Merge pull request #255 from Arkshine/feature/cstrike-gamedata

Update cstrike module - 1
This commit is contained in:
Vincent Herbet 2015-07-15 22:21:08 +02:00
commit 4ed80b88de
137 changed files with 12313 additions and 1807 deletions

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAirtank"
{
"Offsets"
{
"m_state" // int
{
"windows" "480"
"linux" "500"
"mac" "500"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAmbientGeneric"
{
"Offsets"
{
"m_flAttenuation" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_dpv" // dynpitchvol_t
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_fActive" // BOOL
{
"windows" "240"
"linux" "256"
"mac" "256"
}
"m_fLooping" // BOOL
{
"windows" "244"
"linux" "260"
"mac" "260"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CArmoury"
{
"Offsets"
{
"m_iItem" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_iCount" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_iInitialCount" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_bAlreadyCounted" // bool
{
"windows" "148"
"linux" "164"
"mac" "164"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAUG"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireAug" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAWP"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_usFireAWP" // short unsigned int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseAnimating"
{
"Offsets"
{
"m_flFrameRate" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_flGroundSpeed" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_flLastEventCheck" // float
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_fSequenceFinished" // BOOL
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_fSequenceLoops" // BOOL
{
"windows" "160"
"linux" "176"
"mac" "176"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseButton"
{
"Offsets"
{
"m_fStayPushed" // BOOL
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_fRotating" // BOOL
{
"windows" "296"
"linux" "316"
"mac" "316"
}
"m_strChangeTarget" // string_t
{
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_ls" // locksound_t
{
"windows" "304"
"linux" "324"
"mac" "324"
}
"m_bLockedSound" // BYTE
{
"windows" "340"
"linux" "360"
"mac" "360"
}
"m_bLockedSentence" // BYTE
{
"windows" "341"
"linux" "361"
"mac" "361"
}
"m_bUnlockedSound" // BYTE
{
"windows" "342"
"linux" "362"
"mac" "362"
}
"m_bUnlockedSentence" // BYTE
{
"windows" "343"
"linux" "363"
"mac" "363"
}
"m_sounds" // int
{
"windows" "344"
"linux" "364"
"mac" "364"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseDelay"
{
"Offsets"
{
"m_flDelay" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_iszKillTarget" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseDoor"
{
"Offsets"
{
"m_bHealthValue" // BYTE
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_bMoveSnd" // BYTE
{
"windows" "293"
"linux" "313"
"mac" "313"
}
"m_bStopSnd" // BYTE
{
"windows" "294"
"linux" "314"
"mac" "314"
}
"m_ls" // locksound_t
{
"windows" "296"
"linux" "316"
"mac" "316"
}
"m_bLockedSound" // BYTE
{
"windows" "332"
"linux" "352"
"mac" "352"
}
"m_bLockedSentence" // BYTE
{
"windows" "333"
"linux" "353"
"mac" "353"
}
"m_bUnlockedSound" // BYTE
{
"windows" "334"
"linux" "354"
"mac" "354"
}
"m_bUnlockedSentence" // BYTE
{
"windows" "335"
"linux" "355"
"mac" "355"
}
"m_lastBlockedTimestamp" // float
{
"windows" "336"
"linux" "356"
"mac" "356"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseEntity"
{
"Offsets"
{
"pev" // entvars_t*
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"m_pGoalEnt" // CBaseEntity*
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"m_pLink" // CBaseEntity*
{
"windows" "12"
"linux" "12"
"mac" "12"
}
"m_pfnThink" // void*
{
"windows" "16"
"linux" "16"
"mac" "16"
}
"m_pfnTouch" // void*
{
"windows" "20"
"linux" "24"
"mac" "24"
}
"m_pfnUse" // void*
{
"windows" "24"
"linux" "32"
"mac" "32"
}
"m_pfnBlocked" // void*
{
"windows" "28"
"linux" "40"
"mac" "40"
}
"current_ammo" // int*
{
"windows" "32"
"linux" "48"
"mac" "48"
}
"currentammo" // float
{
"windows" "36"
"linux" "52"
"mac" "52"
}
"maxammo_buckshot" // int
{
"windows" "40"
"linux" "56"
"mac" "56"
}
"ammo_buckshot" // int
{
"windows" "44"
"linux" "60"
"mac" "60"
}
"maxammo_9mm" // int
{
"windows" "48"
"linux" "64"
"mac" "64"
}
"ammo_9mm" // int
{
"windows" "52"
"linux" "68"
"mac" "68"
}
"maxammo_556nato" // int
{
"windows" "56"
"linux" "72"
"mac" "72"
}
"ammo_556nato" // int
{
"windows" "60"
"linux" "76"
"mac" "76"
}
"maxammo_556natobox" // int
{
"windows" "64"
"linux" "80"
"mac" "80"
}
"ammo_556natobox" // int
{
"windows" "68"
"linux" "84"
"mac" "84"
}
"maxammo_762nato" // int
{
"windows" "72"
"linux" "88"
"mac" "88"
}
"ammo_762nato" // int
{
"windows" "76"
"linux" "92"
"mac" "92"
}
"maxammo_45acp" // int
{
"windows" "80"
"linux" "96"
"mac" "96"
}
"ammo_45acp" // int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"maxammo_50ae" // int
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"ammo_50ae" // int
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"maxammo_338mag" // int
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"ammo_338mag" // int
{
"windows" "100"
"linux" "116"
"mac" "116"
}
"maxammo_57mm" // int
{
"windows" "104"
"linux" "120"
"mac" "120"
}
"ammo_57mm" // int
{
"windows" "108"
"linux" "124"
"mac" "124"
}
"maxammo_357sig" // int
{
"windows" "112"
"linux" "128"
"mac" "128"
}
"ammo_357sig" // int
{
"windows" "116"
"linux" "132"
"mac" "132"
}
"m_flStartThrow" // float
{
"windows" "120"
"linux" "136"
"mac" "136"
}
"m_flReleaseThrow" // float
{
"windows" "124"
"linux" "140"
"mac" "140"
}
"m_iSwing" // int
{
"windows" "128"
"linux" "144"
"mac" "144"
}
"has_disconnected" // bool
{
"windows" "132"
"linux" "148"
"mac" "148"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseGrenCatch"
{
"Offsets"
{
"m_NeedGrenadeType" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"sTriggerOnGrenade" // string_t
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"sDisableOnGrenade" // string_t
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_fSmokeTouching" // bool
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_fFlashTouched" // bool
{
"windows" "149"
"linux" "165"
"mac" "165"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseMonster"
{
"Offsets"
{
"m_Activity" // Activity
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_IdealActivity" // Activity
{
"windows" "296"
"linux" "316"
"mac" "316"
}
"m_LastHitGroup" // int
{
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_bitsDamageType" // int
{
"windows" "304"
"linux" "324"
"mac" "324"
}
"m_rgbTimeBasedDamage" // unsigned char[8]
{
"windows" "308"
"linux" "328"
"mac" "328"
}
"m_MonsterState" // MONSTERSTATE
{
"windows" "316"
"linux" "336"
"mac" "336"
}
"m_IdealMonsterState" // MONSTERSTATE
{
"windows" "320"
"linux" "340"
"mac" "340"
}
"m_afConditions" // int
{
"windows" "324"
"linux" "344"
"mac" "344"
}
"m_afMemory" // int
{
"windows" "328"
"linux" "348"
"mac" "348"
}
"m_flNextAttack" // float
{
"windows" "332"
"linux" "352"
"mac" "352"
}
"m_hEnemy" // EHANDLE
{
"windows" "336"
"linux" "356"
"mac" "356"
}
"m_hTargetEnt" // EHANDLE
{
"windows" "344"
"linux" "364"
"mac" "364"
}
"m_flFieldOfView" // float
{
"windows" "352"
"linux" "372"
"mac" "372"
}
"m_bloodColor" // int
{
"windows" "356"
"linux" "376"
"mac" "376"
}
"m_HackedGunPos" // Vector
{
"windows" "360"
"linux" "380"
"mac" "380"
}
"m_vecEnemyLKP" // Vector
{
"windows" "372"
"linux" "392"
"mac" "392"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlatTrain"
{
"Offsets"
{
"m_bMoveSnd" // BYTE
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_bStopSnd" // BYTE
{
"windows" "293"
"linux" "313"
"mac" "313"
}
"m_volume" // float
{
"windows" "296"
"linux" "316"
"mac" "316"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerAmmo"
{
"Offsets"
{ }
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerItem"
{
"Offsets"
{
"ItemInfoArray" // ItemInfo[32]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"AmmoInfoArray" // AmmoInfo[32]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_pPlayer" // CBasePlayer*
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_pNext" // CBasePlayerItem*
{
"windows" "168"
"linux" "184"
"mac" "184"
}
"m_iId" // int
{
"windows" "172"
"linux" "188"
"mac" "188"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerWeapon"
{
"Offsets"
{
"m_iPlayEmptySound" // int
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_fFireOnEmpty" // int
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_flNextPrimaryAttack" // float
{
"windows" "184"
"linux" "200"
"mac" "200"
}
"m_flNextSecondaryAttack" // float
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_flTimeWeaponIdle" // float
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_iPrimaryAmmoType" // int
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_iSecondaryAmmoType" // int
{
"windows" "200"
"linux" "216"
"mac" "216"
}
"m_iClip" // int
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_iClientClip" // int
{
"windows" "208"
"linux" "224"
"mac" "224"
}
"m_iClientWeaponState" // int
{
"windows" "212"
"linux" "228"
"mac" "228"
}
"m_fInReload" // int
{
"windows" "216"
"linux" "232"
"mac" "232"
}
"m_fInSpecialReload" // int
{
"windows" "220"
"linux" "236"
"mac" "236"
}
"m_iDefaultAmmo" // int
{
"windows" "224"
"linux" "240"
"mac" "240"
}
"m_iShellId" // int
{
"windows" "228"
"linux" "244"
"mac" "244"
}
"m_fMaxSpeed" // float
{
"windows" "232"
"linux" "248"
"mac" "248"
}
"m_bDelayFire" // bool
{
"windows" "236"
"linux" "252"
"mac" "252"
}
"m_iDirection" // int
{
"windows" "240"
"linux" "256"
"mac" "256"
}
"m_bSecondarySilencerOn" // bool
{
"windows" "244"
"linux" "260"
"mac" "260"
}
"m_flAccuracy" // float
{
"windows" "248"
"linux" "264"
"mac" "264"
}
"m_flLastFire" // float
{
"windows" "252"
"linux" "268"
"mac" "268"
}
"m_iShotsFired" // int
{
"windows" "256"
"linux" "272"
"mac" "272"
}
"m_vVecAiming" // Vector
{
"windows" "260"
"linux" "276"
"mac" "276"
}
"model_name" // string_t
{
"windows" "272"
"linux" "288"
"mac" "288"
}
"m_flGlock18Shoot" // float
{
"windows" "276"
"linux" "292"
"mac" "292"
}
"m_iGlock18ShotsFired" // int
{
"windows" "280"
"linux" "296"
"mac" "296"
}
"m_flFamasShoot" // float
{
"windows" "284"
"linux" "300"
"mac" "300"
}
"m_iFamasShotsFired" // int
{
"windows" "288"
"linux" "304"
"mac" "304"
}
"m_fBurstSpread" // float
{
"windows" "292"
"linux" "308"
"mac" "308"
}
"m_iWeaponState" // int
{
"windows" "296"
"linux" "312"
"mac" "312"
}
"m_flNextReload" // float
{
"windows" "300"
"linux" "316"
"mac" "316"
}
"m_flDecreaseShotsFired" // float
{
"windows" "304"
"linux" "320"
"mac" "320"
}
"m_usFireGlock18" // short unsigned int
{
"windows" "308"
"linux" "324"
"mac" "324"
}
"m_usFireFamas" // short unsigned int
{
"windows" "310"
"linux" "326"
"mac" "326"
}
"m_flPrevPrimaryAttack" // float
{
"windows" "312"
"linux" "328"
"mac" "328"
}
"m_flLastFireTime" // float
{
"windows" "316"
"linux" "332"
"mac" "332"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseToggle"
{
"Offsets"
{
"m_toggle_state" // TOGGLE_STATE
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_flActivateFinished" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
"m_flMoveDistance" // float
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_flWait" // float
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_flLip" // float
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_flTWidth" // float
{
"windows" "184"
"linux" "200"
"mac" "200"
}
"m_flTLength" // float
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_vecPosition1" // Vector
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_vecPosition2" // Vector
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_vecAngle1" // Vector
{
"windows" "216"
"linux" "232"
"mac" "232"
}
"m_vecAngle2" // Vector
{
"windows" "228"
"linux" "244"
"mac" "244"
}
"m_cTriggersLeft" // int
{
"windows" "240"
"linux" "256"
"mac" "256"
}
"m_flHeight" // float
{
"windows" "244"
"linux" "260"
"mac" "260"
}
"m_hActivator" // EHANDLE
{
"windows" "248"
"linux" "264"
"mac" "264"
}
"m_pfnCallWhenMoveDone" // void*
{
"windows" "256"
"linux" "272"
"mac" "272"
}
"m_vecFinalDest" // Vector
{
"windows" "260"
"linux" "280"
"mac" "280"
}
"m_vecFinalAngle" // Vector
{
"windows" "272"
"linux" "292"
"mac" "292"
}
"m_bitsDamageInflict" // int
{
"windows" "284"
"linux" "304"
"mac" "304"
}
"m_sMaster" // string_t
{
"windows" "292"
"linux" "308"
"mac" "308"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBombGlow"
{
"Offsets"
{
"m_lastTime" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_tmBeepPeriod" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_bSetModel" // bool
{
"windows" "152"
"linux" "168"
"mac" "168"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBreakable"
{
"Offsets"
{
"pSoundsWood" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsFlesh" // const char*[6]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsGlass" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsMetal" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsConcrete" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSpawnObjects" // const char*[32]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_Material" // Materials
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_Explosion" // Explosions
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_idShard" // int
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_angle" // float
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_iszGibModel" // int
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_iszSpawnObject" // int
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_flHealth" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBubbling"
{
"Offsets"
{
"m_density" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_frequency" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_bubbleModel" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_state" // int
{
"windows" "148"
"linux" "164"
"mac" "164"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CChangeLevel"
{
"Offsets"
{
"m_szMapName" // char[32]
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_szLandmarkName" // char[32]
{
"windows" "324"
"linux" "344"
"mac" "344"
}
"m_changeTarget" // int
{
"windows" "356"
"linux" "376"
"mac" "376"
}
"m_changeTargetDelay" // float
{
"windows" "360"
"linux" "380"
"mac" "380"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CClientFog"
{
"Offsets"
{
"m_iStartDist" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_iEndDist" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_fDensity" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCycler"
{
"Offsets"
{
"m_animate" // int
{
"windows" "384"
"linux" "404"
"mac" "404"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCyclerSprite"
{
"Offsets"
{
"m_animate" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_lastTime" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_maxFrame" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_renderfx" // int
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_rendermode" // int
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_renderamt" // float
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_rendercolor" // float[3]
{
"windows" "160"
"linux" "176"
"mac" "176"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDeadHEV"
{
"Offsets"
{
"m_iPose" // int
{
"windows" "384"
"linux" "404"
"mac" "404"
}
"m_szPoses" // char*[4]
{
"windows" "-20"
"linux" "0"
"mac" "0"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDEAGLE"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_usFireDeagle" // short unsigned int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CELITE"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_usFireELITE_LEFT" // short unsigned int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireELITE_RIGHT" // short unsigned int
{
"windows" "326"
"linux" "342"
"mac" "342"
}
}
}
}
}
}

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@ -0,0 +1,39 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvExplosion"
{
"Offsets"
{
"m_iMagnitude" // int
{
"windows" "384"
"linux" "404"
"mac" "404"
}
"m_spriteScale" // int
{
"windows" "388"
"linux" "408"
"mac" "408"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvFunnel"
{
"Offsets"
{
"m_iSprite" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
}
}
}
}
}

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@ -0,0 +1,46 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvGlobal"
{
"Offsets"
{
"m_globalstate" // string_t
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_triggermode" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_initialstate" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
}
}
}
}
}

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@ -0,0 +1,39 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvSound"
{
"Offsets"
{
"m_flRadius" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_flRoomtype" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
}
}
}
}
}

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@ -0,0 +1,32 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvSpark"
{
"Offsets"
{
"m_flDelay" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
}
}
}
}
}

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@ -0,0 +1,39 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFamas"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
}
}
}
}
}

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@ -0,0 +1,39 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFiveSeven"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_usFireFiveSeven" // short unsigned int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
}
}
}
}
}

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@ -0,0 +1,25 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFlashbang"
{
"Offsets"
{ }
}
}
}
}

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@ -0,0 +1,32 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFrictionModifier"
{
"Offsets"
{
"m_frictionFraction" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncMortarField"
{
"Offsets"
{
"m_iszXController" // int
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_iszYController" // int
{
"windows" "296"
"linux" "316"
"mac" "316"
}
"m_flSpread" // float
{
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_flDelay" // float
{
"windows" "304"
"linux" "324"
"mac" "324"
}
"m_iCount" // int
{
"windows" "308"
"linux" "328"
"mac" "328"
}
"m_fControl" // int
{
"windows" "312"
"linux" "332"
"mac" "332"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncPlatRot"
{
"Offsets"
{
"m_end" // Vector
{
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_start" // Vector
{
"windows" "312"
"linux" "332"
"mac" "332"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncRotating"
{
"Offsets"
{
"m_flFanFriction" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_flAttenuation" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_flVolume" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_pitch" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_sounds" // int
{
"windows" "152"
"linux" "168"
"mac" "168"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTank"
{
"Offsets"
{
"m_pController" // CBasePlayer*
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_flNextAttack" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_vecControllerUsePos" // Vector
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_yawCenter" // float
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_yawRate" // float
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_yawRange" // float
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_yawTolerance" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
"m_pitchCenter" // float
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_pitchRate" // float
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_pitchRange" // float
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_pitchTolerance" // float
{
"windows" "184"
"linux" "200"
"mac" "200"
}
"m_fireLast" // float
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_fireRate" // float
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_lastSightTime" // float
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_persist" // float
{
"windows" "200"
"linux" "216"
"mac" "216"
}
"m_minRange" // float
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_maxRange" // float
{
"windows" "208"
"linux" "224"
"mac" "224"
}
"m_barrelPos" // Vector
{
"windows" "212"
"linux" "228"
"mac" "228"
}
"m_spriteScale" // float
{
"windows" "224"
"linux" "240"
"mac" "240"
}
"m_iszSpriteSmoke" // int
{
"windows" "228"
"linux" "244"
"mac" "244"
}
"m_iszSpriteFlash" // int
{
"windows" "232"
"linux" "248"
"mac" "248"
}
"m_bulletType" // enum TANKBULLET
{
"windows" "236"
"linux" "252"
"mac" "252"
}
"m_iBulletDamage" // int
{
"windows" "240"
"linux" "256"
"mac" "256"
}
"m_sightOrigin" // Vector
{
"windows" "244"
"linux" "260"
"mac" "260"
}
"m_spread" // int
{
"windows" "256"
"linux" "272"
"mac" "272"
}
"m_iszMaster" // int
{
"windows" "260"
"linux" "276"
"mac" "276"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTankControls"
{
"Offsets"
{
"m_pTank" // CFuncTank*
{
"windows" "136"
"linux" "152"
"mac" "152"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTankLaser"
{
"Offsets"
{
"m_pLaser" // CLaser*
{
"windows" "264"
"linux" "280"
"mac" "280"
}
"m_laserTime" // float
{
"windows" "268"
"linux" "284"
"mac" "284"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrackChange"
{
"Offsets"
{
"m_trackTop" // CPathTrack*
{
"windows" "324"
"linux" "344"
"mac" "344"
}
"m_trackBottom" // CPathTrack*
{
"windows" "328"
"linux" "348"
"mac" "348"
}
"m_train" // CFuncTrackTrain*
{
"windows" "332"
"linux" "352"
"mac" "352"
}
"m_trackTopName" // int
{
"windows" "336"
"linux" "356"
"mac" "356"
}
"m_trackBottomName" // int
{
"windows" "340"
"linux" "360"
"mac" "360"
}
"m_trainName" // int
{
"windows" "344"
"linux" "364"
"mac" "364"
}
"m_code" // TRAIN_CODE
{
"windows" "348"
"linux" "368"
"mac" "368"
}
"m_targetState" // int
{
"windows" "352"
"linux" "372"
"mac" "372"
}
"m_use" // int
{
"windows" "356"
"linux" "376"
"mac" "376"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrackTrain"
{
"Offsets"
{
"m_ppath" // CPathTrack*
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_length" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_height" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_speed" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_dir" // float
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_startSpeed" // float
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_controlMins" // Vector
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_controlMaxs" // Vector
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_soundPlaying" // int
{
"windows" "184"
"linux" "200"
"mac" "200"
}
"m_sounds" // int
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_flVolume" // float
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_flBank" // float
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_oldSpeed" // float
{
"windows" "200"
"linux" "216"
"mac" "216"
}
"m_fTurnAngle" // float
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_flSteeringWheelDecay" // float
{
"windows" "208"
"linux" "224"
"mac" "224"
}
"m_flAcceleratorDecay" // float
{
"windows" "212"
"linux" "228"
"mac" "228"
}
"m_usAdjustPitch" // short unsigned int
{
"windows" "216"
"linux" "232"
"mac" "232"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrain"
{
"Offsets"
{
"m_vStartPosition" // Vector
{
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_pevFirstTarget" // entvars_t*
{
"windows" "312"
"linux" "332"
"mac" "332"
}
"m_pevCurrentTarget" // entvars_t*
{
"windows" "316"
"linux" "336"
"mac" "336"
}
"m_sounds" // int
{
"windows" "320"
"linux" "340"
"mac" "340"
}
"m_activated" // BOOL
{
"windows" "324"
"linux" "344"
"mac" "344"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncVehicle"
{
"Offsets"
{
"m_ppath" // CPathTrack*
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_length" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_width" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_height" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_speed" // float
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_dir" // float
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_startSpeed" // float
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_controlMins" // Vector
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_controlMaxs" // Vector
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_soundPlaying" // int
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_sounds" // int
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_acceleration" // int
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_flVolume" // float
{
"windows" "200"
"linux" "216"
"mac" "216"
}
"m_flBank" // float
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_oldSpeed" // float
{
"windows" "208"
"linux" "224"
"mac" "224"
}
"m_iTurnAngle" // int
{
"windows" "212"
"linux" "228"
"mac" "228"
}
"m_flSteeringWheelDecay" // float
{
"windows" "216"
"linux" "232"
"mac" "232"
}
"m_flAcceleratorDecay" // float
{
"windows" "220"
"linux" "236"
"mac" "236"
}
"m_flTurnStartTime" // float
{
"windows" "224"
"linux" "240"
"mac" "240"
}
"m_flLaunchTime" // float
{
"windows" "228"
"linux" "244"
"mac" "244"
}
"m_flLastNormalZ" // float
{
"windows" "232"
"linux" "248"
"mac" "248"
}
"m_flCanTurnNow" // float
{
"windows" "236"
"linux" "252"
"mac" "252"
}
"m_flUpdateSound" // float
{
"windows" "240"
"linux" "256"
"mac" "256"
}
"m_vFrontLeft" // Vector
{
"windows" "244"
"linux" "260"
"mac" "260"
}
"m_vFront" // Vector
{
"windows" "256"
"linux" "272"
"mac" "272"
}
"m_vFrontRight" // Vector
{
"windows" "268"
"linux" "284"
"mac" "284"
}
"m_vBackLeft" // Vector
{
"windows" "280"
"linux" "296"
"mac" "296"
}
"m_vBack" // Vector
{
"windows" "292"
"linux" "308"
"mac" "308"
}
"m_vBackRight" // Vector
{
"windows" "304"
"linux" "320"
"mac" "320"
}
"m_vSurfaceNormal" // Vector
{
"windows" "316"
"linux" "332"
"mac" "332"
}
"m_vVehicleDirection" // Vector
{
"windows" "328"
"linux" "344"
"mac" "344"
}
"m_pDriver" // CBasePlayer*
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_usAdjustPitch" // short unsigned int
{
"windows" "344"
"linux" "360"
"mac" "360"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncWeaponCheck"
{
"Offsets"
{
"sTriggerWithItems" // string_t
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"sTriggerNoItems" // string_t
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"sMaster" // string_t
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"sItemName" // unsigned int[32]
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"iItemCount" // int
{
"windows" "276"
"linux" "292"
"mac" "292"
}
"iAnyWeapon" // int
{
"windows" "280"
"linux" "296"
"mac" "296"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CG3SG1"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_usFireG3SG1" // short unsigned int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGalil"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireGalil" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGamePlayerEquip"
{
"Offsets"
{
"m_weaponNames" // unsigned int[32]
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_weaponCount" // int[32]
{
"windows" "268"
"linux" "284"
"mac" "284"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGamePlayerZone"
{
"Offsets"
{
"m_iszInTarget" // string_t
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_iszOutTarget" // string_t
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_iszInCount" // string_t
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_iszOutCount" // string_t
{
"windows" "152"
"linux" "168"
"mac" "168"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGameTeamMaster"
{
"Offsets"
{
"m_teamIndex" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"triggerType" // USE_TYPE
{
"windows" "144"
"linux" "160"
"mac" "160"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGameText"
{
"Offsets"
{
"m_textParms" // hudtextparms_t
{
"windows" "140"
"linux" "156"
"mac" "156"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGib"
{
"Offsets"
{
"m_bloodColor" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_cBloodDecals" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_material" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_lifeTime" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGibShooter"
{
"Offsets"
{
"m_iGibs" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_iGibCapacity" // int
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_iGibMaterial" // int
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_iGibModelIndex" // int
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_flGibVelocity" // float
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_flVariance" // float
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_flGibLife" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGLOCK18"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_bBurstFire" // bool
{
"windows" "324"
"linux" "340"
"mac" "340"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGlow"
{
"Offsets"
{
"m_lastTime" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_maxFrame" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGrenade"
{
"Offsets"
{
"m_bStartDefuse" // bool
{
"windows" "384"
"linux" "404"
"mac" "404"
}
"m_bIsC4" // bool
{
"windows" "385"
"linux" "405"
"mac" "405"
}
"m_pBombDefuser" // EHANDLE
{
"windows" "388"
"linux" "408"
"mac" "408"
}
"m_flDefuseCountDown" // float
{
"windows" "396"
"linux" "416"
"mac" "416"
}
"m_flC4Blow" // float
{
"windows" "400"
"linux" "420"
"mac" "420"
}
"m_flNextFreqInterval" // float
{
"windows" "404"
"linux" "424"
"mac" "424"
}
"m_flNextBeep" // float
{
"windows" "408"
"linux" "428"
"mac" "428"
}
"m_flNextFreq" // float
{
"windows" "412"
"linux" "432"
"mac" "432"
}
"m_sBeepName" // char*
{
"windows" "416"
"linux" "436"
"mac" "436"
}
"m_fAttenu" // float
{
"windows" "420"
"linux" "440"
"mac" "440"
}
"m_flNextBlink" // float
{
"windows" "424"
"linux" "444"
"mac" "444"
}
"m_fNextDefuse" // float
{
"windows" "428"
"linux" "448"
"mac" "448"
}
"m_bJustBlew" // bool
{
"windows" "432"
"linux" "452"
"mac" "452"
}
"m_iTeam" // int
{
"windows" "436"
"linux" "456"
"mac" "456"
}
"m_iCurWave" // int
{
"windows" "440"
"linux" "460"
"mac" "460"
}
"m_pentCurBombTarget" // edict_t*
{
"windows" "444"
"linux" "464"
"mac" "464"
}
"m_SGSmoke" // int
{
"windows" "448"
"linux" "468"
"mac" "468"
}
"m_angle" // int
{
"windows" "452"
"linux" "472"
"mac" "472"
}
"m_usEvent" // short unsigned int
{
"windows" "456"
"linux" "476"
"mac" "476"
}
"m_bLightSmoke" // bool
{
"windows" "458"
"linux" "478"
"mac" "478"
}
"m_bDetonated" // bool
{
"windows" "459"
"linux" "479"
"mac" "479"
}
"m_vSmokeDetonate" // Vector
{
"windows" "460"
"linux" "480"
"mac" "480"
}
"m_iBounceCount" // int
{
"windows" "472"
"linux" "492"
"mac" "492"
}
"m_fRegisteredSound" // BOOL
{
"windows" "476"
"linux" "496"
"mac" "496"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGunTarget"
{
"Offsets"
{
"m_on" // BOOL
{
"windows" "384"
"linux" "404"
"mac" "404"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHEGrenade"
{
"Offsets"
{
"m_usCreateExplosion" // short unsigned int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHostage"
{
"Offsets"
{
"m_Activity" // int
{
"windows" "384"
"linux" "404"
"mac" "404"
}
"m_bTouched" // BOOL
{
"windows" "388"
"linux" "408"
"mac" "408"
}
"m_bRescueMe" // BOOL
{
"windows" "392"
"linux" "412"
"mac" "412"
}
"m_flFlinchTime" // float
{
"windows" "396"
"linux" "416"
"mac" "416"
}
"m_flNextChange" // float
{
"windows" "400"
"linux" "420"
"mac" "420"
}
"m_flMarkPosition" // float
{
"windows" "404"
"linux" "424"
"mac" "424"
}
"m_iModel" // int
{
"windows" "408"
"linux" "428"
"mac" "428"
}
"m_iSkin" // int
{
"windows" "412"
"linux" "432"
"mac" "432"
}
"m_flNextRadarTime" // float
{
"windows" "416"
"linux" "436"
"mac" "436"
}
"m_State" // enum state
{
"windows" "420"
"linux" "440"
"mac" "440"
}
"m_vStart" // Vector
{
"windows" "424"
"linux" "444"
"mac" "444"
}
"m_vStartAngles" // Vector
{
"windows" "436"
"linux" "456"
"mac" "456"
}
"m_vPathToFollow" // Vector[20]
{
"windows" "448"
"linux" "468"
"mac" "468"
}
"m_iWaypoint" // int
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_target" // CBasePlayer*
{
"windows" "692"
"linux" "712"
"mac" "712"
}
"m_LocalNav" // CLocalNav*
{
"windows" "696"
"linux" "716"
"mac" "716"
}
"nTargetNode" // int
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"vecNodes" // Vector[100]
{
"windows" "704"
"linux" "724"
"mac" "724"
}
"m_hStoppedTargetEnt" // EHANDLE
{
"windows" "1904"
"linux" "1924"
"mac" "1924"
}
"m_flNextFullThink" // float
{
"windows" "1912"
"linux" "1932"
"mac" "1932"
}
"m_flPathCheckInterval" // float
{
"windows" "1916"
"linux" "1936"
"mac" "1936"
}
"m_flLastPathCheck" // float
{
"windows" "1920"
"linux" "1940"
"mac" "1940"
}
"m_nPathNodes" // int
{
"windows" "1924"
"linux" "1944"
"mac" "1944"
}
"m_fHasPath" // BOOL
{
"windows" "1928"
"linux" "1948"
"mac" "1948"
}
"m_flPathAcquired" // float
{
"windows" "1932"
"linux" "1952"
"mac" "1952"
}
"m_vOldPos" // Vector
{
"windows" "1936"
"linux" "1956"
"mac" "1956"
}
"m_iHostageIndex" // int
{
"windows" "1948"
"linux" "1968"
"mac" "1968"
}
"m_bStuck" // BOOL
{
"windows" "1952"
"linux" "1972"
"mac" "1972"
}
"m_flStuckTime" // float
{
"windows" "1956"
"linux" "1976"
"mac" "1976"
}
"m_improv" // CHostageImprov*
{
"windows" "1960"
"linux" "1980"
"mac" "1980"
}
"m_whichModel" // enum ModelType
{
"windows" "1964"
"linux" "1984"
"mac" "1984"
}
}
}
}
}
}

View File

@ -0,0 +1,508 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHostageImprov"
{
"Offsets"
{
"m_coughTimer" // CountdownTimer
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"m_grenadeTimer" // CountdownTimer
{
"windows" "12"
"linux" "12"
"mac" "12"
}
"m_hostage" // CHostage*
{
"windows" "20"
"linux" "20"
"mac" "20"
}
"m_lastKnownArea" // CNavArea*
{
"windows" "24"
"linux" "24"
"mac" "24"
}
"m_centroid" // Vector
{
"windows" "28"
"linux" "28"
"mac" "28"
}
"m_eye" // Vector
{
"windows" "40"
"linux" "40"
"mac" "40"
}
"m_behavior" // HostageStateMachine
{
"windows" "52"
"linux" "52"
"mac" "52"
}
"m_idleState" // HostageIdleState
{
"windows" "68"
"linux" "68"
"mac" "68"
}
"m_escapeState" // HostageEscapeState
{
"windows" "140"
"linux" "140"
"mac" "140"
}
"m_retreatState" // HostageRetreatState
{
"windows" "240"
"linux" "240"
"mac" "240"
}
"m_followState" // HostageFollowState
{
"windows" "252"
"linux" "252"
"mac" "252"
}
"m_animateState" // HostageAnimateState
{
"windows" "328"
"linux" "328"
"mac" "328"
}
"m_didFidget" // bool
{
"windows" "460"
"linux" "460"
"mac" "460"
}
"m_aggression" // float
{
"windows" "464"
"linux" "464"
"mac" "464"
}
"m_lastSawCT" // IntervalTimer
{
"windows" "468"
"linux" "468"
"mac" "468"
}
"m_lastSawT" // IntervalTimer
{
"windows" "472"
"linux" "472"
"mac" "472"
}
"m_checkNearbyTerroristTimer" // CountdownTimer
{
"windows" "476"
"linux" "476"
"mac" "476"
}
"m_isTerroristNearby" // bool
{
"windows" "484"
"linux" "484"
"mac" "484"
}
"m_nearbyTerroristTimer" // CountdownTimer
{
"windows" "488"
"linux" "488"
"mac" "488"
}
"m_scaredTimer" // CountdownTimer
{
"windows" "496"
"linux" "496"
"mac" "496"
}
"m_scareIntensity" // enum ScareType
{
"windows" "504"
"linux" "504"
"mac" "504"
}
"m_ignoreTerroristTimer" // CountdownTimer
{
"windows" "508"
"linux" "508"
"mac" "508"
}
"m_blinkTimer" // CountdownTimer
{
"windows" "516"
"linux" "516"
"mac" "516"
}
"m_blinkCounter" // char
{
"windows" "524"
"linux" "524"
"mac" "524"
}
"m_lastInjuryTimer" // IntervalTimer
{
"windows" "528"
"linux" "528"
"mac" "528"
}
"m_lastNoiseTimer" // IntervalTimer
{
"windows" "532"
"linux" "532"
"mac" "532"
}
"m_avoidFriendTimer" // CountdownTimer
{
"windows" "536"
"linux" "536"
"mac" "536"
}
"m_isFriendInTheWay" // bool
{
"windows" "544"
"linux" "544"
"mac" "544"
}
"m_chatterTimer" // CountdownTimer
{
"windows" "548"
"linux" "548"
"mac" "548"
}
"m_isDelayedChatterPending" // bool
{
"windows" "556"
"linux" "556"
"mac" "556"
}
"m_delayedChatterTimer" // CountdownTimer
{
"windows" "560"
"linux" "560"
"mac" "560"
}
"m_delayedChatterType" // enum HostageChatterType
{
"windows" "568"
"linux" "568"
"mac" "568"
}
"m_delayedChatterMustSpeak" // bool
{
"windows" "572"
"linux" "572"
"mac" "572"
}
"m_talkingTimer" // CountdownTimer
{
"windows" "576"
"linux" "576"
"mac" "576"
}
"m_moveFlags" // unsigned int
{
"windows" "584"
"linux" "584"
"mac" "584"
}
"m_vel" // Vector2D
{
"windows" "588"
"linux" "588"
"mac" "588"
}
"m_actualVel" // Vector
{
"windows" "596"
"linux" "596"
"mac" "596"
}
"m_moveGoal" // Vector
{
"windows" "608"
"linux" "608"
"mac" "608"
}
"m_knownGoodPos" // Vector
{
"windows" "620"
"linux" "620"
"mac" "620"
}
"m_hasKnownGoodPos" // bool
{
"windows" "632"
"linux" "632"
"mac" "632"
}
"m_priorKnownGoodPos" // Vector
{
"windows" "636"
"linux" "636"
"mac" "636"
}
"m_hasPriorKnownGoodPos" // bool
{
"windows" "648"
"linux" "648"
"mac" "648"
}
"m_priorKnownGoodPosTimer" // CountdownTimer
{
"windows" "652"
"linux" "652"
"mac" "652"
}
"m_collisionTimer" // IntervalTimer
{
"windows" "660"
"linux" "660"
"mac" "660"
}
"m_viewGoal" // Vector
{
"windows" "664"
"linux" "664"
"mac" "664"
}
"m_isLookingAt" // bool
{
"windows" "676"
"linux" "676"
"mac" "676"
}
"m_faceGoal" // Vector
{
"windows" "680"
"linux" "680"
"mac" "680"
}
"m_isFacingTo" // bool
{
"windows" "692"
"linux" "692"
"mac" "692"
}
"m_path" // CNavPath
{
"windows" "696"
"linux" "696"
"mac" "696"
}
"m_follower" // CNavPathFollower
{
"windows" "6844"
"linux" "6844"
"mac" "6844"
}
"m_lastPosition" // Vector
{
"windows" "6940"
"linux" "6940"
"mac" "6940"
}
"m_moveType" // enum MoveType
{
"windows" "6952"
"linux" "6952"
"mac" "6952"
}
"m_moveLimit" // enum MoveType
{
"windows" "6956"
"linux" "6956"
"mac" "6956"
}
"m_isCrouching" // bool
{
"windows" "6960"
"linux" "6960"
"mac" "6960"
}
"m_minCrouchTimer" // CountdownTimer
{
"windows" "6964"
"linux" "6964"
"mac" "6964"
}
"m_moveAngle" // float
{
"windows" "6972"
"linux" "6972"
"mac" "6972"
}
"m_wiggleDirection" // enum NavRelativeDirType
{
"windows" "6976"
"linux" "6976"
"mac" "6976"
}
"m_wiggleTimer" // CountdownTimer
{
"windows" "6980"
"linux" "6980"
"mac" "6980"
}
"m_wiggleJumpTimer" // CountdownTimer
{
"windows" "6988"
"linux" "6988"
"mac" "6988"
}
"m_inhibitObstacleAvoidance" // CountdownTimer
{
"windows" "6996"
"linux" "6996"
"mac" "6996"
}
"m_jumpTimer" // CountdownTimer
{
"windows" "7004"
"linux" "7004"
"mac" "7004"
}
"m_hasJumped" // bool
{
"windows" "7012"
"linux" "7012"
"mac" "7012"
}
"m_hasJumpedIntoAir" // bool
{
"windows" "7013"
"linux" "7013"
"mac" "7013"
}
"m_jumpTarget" // Vector
{
"windows" "7016"
"linux" "7016"
"mac" "7016"
}
"m_clearPathTimer" // CountdownTimer
{
"windows" "7028"
"linux" "7028"
"mac" "7028"
}
"m_traversingLadder" // bool
{
"windows" "7036"
"linux" "7036"
"mac" "7036"
}
"m_visiblePlayer" // EHANDLE[32]
{
"windows" "7040"
"linux" "7040"
"mac" "7040"
}
"m_visiblePlayerCount" // int
{
"windows" "7296"
"linux" "7296"
"mac" "7296"
}
"m_visionTimer" // CountdownTimer
{
"windows" "7300"
"linux" "7300"
"mac" "7300"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHostageManager"
{
"Offsets"
{
"m_hostage" // CHostage*[12]
{
"windows" "0"
"linux" "0"
"mac" "0"
}
"m_hostageCount" // int
{
"windows" "48"
"linux" "48"
"mac" "48"
}
"m_chatter" // SimpleChatter
{
"windows" "52"
"linux" "52"
"mac" "52"
}
}
}
}
}
}

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@ -0,0 +1,39 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CKnife"
{
"Offsets"
{
"m_trHit" // TraceResult
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_usKnife" // short unsigned int
{
"windows" "376"
"linux" "392"
"mac" "392"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLaser"
{
"Offsets"
{
"m_pSprite" // CSprite*
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_iszSpriteName" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_firePosition" // Vector
{
"windows" "144"
"linux" "160"
"mac" "160"
}
}
}
}
}
}

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@ -0,0 +1,46 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLight"
{
"Offsets"
{
"m_iStyle" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_iszPattern" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_iStartedOff" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLightning"
{
"Offsets"
{
"m_active" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_iszStartEntity" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_iszEndEntity" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_life" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_boltWidth" // int
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_noiseAmplitude" // int
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_brightness" // int
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_speed" // int
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_restrike" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
"m_spriteTexture" // int
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_iszSpriteName" // int
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_frameStart" // int
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_radius" // float
{
"windows" "184"
"linux" "200"
"mac" "200"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CM3"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_flPumpTime" // float
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireM3" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMAC10"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireMAC10" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMapInfo"
{
"Offsets"
{
"m_iBuyingStatus" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_flBombRadius" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMomentaryDoor"
{
"Offsets"
{
"m_bMoveSnd" // BYTE
{
"windows" "292"
"linux" "312"
"mac" "312"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMomentaryRotButton"
{
"Offsets"
{
"m_lastUsed" // int
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_direction" // int
{
"windows" "296"
"linux" "316"
"mac" "316"
}
"m_returnSpeed" // float
{
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_start" // Vector
{
"windows" "304"
"linux" "324"
"mac" "324"
}
"m_end" // Vector
{
"windows" "316"
"linux" "336"
"mac" "336"
}
"m_sounds" // int
{
"windows" "328"
"linux" "348"
"mac" "348"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMortar"
{
"Offsets"
{
"m_spriteTexture" // int
{
"windows" "480"
"linux" "500"
"mac" "500"
}
}
}
}
}
}

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@ -0,0 +1,60 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMultiManager"
{
"Offsets"
{
"m_cTargets" // int
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_index" // int
{
"windows" "296"
"linux" "316"
"mac" "316"
}
"m_startTime" // float
{
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_iTargetName" // int[16]
{
"windows" "304"
"linux" "324"
"mac" "324"
}
"m_flTargetDelay" // float[16]
{
"windows" "368"
"linux" "388"
"mac" "388"
}
}
}
}
}
}

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@ -0,0 +1,53 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMultiSource"
{
"Offsets"
{
"m_rgEntities" // EHANDLE[32]
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_rgTriggered" // int[32]
{
"windows" "392"
"linux" "408"
"mac" "408"
}
"m_iTotal" // int
{
"windows" "520"
"linux" "536"
"mac" "536"
}
"m_globalstate" // string_t
{
"windows" "524"
"linux" "540"
"mac" "540"
}
}
}
}
}
}

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@ -0,0 +1,39 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CP228"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_usFireP228" // short unsigned int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
}
}
}
}
}

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@ -0,0 +1,46 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CP90"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireP90" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}

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@ -0,0 +1,32 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPathCorner"
{
"Offsets"
{
"m_flWait" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
}
}
}
}
}

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@ -0,0 +1,60 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPathTrack"
{
"Offsets"
{
"m_length" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_altName" // string_t
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_pnext" // CPathTrack*
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_pprevious" // CPathTrack*
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_paltpath" // CPathTrack*
{
"windows" "152"
"linux" "168"
"mac" "168"
}
}
}
}
}
}

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@ -0,0 +1,81 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPendulum"
{
"Offsets"
{
"m_accel" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_distance" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_time" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_damp" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_maxSpeed" // float
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_dampSpeed" // float
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_center" // Vector
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_start" // Vector
{
"windows" "172"
"linux" "188"
"mac" "188"
}
}
}
}
}
}

View File

@ -0,0 +1,32 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPlatTrigger"
{
"Offsets"
{
"m_pPlatform" // CFuncPlat*
{
"windows" "136"
"linux" "152"
"mac" "152"
}
}
}
}
}
}

View File

@ -0,0 +1,25 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPointEntity"
{
"Offsets"
{ }
}
}
}
}

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@ -0,0 +1,53 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPushable"
{
"Offsets"
{
"m_soundNames" // char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_lastSound" // int
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_maxSpeed" // float
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_soundTime" // float
{
"windows" "180"
"linux" "196"
"mac" "196"
}
}
}
}
}
}

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@ -0,0 +1,60 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CRecharge"
{
"Offsets"
{
"m_flNextCharge" // float
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_iReactivate" // int
{
"windows" "296"
"linux" "316"
"mac" "316"
}
"m_iJuice" // int
{
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_iOn" // int
{
"windows" "304"
"linux" "324"
"mac" "324"
}
"m_flSoundTime" // float
{
"windows" "308"
"linux" "328"
"mac" "328"
}
}
}
}
}
}

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@ -0,0 +1,39 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CRevertSaved"
{
"Offsets"
{
"m_messageTime" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_loadTime" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
}
}
}
}
}

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@ -0,0 +1,32 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CRuleEntity"
{
"Offsets"
{
"m_iszMaster" // string_t
{
"windows" "136"
"linux" "152"
"mac" "152"
}
}
}
}
}
}

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@ -0,0 +1,39 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSCOUT"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_usFireScout" // short unsigned int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
}
}
}
}
}

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@ -0,0 +1,32 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSmokeGrenade"
{
"Offsets"
{
"m_usCreateSmoke" // short unsigned int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
}
}
}
}
}

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@ -0,0 +1,67 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSound"
{
"Offsets"
{
"m_vecOrigin" // Vector
{
"windows" "0"
"linux" "0"
"mac" "0"
}
"m_iType" // int
{
"windows" "12"
"linux" "12"
"mac" "12"
}
"m_iVolume" // int
{
"windows" "16"
"linux" "16"
"mac" "16"
}
"m_flExpireTime" // float
{
"windows" "20"
"linux" "20"
"mac" "20"
}
"m_iNext" // int
{
"windows" "24"
"linux" "24"
"mac" "24"
}
"m_iNextAudible" // int
{
"windows" "28"
"linux" "28"
"mac" "28"
}
}
}
}
}
}

View File

@ -0,0 +1,60 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSoundEnt"
{
"Offsets"
{
"m_iFreeSound" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_iActiveSound" // int
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_cLastActiveSounds" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_fShowReport" // BOOL
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_SoundPool" // CSound[64]
{
"windows" "152"
"linux" "168"
"mac" "168"
}
}
}
}
}
}

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@ -0,0 +1,32 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSpeaker"
{
"Offsets"
{
"m_preset" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
}
}
}
}
}

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSprite"
{
"Offsets"
{
"m_lastTime" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_maxFrame" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
}
}
}
}
}

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@ -0,0 +1,60 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTestEffect"
{
"Offsets"
{
"m_iLoop" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_iBeam" // int
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_pBeam" // CBeam*[24]
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_flBeamTime" // float[24]
{
"windows" "248"
"linux" "264"
"mac" "264"
}
"m_flStartTime" // float
{
"windows" "344"
"linux" "360"
"mac" "360"
}
}
}
}
}
}

View File

@ -0,0 +1,46 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTMP"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireTMP" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}

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@ -0,0 +1,116 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTriggerCamera"
{
"Offsets"
{
"m_hPlayer" // EHANDLE
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_hTarget" // EHANDLE
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_pentPath" // CBaseEntity*
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_sPath" // int
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_flWait" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
"m_flReturnTime" // float
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_flStopTime" // float
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_moveDistance" // float
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_targetSpeed" // float
{
"windows" "184"
"linux" "200"
"mac" "200"
}
"m_initialSpeed" // float
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_acceleration" // float
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_deceleration" // float
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_state" // int
{
"windows" "200"
"linux" "216"
"mac" "216"
}
}
}
}
}
}

View File

@ -0,0 +1,32 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTriggerChangeTarget"
{
"Offsets"
{
"m_iszNewTarget" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
}
}
}
}
}

View File

@ -0,0 +1,25 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTriggerEndSection"
{
"Offsets"
{ }
}
}
}
}

View File

@ -0,0 +1,32 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTriggerRelay"
{
"Offsets"
{
"triggerType" // USE_TYPE
{
"windows" "144"
"linux" "160"
"mac" "160"
}
}
}
}
}
}

View File

@ -0,0 +1,39 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CUnifiedSignals"
{
"Offsets"
{
"m_flSignal" // int
{
"windows" "0"
"linux" "0"
"mac" "0"
}
"m_flState" // int
{
"windows" "4"
"linux" "4"
"mac" "4"
}
}
}
}
}
}

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