Synced include files
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87
plugins/include/dodx.inc
Executable file
87
plugins/include/dodx.inc
Executable file
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/* DoDX functions
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*
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* (c) 2004, SidLuke
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* This file is provided as is (no warranties).
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*/
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#if defined _dodx_included
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#endinput
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#endif
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#define _dodx_included
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#include <dodconst>
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#include <dodstats>
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/************* Shared Natives Start ********************************/
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/* Forward types */
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enum {
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XMF_DAMAGE = 0,
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XMF_DEATH,
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}
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/* Use this function to register forwards */
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native register_statsfwd( ftype );
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/* Function is called after player to player attacks ,
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* if players were damaged by teammate TA is set to 1 */
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forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
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/* Function is called after player death ,
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* if player was killed by teammate TK is set to 1 */
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forward client_death(killer,victim,wpnindex,hitplace,TK);
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/* Custom Weapon Support */
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/* function will return index of new weapon */
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native custom_weapon_add( wpnname[],melee = 0,logname[]="" );
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/* Function will pass damage done by this custom weapon to stats module and other plugins */
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native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
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/* Function will pass info about custom weapon shot to stats module */
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native custom_weapon_shot( weapon,index ); // weapon id , player id
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/* function will return 1 if true */
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native xmod_is_melee_wpn(wpnindex);
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/* Returns weapon name. */
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native xmod_get_wpnname(wpnindex,name[],len);
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/* Returns weapon logname. */
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native xmod_get_wpnlogname(wpnindex,name[],len);
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/* Returns weapons array size */
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native xmod_get_maxweapons();
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/* Returns stats array size ex. 8 in TS , 9 in DoD */
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native xmod_get_stats_size();
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/* Returns 1 if true */
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native xmod_is_custom_wpn(wpnindex);
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/************* Shared Natives End ********************************/
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/* weapon logname to weapon name convertion */
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native dod_wpnlog_to_name(logname[],name[],len);
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/* weapon logname to weapon index convertion */
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native dod_wpnlog_to_id(logname[]);
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native dod_get_map_info( info );
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/* Returns id of currently carried weapon. Gets also
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* ammount of ammo in clip and backpack. */
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native dod_get_user_weapon(index,&clip,&ammo);
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/* Returns team score */
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native dod_get_team_score(teamId);
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/* Returns player class id */
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native dod_get_user_class(index);
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/* Returns player score */
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native dod_get_user_score(index);
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/* values are: 0-no prone, 1-prone, 2-prone + w_deploy */
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native dod_get_pronestate(index);
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/* It is not as safe as original but player deaths will not be increased */
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native dod_user_kill(index);
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