okay removed old forward stuff why was this defaulted?!
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@ -47,20 +47,10 @@ int mPlayerIndex;
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int AlliesScore;
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int AxisScore;
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#ifdef FORWARD_OLD_SYSTEM
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Forward g_death_info;
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Forward g_damage_info;
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Forward g_score_info;
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#else
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int iFDamage;
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int iFDeath;
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int iFScore;
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#endif
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int gmsgCurWeapon;
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int gmsgHealth;
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int gmsgResetHUD;
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@ -173,11 +163,7 @@ void PlayerPreThink_Post( edict_t *pEntity ) {
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if (pPlayer->sendScore && pPlayer->sendScore < gpGlobals->time){
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pPlayer->sendScore = 0.0f;
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#ifdef FORWARD_OLD_SYSTEM
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g_score_info.exec( pPlayer->index, pPlayer->lastScore, pPlayer->savedScore );
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#else
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MF_ExecuteForward( iFScore,pPlayer->index, pPlayer->lastScore, pPlayer->savedScore );
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#endif
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}
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RETURN_META(MRES_IGNORED);
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@ -197,14 +183,6 @@ void ServerDeactivate() {
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g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("dodstats") ) );
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#ifdef FORWARD_OLD_SYSTEM
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g_damage_info.clear();
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g_death_info.clear();
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g_score_info.clear();
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#endif
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// clear custom weapons info
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for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;i<DODMAX_WEAPONS;i++)
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weaponData[i].needcheck = false;
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@ -412,12 +390,9 @@ void OnAmxxDetach() {
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g_rank.unloadCalc();
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}
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#ifndef FORWARD_OLD_SYSTEM
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void OnPluginsLoaded(){
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iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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iFScore = MF_RegisterForward("client_score",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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}
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#endif
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