cstrike/csx/csstats: Added documentation, consistency updates, typo fixes

This commit is contained in:
Valentin Grünbacher
2015-02-18 16:24:04 +01:00
parent a1c5c20d7e
commit 50fea6be75
3 changed files with 1500 additions and 420 deletions

View File

@@ -12,58 +12,263 @@
#endif
#define _csstats_included
/* Gets stats from given weapon index. If wpnindex is 0
* then the stats are from all weapons. If weapon has not been used function
* returns 0 in other case 1. Fields in stats are:
* 0 - kills
* 1 - deaths
* 2 - headshots
* 3 - teamkilling
* 4 - shots
* 5 - hits
* 6 - damage
/**
* Retrieves the client's current weapon statistics.
*
* @note For a list of default CS weapon ids see the CSW_* constants in
* amxconst.inc, this function also works on custom weapons.
* @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc
* @note The fields in the statistics are:
* 0 - Kills
* 1 - Deaths
* 2 - Headshots
* 3 - Teamkills
* 4 - Shots
* 5 - Hits
* 6 - Damage
*
* @param index Client index
* @param wpnindex Weapon id, or 0 to retrieve total statistics across all
* weapons
* @param stats Buffer to copy statistics to
* @param bodyhits Buffer to copy body hits to
*
* @return 1 on success, 0 if no statistics are available for the weapon
* id
* @error If an invalid client index or weapon id is provided, an
* error will be thrown.
*/
native get_user_wstats(index, wpnindex, stats[8], bodyhits[8]);
* For body hits fields see amxconst.inc. */
native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]);
/**
* Retrieves the client's weapon statistics from the current round.
*
* @note For a list of default CS weapon ids see the CSW_* constants in
* amxconst.inc, this function also works on custom weapons.
* @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc
* @note The fields in the statistics are:
* 0 - Kills
* 1 - Deaths
* 2 - Headshots
* 3 - Teamkills
* 4 - Shots
* 5 - Hits
* 6 - Damage
*
* @param index Client index
* @param wpnindex Weapon id, or 0 to retrieve total statistics across all
* weapons
* @param stats Buffer to copy statistics to
* @param bodyhits Buffer to copy body hits to
*
* @return 1 on success, 0 if no statistics are available for the
* weapon id
* @error If an invalid client index or weapon id is provided, an
* error will be thrown.
*/
native get_user_wrstats(index, wpnindex, stats[8], bodyhits[8]);
/* Gets round stats from given weapon index.*/
native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]);
/**
* Retrieves the client's weapon statistics from the permanent storage on the
* server.
*
* @note The permanent storage is updated on every respawn or client disconnect.
* @note Player rank is determined by the difference of kills to deaths.
* @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc
* @note The fields in the statistics are:
* 0 - Kills
* 1 - Deaths
* 2 - Headshots
* 3 - Teamkills
* 4 - Shots
* 5 - Hits
* 6 - Damage
* 7 - Rank
*
* @param index Client index
* @param stats Buffer to copy statistics to
* @param bodyhits Buffer to copy body hits to
*
* @return Players rank > 0 on success, or 0 if player is not ranked
* and no statistics are available
* @error If an invalid client index is provided, an error will be
* thrown.
*/
native get_user_stats(index, stats[8], bodyhits[8]);
/* Gets overall stats which are stored in file on server
* and updated on every respawn or user disconnect.
* Function returns the position in stats by diff. kills to deaths. */
native get_user_stats(index,stats[8],bodyhits[8]);
/**
* Retrieves the client's statistics from the current round.
*
* @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc
* @note The fields in the statistics are:
* 0 - Kills
* 1 - Deaths
* 2 - Headshots
* 3 - Teamkills
* 4 - Shots
* 5 - Hits
* 6 - Damage
*
* @param index Client index
* @param stats Buffer to copy statistics to
* @param bodyhits Buffer to copy body hits to
*
* @return 1 on success, 0 if no statistics are available
* @error If an invalid client index is provided, an error will be
* thrown.
*/
native get_user_rstats(index, stats[8], bodyhits[8]);
/* Gets round stats of player. */
native get_user_rstats(index,stats[8],bodyhits[8]);
/**
* Retrieves the client's statistics inflicted upon another client from the
* current round.
*
* @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc
* @note The fields in the statistics are:
* 0 - Kills
* 1 - Deaths
* 2 - Headshots
* 3 - Teamkills
* 4 - Shots
* 5 - Hits
* 6 - Damage
*
* @param index Client index
* @param victim Victim client index, or 0 to retrieve the statistics against
* all victims
* @param stats Buffer to copy statistics to
* @param bodyhits Buffer to copy body hits to
* @param wpnname Optional buffer to copy last used weapon name to
* @param len Maximum buffer size
*
* @return 1 on success, 0 if no statistics are available against the
* specified victim
* @error If an invalid client index is provided, an error will be
* thrown.
*/
native get_user_vstats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len = 0);
/* Gets stats with which user have killed/hurt his victim. If victim is 0
* then stats are from all victims. If victim has not been hurt, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0);
/**
* Retrieves the client's statistics received from another client from the
* current round.
*
* @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc
* @note The fields in the statistics are:
* 0 - Kills
* 1 - Deaths
* 2 - Headshots
* 3 - Teamkills
* 4 - Shots
* 5 - Hits
* 6 - Damage
*
* @param index Client index
* @param wpnindex Attacker client index, or 0 to retrieve the statistics from
* all attackers
* @param stats Buffer to copy statistics to
* @param bodyhits Buffer to copy body hits to
* @param wpnname Optional buffer to copy last used weapon name to
* @param len Maximum buffer size
*
* @return 1 on success, 0 if no statistics are available against the
* specified attacker
* @error If an invalid client index is provided, an error will be
* thrown.
*/
native get_user_astats(index, wpnindex, stats[8], bodyhits[8], wpnname[] = "", len = 0);
/* Gets stats with which user have been killed/hurt. If killer is 0
* then stats are from all attacks. If killer has not hurt user, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0);
/* Resets life, weapon, victims and attackers user stats. */
/**
* Resets the current round weapon, attacker and victim statistics.
*
* @param index Client index
*
* @noreturn
* @error If an invalid client index is provided, an error will be
* thrown.
*/
native reset_user_wstats(index);
/* Gets overall stats which stored in stats.dat file in amx folder
* and updated on every mapchange or user disconnect.
* Function returns next index of stats entry or 0 if no more exists. */
native get_stats(index,stats[8],bodyhits[8],name[],len,authid[] = "",authidlen = 0);
/**
* Retrieves statistics from the permanent storage on the server via iterative,
* incremental access.
*
* @note The permanent storage is updated on every respawn or client disconnect.
* @note Player rank is determined by the difference of kills to deaths.
* @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc
* @note The fields in the statistics are:
* 0 - Kills
* 1 - Deaths
* 2 - Headshots
* 3 - Teamkills
* 4 - Shots
* 5 - Hits
* 6 - Damage
* 7 - Rank
*
* @param index Rank index
* @param stats Buffer to copy statistics to
* @param bodyhits Buffer to copy body hits to
* @param name Buffer to copy client name to
* @param len Maximum name buffer size
* @param authid Buffer to copy client auth id to
* @param authidlen Maximum authid buffer size
*
* @return Next rank index (> 0 and > index), or 0 if no more
* statistics exist
*/
native get_stats(index, stats[8], bodyhits[8], name[], len, authid[] = "", authidlen = 0);
/* Returns number of all entries in stats. */
/**
* Returns the number of all entries in the permanent statistics storage.
*
* @return Number of entries in statistics storage
*/
native get_statsnum();
/*
* new stats:
* 0 - total defusions
* 1 - bomb defused
* 2 - bomb plants
* 3 - bomb explosions
*/
native get_user_stats2(index,stats[4]);
native get_stats2(index,stats[4],authid[] = "",authidlen = 0);
/**
* Retrieves the client's objective statistics from the permanent storage.
*
* @note The permanent storage is updated on every respawn or client disconnect.
* @note The fields in the statistics are:
* 0 - total defusions
* 1 - bomb defused
* 2 - bomb plants
* 3 - bomb explosions
*
* @param index Client index
* @param stats Buffer to copy statistics to
*
* @return Players rank > 0 on success, or 0 if player is not ranked
* and no statistics are available
* @error If an invalid client index is provided, an error will be
* thrown.
*/
native get_user_stats2(index, stats[4]);
/**
* Retrieves objective statistics from the permanent storage on the server via
* iterative, incremental access.
*
* @note The permanent storage is updated on every respawn or client disconnect.
* @note The fields in the statistics are:
* 0 - total defusions
* 1 - bomb defused
* 2 - bomb plants
* 3 - bomb explosions
*
* @param index Client index
* @param stats Buffer to copy statistics to
* @param authid Buffer to copy client auth id to
* @param authidlen Maximum authid buffer size
*
* @return Next rank index (> 0 and > index), or 0 if no more
* statistics exist
*/
native get_stats2(index, stats[4], authid[] = "", authidlen = 0);