_SPECIALIST) -stock ts_is_unstoppable(id) return (ts_get_message(id) == TSMSG_UNSTOPPABLE) -stock ts_is_theone(id) return (ts_get_message(id) == TSMSG_THEONE) - -// Return one on true, 0 on false -native ts_has_superjump(id) -native ts_has_fupowerup(id) -native ts_is_in_slowmo(id) - -// Get and set consecutive frags -native ts_get_cons_frags(id) -native ts_set_cons_frags(id,num) - -// Set to see cool bullet trails. Only id will see them. -native ts_set_bullettrail(id,yesorno) - -// Sets fake versions of slow mo and slow pause. Use ts_set_speed for more options. -native ts_set_fakeslowmo(id,Float:time) -native ts_set_fakeslowpause(id,Float:time) - -/* Sets speed artificially. 1.0 is default, Go into fractions and decimals for slower -* and put in higher numbers for higher speeds. Aura is how far things around you are effected -* Time is the time until it wears off. 0.0 for speed will freeze people. Do not use negatives. */ - -native ts_set_speed(id,Float:speed,Float:auradist,Float:time) - -/* Sets physics speed artificially. Things like sparks and sounds will be effected. -* Any negative number will render all physics paused. */ -native ts_set_physics_speed(id,Float:speed) - -// Returns 0 if no powerup is running. Returns the powerup type otherwise. -native ts_is_running_powerup(id) - -// Highly experimental command which overrides powerup types. -// Use if a powerup is already running, or if a powerup is not running. -// Safe to use in powerup forward. -native ts_force_run_powerup(id,PWUP_TYPE) \ No newline at end of file diff --git a/dlls/ts/tsstats.inc b/dlls/ts/tsstats.inc deleted file mode 100644 index 7ec543f9..00000000 --- a/dlls/ts/tsstats.inc +++ /dev/null @@ -1,58 +0,0 @@ -/* TSXMod Stats functions - * - * (c) 2004, SidLuke - * This file is provided as is (no warranties). - */ - -#if defined _tsstats_included - #endinput -#endif -#define _tsstats_included - -/* Gets stats from given weapon index. If wpnindex is 0 -* then the stats are from all weapons. If weapon has not been used function -* returns 0 in other case 1. Fields in stats are: -* 0 - kills -* 1 - deaths -* 2 - headshots -* 3 - teamkilling -* 4 - shots -* 5 - hits -* 6 - damage -* For body hits fields see amxconst.inc. */ -native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]); - -/* Gets round stats from given weapon index.*/ -native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]); - -/* Gets life (from spawn to spawn) stats from given weapon index.*/ -native get_user_wlstats(index,wpnindex,stats[8],bodyhits[8]); - -/* Gets overall stats which are stored in file on server -* and updated on every respawn or user disconnect. -* Function returns the position in stats by diff. kills to deaths. */ -native get_user_stats(index,stats[8],bodyhits[8]); - -/* Gets round stats of player. */ -native get_user_rstats(index,stats[8],bodyhits[8]); - -/* Gets stats with which user have killed/hurt his victim. If victim is 0 -* then stats are from all victims. If victim has not been hurt, function -* returns 0 in other case 1. User stats are reset on his respawn. */ -native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0); - -/* Gets stats with which user have been killed/hurt. If killer is 0 -* then stats are from all attacks. If killer has not hurt user, function -* returns 0 in other case 1. User stats are reset on his respawn. */ -native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0); - -/* Resets life, weapon, victims and attackers user stats. */ -native reset_user_wstats(index); - -/* Gets overall stats which stored in stats.dat file in amx folder -* and updated on every mapchange or user disconnect. -* Function returns next index of stats entry or 0 if no more exists. */ -native get_stats(index,stats[8],bodyhits[8],name[],len); - -/* Returns number of all entries in stats. */ -native get_statsnum(); diff --git a/dlls/ts/tsx.inc b/dlls/ts/tsx.inc deleted file mode 100644 index cd9f05de..00000000 --- a/dlls/ts/tsx.inc +++ /dev/null @@ -1,45 +0,0 @@ -/* TSXMod functions - * - * (c) 2004, SidLuke - * This file is provided as is (no warranties). - */ - -#if defined _tsx_included - #endinput -#endif -#define _tsx_included - -#include -#include - -#pragma library tsx - -/************* Shared Natives Start ********************************/ - -/* Forward types */ -enum { - XMF_DAMAGE = 0, - XMF_DEATH, -} - -/* Use this function to register forwards */ -native register_statsfwd( ftype ); - -/* Function is called after player to player attacks , -* if players were damaged by teammate TA is set to 1 */ -forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA); - -/* Function is called after player death , -* if player was killed by teammate TK is set to 1 */ -forward client_death(killer,victim,wpnindex,hitplace,TK); - -/* Custom Weapon Support */ -/* function will return index of new weapon */ -native custom_weapon_add( wpnname[],melee = 0,logname[]="" ); -/* Function will pass damage done by this custom weapon to stats module and other plugins */ -native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 ); -/* Function will pass info about custom weapon shot to stats module */ -native custom_weapon_shot( weapon,index ); // weapon id , player id - - -/************* Shared Natives End ********************************/ \ No newline at end of file