Synced include files
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59
plugins/include/dodfun.inc
Executable file
59
plugins/include/dodfun.inc
Executable file
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/* DoDFun functions
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*
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* (c) 2004, SidLuke
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* This file is provided as is (no warranties).
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*/
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#if defined _dodfun_included
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#endinput
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#endif
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#define _dodfun_included
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#include <dodconst>
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/* Function is called after grenade throw */
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forward grenade_throw(index,greindex,wId);
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/* Example: for full stamina use set_player_stamina(1,STAMINA_SET,100,100) */
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/* value is from 0 - 100 */
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native dod_set_stamina(index,set=STAMINA_SET,minvalue=0,maxvalue=100);
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/* Sets fuse for grenades. Valid number is from 0.1-20.0 */
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/* types : new or preprimed */
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native dod_set_fuse(index,set=FUSE_SET,Float:newFuse=5.0, Type=FT_NEW);
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/* Sets player class */
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native dod_set_user_class(index,classId);
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/* Sets player team and random class. Don't work for spectators. */
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native dod_set_user_team(index,teamId,refresh=1);
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/* Returns next player class. Usefull is player is using random class */
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native dod_get_next_class(index);
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/* Returns 1 if player choose random class */
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native dod_is_randomclass(index);
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/* Returns player deaths */
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native dod_get_pl_deaths(index);
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/* Sets player deaths. */
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native dod_set_pl_deaths(index,value,refresh=1);
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/* Sets player score. */
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native dod_set_user_score(index,value,refresh=1);
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/* Sets new team name for this player */
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native dod_set_pl_teamname(index,szName[]);
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/* Gets player team name */
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native dod_get_pl_teamname(index,szName[],len);
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/* Returns 1 is player weapon is deployed (bar,mg..) */
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native dod_is_deployed(index);
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native dod_set_user_ammo(index,wid,value);
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native dod_get_user_ammo(index,wid);
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