cstrike/csx/csstats: Added documentation, consistency updates, typo fixes
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@@ -27,65 +27,237 @@
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#pragma library csx
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#endif
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/*
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* Forwards
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/**
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* Map objective flags returned by get_map_objectives().
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*/
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/* Function is called after player to player attacks ,
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* if players were damaged by teammate TA is set to 1 */
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forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
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/* Function is called after player death ,
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* if player was killed by teammate TK is set to 1 */
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forward client_death(killer,victim,wpnindex,hitplace,TK);
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forward grenade_throw( index,greindex,wId );
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forward bomb_planting(planter);
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forward bomb_planted(planter);
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forward bomb_explode(planter,defuser);
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forward bomb_defusing(defuser);
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forward bomb_defused(defuser);
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/************* Shared Natives Start ********************************/
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/* Custom Weapon Support */
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/* function will return index of new weapon */
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native custom_weapon_add( const wpnname[],melee = 0,const logname[]="" );
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/* Function will pass damage done by this custom weapon to stats module and other plugins */
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native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
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/* Function will pass info about custom weapon shot to stats module */
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native custom_weapon_shot( weapon,index ); // weapon id , player id
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/* function will return 1 if true */
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native xmod_is_melee_wpn(wpnindex);
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/* Returns weapon name. */
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native xmod_get_wpnname(wpnindex,name[],len);
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/* Returns weapon logname. */
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native xmod_get_wpnlogname(wpnindex,name[],len);
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/* Returns weapons array size */
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native xmod_get_maxweapons();
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/* Returns stats array size */
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native xmod_get_stats_size();
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/************* Shared Natives End ********************************/
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enum MapObjective
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{
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MapObjective_Bomb = (1<<0),
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MapObjective_Hostage = (1<<1),
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MapObjective_Vip = (1<<2),
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MapObjective_Escape = (1<<3),
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MapObjective_Bomb = (1<<0),
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MapObjective_Hostage = (1<<1),
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MapObjective_Vip = (1<<2),
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MapObjective_Escape = (1<<3),
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};
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/**
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* Gets current map objectives.
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* Called after a client attacks another client.
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*
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* @return Returns a bits sum if objectives are found, otherwise 0.
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* See MapObjective_* constants.
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* @note For a list of possible weapon ids see the CSW_* constants in
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* amxconst.inc
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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*
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* @param attacker Attacker client index
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* @param victim Victim client index
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* @param damage Damage dealt to victim
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* @param wpnindex Weapon id
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* @param hitplace Body hitplace
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* @param ta If nonzero the attack was a team attack
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*
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* @noreturn
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*/
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forward client_damage(attacker, victim, damage, wpnindex, hitplace, TA);
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/**
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* Called after a client death.
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*
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* @note For a list of possible weapon ids see the CSW_* constants in
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* amxconst.inc
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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*
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* @param attacker Attacker client index
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* @param victim Victim client index
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* @param wpnindex Weapon id
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* @param hitplace Body hitplace
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* @param tk If nonzero the death was a teamkill
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*
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* @noreturn
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*/
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forward client_death(killer, victim, wpnindex, hitplace, TK);
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/**
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* Called after a grenade was thrown.
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*
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* @note Weapon id is one of CSW_HEGRENADE, CSW_SMOKEGRENADE or CSW_FLASHBANG.
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*
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* @param index Client index
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* @param greindex Grenade entity index
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* @param wId Weapon id
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*
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* @noreturn
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*/
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forward grenade_throw(index, greindex, wId);
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/**
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* Called after a bomb plant attempt has started.
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*
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* @param planter Planter client index
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*
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* @noreturn
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*/
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forward bomb_planting(planter);
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/**
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* Called after a bomb plant has finished.
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*
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* @param planter Planter client index
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*
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* @noreturn
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*/
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forward bomb_planted(planter);
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/**
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* Called when the bomb exploded.
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*
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* @param planter Planter client index
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* @param defuser Defuser client index, if applicable
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*
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* @noreturn
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*/
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forward bomb_explode(planter, defuser);
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/**
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* Called after a bomb defuse attempt has started.
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*
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* @param defuser Defuser client index
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*
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* @noreturn
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*/
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forward bomb_defusing(defuser);
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/**
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* Called after a bomb defuse has finished.
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*
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* @param defuser Defuser client index
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*
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* @noreturn
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*/
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forward bomb_defused(defuser);
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/**
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* @section Shared natives
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*/
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/**
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* Adds a custom weapon to the stats system.
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*
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* @note The weapon name should be the full display name of the gun such as
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* "Desert Eagle" while the logname should be "weapon_deagle".
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*
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* @param wpnname Full weapon name
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* @param melee If nonzero the weapon will be considered a melee weapon
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* @param logname Weapon short name
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*
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* @return Cusom weapon id (>0) on success, 0 if no more custom weapons
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* can be added
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*/
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native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "");
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/**
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* Trigger a damage event on a custom weapon, adding it to the internal stats.
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*
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* @note This will also call the client_damage() and client_kill() forwards if
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* applicable.
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* @note For a list of possible body hitplaces see the HIT_* constants in
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* amxconst.inc
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*
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* @param weapon Custom weapon id
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* @param att Attacker client index
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* @param vic Victim client index
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* @param damage Damage dealt
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* @param hitplace Optional body hitplace
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*
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* @noreturn
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* @error If the weapon id is not a custom weapon, an invalid client
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* index, damage value or hitplace is provided, an error will
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* be thrown.
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*/
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native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0);
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/**
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* Add a shot event on a custom weapon to the internal stats.
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*
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* @param weapon Custom weapon id
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* @param index Client index
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*
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* @noreturn
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* @error If the weapon id is not a custom weapon or an invalid client
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* index is provided, an error will be thrown.
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*/
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native custom_weapon_shot(weapon, index); // weapon id , player id
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/**
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* Returns if the weapon is considered a melee weapon.
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*
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* @note For a list of default CS weapon ids see the CSW_* constants in
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* amxconst.inc, this function also works on custom weapons.
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* @note For the default CS weapons this obviously returns true only for
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* CSW_KNIFE.
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*
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* @param wpnindex Weapon id
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*
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* @return 1 if weapon is a melee weapon, 0
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* @error If an invalid weapon id is provided an error will be thrown.
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*/
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native xmod_is_melee_wpn(wpnindex);
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/**
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* Retrieves the full weapon name of a weapon id.
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*
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* @note For a list of default CS weapon ids see the CSW_* constants in
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* amxconst.inc, this function also works on custom weapons.
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* @note For the default CS weapons this obviously returns true only for
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* CSW_KNIFE.
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*
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* @param wpnindex Weapon id
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* @param name Buffer to copy weapon name to
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* @param len Maximmum buffer size
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*
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* @return Number of cells written to buffer
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* @error If an invalid weapon id is provided an error will be thrown.
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*/
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native xmod_get_wpnname(wpnindex, name[], len);
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/**
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* Retrieves the weapon log name of a weapon id.
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*
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* @note For a list of default CS weapon ids see the CSW_* constants in
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* amxconst.inc, this function also works on custom weapons.
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* @note For the default CS weapons this obviously returns true only for
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* CSW_KNIFE.
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*
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* @param wpnindex Weapon id
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* @param name Buffer to copy weapon log name to
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* @param len Maximmum buffer size
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*
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* @return Number of cells written to buffer
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* @error If an invalid weapon id is provided an error will be thrown.
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*/
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native xmod_get_wpnlogname(wpnindex, name[], len);
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/**
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* Returns the maximum amount of weapons that the stats system supports.
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*
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* @return Maximum number of weapons supported
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*/
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native xmod_get_maxweapons();
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/**
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* Returns the number of stats tracked by the stats system.
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*
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* @return Number of stats tracked
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*/
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native xmod_get_stats_size();
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/**
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* @endsection Shared natives
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*/
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/**
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* Returns the current map's objectives as a bitflag value.
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*
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* @note For a list of possible map objective flags see the MapObjective enum.
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*
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* @return Bitflag value of map objectives
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*/
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native MapObjective:get_map_objectives();
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