okay removed old forward stuff why was this defaulted?!
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@ -168,22 +168,12 @@ void Client_Health_End(void* mValue){
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TA = 1;
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}
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#ifdef FORWARD_OLD_SYSTEM
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g_damage_info.exec( pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
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#else
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MF_ExecuteForward( iFDamage,pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
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#endif
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if ( !mPlayer->IsAlive() ){
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pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
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#ifdef FORWARD_OLD_SYSTEM
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g_death_info.exec( pAttacker->index, mPlayer->index, weapon, aim, TA );
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#else
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MF_ExecuteForward( iFDeath,pAttacker->index, mPlayer->index, weapon, aim, TA );
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#endif
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}
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}
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