cstrike/csx/csstats: Added documentation, consistency updates, typo fixes
This commit is contained in:
parent
a1c5c20d7e
commit
50fea6be75
|
@ -12,58 +12,263 @@
|
|||
#endif
|
||||
#define _csstats_included
|
||||
|
||||
/* Gets stats from given weapon index. If wpnindex is 0
|
||||
* then the stats are from all weapons. If weapon has not been used function
|
||||
* returns 0 in other case 1. Fields in stats are:
|
||||
* 0 - kills
|
||||
* 1 - deaths
|
||||
* 2 - headshots
|
||||
* 3 - teamkilling
|
||||
* 4 - shots
|
||||
* 5 - hits
|
||||
* 6 - damage
|
||||
/**
|
||||
* Retrieves the client's current weapon statistics.
|
||||
*
|
||||
* @note For a list of default CS weapon ids see the CSW_* constants in
|
||||
* amxconst.inc, this function also works on custom weapons.
|
||||
* @note For a list of possible body hitplaces see the HIT_* constants in
|
||||
* amxconst.inc
|
||||
* @note The fields in the statistics are:
|
||||
* 0 - Kills
|
||||
* 1 - Deaths
|
||||
* 2 - Headshots
|
||||
* 3 - Teamkills
|
||||
* 4 - Shots
|
||||
* 5 - Hits
|
||||
* 6 - Damage
|
||||
*
|
||||
* @param index Client index
|
||||
* @param wpnindex Weapon id, or 0 to retrieve total statistics across all
|
||||
* weapons
|
||||
* @param stats Buffer to copy statistics to
|
||||
* @param bodyhits Buffer to copy body hits to
|
||||
*
|
||||
* @return 1 on success, 0 if no statistics are available for the weapon
|
||||
* id
|
||||
* @error If an invalid client index or weapon id is provided, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native get_user_wstats(index, wpnindex, stats[8], bodyhits[8]);
|
||||
|
||||
* For body hits fields see amxconst.inc. */
|
||||
native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]);
|
||||
/**
|
||||
* Retrieves the client's weapon statistics from the current round.
|
||||
*
|
||||
* @note For a list of default CS weapon ids see the CSW_* constants in
|
||||
* amxconst.inc, this function also works on custom weapons.
|
||||
* @note For a list of possible body hitplaces see the HIT_* constants in
|
||||
* amxconst.inc
|
||||
* @note The fields in the statistics are:
|
||||
* 0 - Kills
|
||||
* 1 - Deaths
|
||||
* 2 - Headshots
|
||||
* 3 - Teamkills
|
||||
* 4 - Shots
|
||||
* 5 - Hits
|
||||
* 6 - Damage
|
||||
*
|
||||
* @param index Client index
|
||||
* @param wpnindex Weapon id, or 0 to retrieve total statistics across all
|
||||
* weapons
|
||||
* @param stats Buffer to copy statistics to
|
||||
* @param bodyhits Buffer to copy body hits to
|
||||
*
|
||||
* @return 1 on success, 0 if no statistics are available for the
|
||||
* weapon id
|
||||
* @error If an invalid client index or weapon id is provided, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native get_user_wrstats(index, wpnindex, stats[8], bodyhits[8]);
|
||||
|
||||
/* Gets round stats from given weapon index.*/
|
||||
native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]);
|
||||
/**
|
||||
* Retrieves the client's weapon statistics from the permanent storage on the
|
||||
* server.
|
||||
*
|
||||
* @note The permanent storage is updated on every respawn or client disconnect.
|
||||
* @note Player rank is determined by the difference of kills to deaths.
|
||||
* @note For a list of possible body hitplaces see the HIT_* constants in
|
||||
* amxconst.inc
|
||||
* @note The fields in the statistics are:
|
||||
* 0 - Kills
|
||||
* 1 - Deaths
|
||||
* 2 - Headshots
|
||||
* 3 - Teamkills
|
||||
* 4 - Shots
|
||||
* 5 - Hits
|
||||
* 6 - Damage
|
||||
* 7 - Rank
|
||||
*
|
||||
* @param index Client index
|
||||
* @param stats Buffer to copy statistics to
|
||||
* @param bodyhits Buffer to copy body hits to
|
||||
*
|
||||
* @return Players rank > 0 on success, or 0 if player is not ranked
|
||||
* and no statistics are available
|
||||
* @error If an invalid client index is provided, an error will be
|
||||
* thrown.
|
||||
*/
|
||||
native get_user_stats(index, stats[8], bodyhits[8]);
|
||||
|
||||
/* Gets overall stats which are stored in file on server
|
||||
* and updated on every respawn or user disconnect.
|
||||
* Function returns the position in stats by diff. kills to deaths. */
|
||||
native get_user_stats(index,stats[8],bodyhits[8]);
|
||||
/**
|
||||
* Retrieves the client's statistics from the current round.
|
||||
*
|
||||
* @note For a list of possible body hitplaces see the HIT_* constants in
|
||||
* amxconst.inc
|
||||
* @note The fields in the statistics are:
|
||||
* 0 - Kills
|
||||
* 1 - Deaths
|
||||
* 2 - Headshots
|
||||
* 3 - Teamkills
|
||||
* 4 - Shots
|
||||
* 5 - Hits
|
||||
* 6 - Damage
|
||||
*
|
||||
* @param index Client index
|
||||
* @param stats Buffer to copy statistics to
|
||||
* @param bodyhits Buffer to copy body hits to
|
||||
*
|
||||
* @return 1 on success, 0 if no statistics are available
|
||||
* @error If an invalid client index is provided, an error will be
|
||||
* thrown.
|
||||
*/
|
||||
native get_user_rstats(index, stats[8], bodyhits[8]);
|
||||
|
||||
/* Gets round stats of player. */
|
||||
native get_user_rstats(index,stats[8],bodyhits[8]);
|
||||
/**
|
||||
* Retrieves the client's statistics inflicted upon another client from the
|
||||
* current round.
|
||||
*
|
||||
* @note For a list of possible body hitplaces see the HIT_* constants in
|
||||
* amxconst.inc
|
||||
* @note The fields in the statistics are:
|
||||
* 0 - Kills
|
||||
* 1 - Deaths
|
||||
* 2 - Headshots
|
||||
* 3 - Teamkills
|
||||
* 4 - Shots
|
||||
* 5 - Hits
|
||||
* 6 - Damage
|
||||
*
|
||||
* @param index Client index
|
||||
* @param victim Victim client index, or 0 to retrieve the statistics against
|
||||
* all victims
|
||||
* @param stats Buffer to copy statistics to
|
||||
* @param bodyhits Buffer to copy body hits to
|
||||
* @param wpnname Optional buffer to copy last used weapon name to
|
||||
* @param len Maximum buffer size
|
||||
*
|
||||
* @return 1 on success, 0 if no statistics are available against the
|
||||
* specified victim
|
||||
* @error If an invalid client index is provided, an error will be
|
||||
* thrown.
|
||||
*/
|
||||
native get_user_vstats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len = 0);
|
||||
|
||||
/* Gets stats with which user have killed/hurt his victim. If victim is 0
|
||||
* then stats are from all victims. If victim has not been hurt, function
|
||||
* returns 0 in other case 1. User stats are reset on his respawn. */
|
||||
native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0);
|
||||
/**
|
||||
* Retrieves the client's statistics received from another client from the
|
||||
* current round.
|
||||
*
|
||||
* @note For a list of possible body hitplaces see the HIT_* constants in
|
||||
* amxconst.inc
|
||||
* @note The fields in the statistics are:
|
||||
* 0 - Kills
|
||||
* 1 - Deaths
|
||||
* 2 - Headshots
|
||||
* 3 - Teamkills
|
||||
* 4 - Shots
|
||||
* 5 - Hits
|
||||
* 6 - Damage
|
||||
*
|
||||
* @param index Client index
|
||||
* @param wpnindex Attacker client index, or 0 to retrieve the statistics from
|
||||
* all attackers
|
||||
* @param stats Buffer to copy statistics to
|
||||
* @param bodyhits Buffer to copy body hits to
|
||||
* @param wpnname Optional buffer to copy last used weapon name to
|
||||
* @param len Maximum buffer size
|
||||
*
|
||||
* @return 1 on success, 0 if no statistics are available against the
|
||||
* specified attacker
|
||||
* @error If an invalid client index is provided, an error will be
|
||||
* thrown.
|
||||
*/
|
||||
native get_user_astats(index, wpnindex, stats[8], bodyhits[8], wpnname[] = "", len = 0);
|
||||
|
||||
/* Gets stats with which user have been killed/hurt. If killer is 0
|
||||
* then stats are from all attacks. If killer has not hurt user, function
|
||||
* returns 0 in other case 1. User stats are reset on his respawn. */
|
||||
native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0);
|
||||
|
||||
/* Resets life, weapon, victims and attackers user stats. */
|
||||
/**
|
||||
* Resets the current round weapon, attacker and victim statistics.
|
||||
*
|
||||
* @param index Client index
|
||||
*
|
||||
* @noreturn
|
||||
* @error If an invalid client index is provided, an error will be
|
||||
* thrown.
|
||||
*/
|
||||
native reset_user_wstats(index);
|
||||
|
||||
/* Gets overall stats which stored in stats.dat file in amx folder
|
||||
* and updated on every mapchange or user disconnect.
|
||||
* Function returns next index of stats entry or 0 if no more exists. */
|
||||
native get_stats(index,stats[8],bodyhits[8],name[],len,authid[] = "",authidlen = 0);
|
||||
/**
|
||||
* Retrieves statistics from the permanent storage on the server via iterative,
|
||||
* incremental access.
|
||||
*
|
||||
* @note The permanent storage is updated on every respawn or client disconnect.
|
||||
* @note Player rank is determined by the difference of kills to deaths.
|
||||
* @note For a list of possible body hitplaces see the HIT_* constants in
|
||||
* amxconst.inc
|
||||
* @note The fields in the statistics are:
|
||||
* 0 - Kills
|
||||
* 1 - Deaths
|
||||
* 2 - Headshots
|
||||
* 3 - Teamkills
|
||||
* 4 - Shots
|
||||
* 5 - Hits
|
||||
* 6 - Damage
|
||||
* 7 - Rank
|
||||
*
|
||||
* @param index Rank index
|
||||
* @param stats Buffer to copy statistics to
|
||||
* @param bodyhits Buffer to copy body hits to
|
||||
* @param name Buffer to copy client name to
|
||||
* @param len Maximum name buffer size
|
||||
* @param authid Buffer to copy client auth id to
|
||||
* @param authidlen Maximum authid buffer size
|
||||
*
|
||||
* @return Next rank index (> 0 and > index), or 0 if no more
|
||||
* statistics exist
|
||||
*/
|
||||
native get_stats(index, stats[8], bodyhits[8], name[], len, authid[] = "", authidlen = 0);
|
||||
|
||||
/* Returns number of all entries in stats. */
|
||||
/**
|
||||
* Returns the number of all entries in the permanent statistics storage.
|
||||
*
|
||||
* @return Number of entries in statistics storage
|
||||
*/
|
||||
native get_statsnum();
|
||||
|
||||
/*
|
||||
* new stats:
|
||||
* 0 - total defusions
|
||||
* 1 - bomb defused
|
||||
* 2 - bomb plants
|
||||
* 3 - bomb explosions
|
||||
*/
|
||||
native get_user_stats2(index,stats[4]);
|
||||
native get_stats2(index,stats[4],authid[] = "",authidlen = 0);
|
||||
/**
|
||||
* Retrieves the client's objective statistics from the permanent storage.
|
||||
*
|
||||
* @note The permanent storage is updated on every respawn or client disconnect.
|
||||
* @note The fields in the statistics are:
|
||||
* 0 - total defusions
|
||||
* 1 - bomb defused
|
||||
* 2 - bomb plants
|
||||
* 3 - bomb explosions
|
||||
*
|
||||
* @param index Client index
|
||||
* @param stats Buffer to copy statistics to
|
||||
*
|
||||
* @return Players rank > 0 on success, or 0 if player is not ranked
|
||||
* and no statistics are available
|
||||
* @error If an invalid client index is provided, an error will be
|
||||
* thrown.
|
||||
*/
|
||||
native get_user_stats2(index, stats[4]);
|
||||
|
||||
/**
|
||||
* Retrieves objective statistics from the permanent storage on the server via
|
||||
* iterative, incremental access.
|
||||
*
|
||||
* @note The permanent storage is updated on every respawn or client disconnect.
|
||||
* @note The fields in the statistics are:
|
||||
* 0 - total defusions
|
||||
* 1 - bomb defused
|
||||
* 2 - bomb plants
|
||||
* 3 - bomb explosions
|
||||
*
|
||||
* @param index Client index
|
||||
* @param stats Buffer to copy statistics to
|
||||
* @param authid Buffer to copy client auth id to
|
||||
* @param authidlen Maximum authid buffer size
|
||||
*
|
||||
* @return Next rank index (> 0 and > index), or 0 if no more
|
||||
* statistics exist
|
||||
*/
|
||||
native get_stats2(index, stats[4], authid[] = "", authidlen = 0);
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -27,53 +27,9 @@
|
|||
#pragma library csx
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Forwards
|
||||
/**
|
||||
* Map objective flags returned by get_map_objectives().
|
||||
*/
|
||||
|
||||
/* Function is called after player to player attacks ,
|
||||
* if players were damaged by teammate TA is set to 1 */
|
||||
forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
|
||||
|
||||
/* Function is called after player death ,
|
||||
* if player was killed by teammate TK is set to 1 */
|
||||
forward client_death(killer,victim,wpnindex,hitplace,TK);
|
||||
|
||||
forward grenade_throw( index,greindex,wId );
|
||||
|
||||
forward bomb_planting(planter);
|
||||
forward bomb_planted(planter);
|
||||
forward bomb_explode(planter,defuser);
|
||||
forward bomb_defusing(defuser);
|
||||
forward bomb_defused(defuser);
|
||||
|
||||
/************* Shared Natives Start ********************************/
|
||||
|
||||
/* Custom Weapon Support */
|
||||
/* function will return index of new weapon */
|
||||
native custom_weapon_add( const wpnname[],melee = 0,const logname[]="" );
|
||||
/* Function will pass damage done by this custom weapon to stats module and other plugins */
|
||||
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
|
||||
/* Function will pass info about custom weapon shot to stats module */
|
||||
native custom_weapon_shot( weapon,index ); // weapon id , player id
|
||||
|
||||
/* function will return 1 if true */
|
||||
native xmod_is_melee_wpn(wpnindex);
|
||||
|
||||
/* Returns weapon name. */
|
||||
native xmod_get_wpnname(wpnindex,name[],len);
|
||||
|
||||
/* Returns weapon logname. */
|
||||
native xmod_get_wpnlogname(wpnindex,name[],len);
|
||||
|
||||
/* Returns weapons array size */
|
||||
native xmod_get_maxweapons();
|
||||
|
||||
/* Returns stats array size */
|
||||
native xmod_get_stats_size();
|
||||
|
||||
/************* Shared Natives End ********************************/
|
||||
|
||||
enum MapObjective
|
||||
{
|
||||
MapObjective_Bomb = (1<<0),
|
||||
|
@ -83,9 +39,225 @@ enum MapObjective
|
|||
};
|
||||
|
||||
/**
|
||||
* Gets current map objectives.
|
||||
* Called after a client attacks another client.
|
||||
*
|
||||
* @return Returns a bits sum if objectives are found, otherwise 0.
|
||||
* See MapObjective_* constants.
|
||||
* @note For a list of possible weapon ids see the CSW_* constants in
|
||||
* amxconst.inc
|
||||
* @note For a list of possible body hitplaces see the HIT_* constants in
|
||||
* amxconst.inc
|
||||
*
|
||||
* @param attacker Attacker client index
|
||||
* @param victim Victim client index
|
||||
* @param damage Damage dealt to victim
|
||||
* @param wpnindex Weapon id
|
||||
* @param hitplace Body hitplace
|
||||
* @param ta If nonzero the attack was a team attack
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward client_damage(attacker, victim, damage, wpnindex, hitplace, TA);
|
||||
|
||||
/**
|
||||
* Called after a client death.
|
||||
*
|
||||
* @note For a list of possible weapon ids see the CSW_* constants in
|
||||
* amxconst.inc
|
||||
* @note For a list of possible body hitplaces see the HIT_* constants in
|
||||
* amxconst.inc
|
||||
*
|
||||
* @param attacker Attacker client index
|
||||
* @param victim Victim client index
|
||||
* @param wpnindex Weapon id
|
||||
* @param hitplace Body hitplace
|
||||
* @param tk If nonzero the death was a teamkill
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward client_death(killer, victim, wpnindex, hitplace, TK);
|
||||
|
||||
/**
|
||||
* Called after a grenade was thrown.
|
||||
*
|
||||
* @note Weapon id is one of CSW_HEGRENADE, CSW_SMOKEGRENADE or CSW_FLASHBANG.
|
||||
*
|
||||
* @param index Client index
|
||||
* @param greindex Grenade entity index
|
||||
* @param wId Weapon id
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward grenade_throw(index, greindex, wId);
|
||||
|
||||
/**
|
||||
* Called after a bomb plant attempt has started.
|
||||
*
|
||||
* @param planter Planter client index
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward bomb_planting(planter);
|
||||
|
||||
/**
|
||||
* Called after a bomb plant has finished.
|
||||
*
|
||||
* @param planter Planter client index
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward bomb_planted(planter);
|
||||
|
||||
/**
|
||||
* Called when the bomb exploded.
|
||||
*
|
||||
* @param planter Planter client index
|
||||
* @param defuser Defuser client index, if applicable
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward bomb_explode(planter, defuser);
|
||||
|
||||
/**
|
||||
* Called after a bomb defuse attempt has started.
|
||||
*
|
||||
* @param defuser Defuser client index
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward bomb_defusing(defuser);
|
||||
|
||||
/**
|
||||
* Called after a bomb defuse has finished.
|
||||
*
|
||||
* @param defuser Defuser client index
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward bomb_defused(defuser);
|
||||
|
||||
/**
|
||||
* @section Shared natives
|
||||
*/
|
||||
|
||||
/**
|
||||
* Adds a custom weapon to the stats system.
|
||||
*
|
||||
* @note The weapon name should be the full display name of the gun such as
|
||||
* "Desert Eagle" while the logname should be "weapon_deagle".
|
||||
*
|
||||
* @param wpnname Full weapon name
|
||||
* @param melee If nonzero the weapon will be considered a melee weapon
|
||||
* @param logname Weapon short name
|
||||
*
|
||||
* @return Cusom weapon id (>0) on success, 0 if no more custom weapons
|
||||
* can be added
|
||||
*/
|
||||
native custom_weapon_add(const wpnname[], melee = 0, const logname[] = "");
|
||||
|
||||
/**
|
||||
* Trigger a damage event on a custom weapon, adding it to the internal stats.
|
||||
*
|
||||
* @note This will also call the client_damage() and client_kill() forwards if
|
||||
* applicable.
|
||||
* @note For a list of possible body hitplaces see the HIT_* constants in
|
||||
* amxconst.inc
|
||||
*
|
||||
* @param weapon Custom weapon id
|
||||
* @param att Attacker client index
|
||||
* @param vic Victim client index
|
||||
* @param damage Damage dealt
|
||||
* @param hitplace Optional body hitplace
|
||||
*
|
||||
* @noreturn
|
||||
* @error If the weapon id is not a custom weapon, an invalid client
|
||||
* index, damage value or hitplace is provided, an error will
|
||||
* be thrown.
|
||||
*/
|
||||
native custom_weapon_dmg(weapon, att, vic, damage, hitplace = 0);
|
||||
|
||||
/**
|
||||
* Add a shot event on a custom weapon to the internal stats.
|
||||
*
|
||||
* @param weapon Custom weapon id
|
||||
* @param index Client index
|
||||
*
|
||||
* @noreturn
|
||||
* @error If the weapon id is not a custom weapon or an invalid client
|
||||
* index is provided, an error will be thrown.
|
||||
*/
|
||||
native custom_weapon_shot(weapon, index); // weapon id , player id
|
||||
|
||||
/**
|
||||
* Returns if the weapon is considered a melee weapon.
|
||||
*
|
||||
* @note For a list of default CS weapon ids see the CSW_* constants in
|
||||
* amxconst.inc, this function also works on custom weapons.
|
||||
* @note For the default CS weapons this obviously returns true only for
|
||||
* CSW_KNIFE.
|
||||
*
|
||||
* @param wpnindex Weapon id
|
||||
*
|
||||
* @return 1 if weapon is a melee weapon, 0
|
||||
* @error If an invalid weapon id is provided an error will be thrown.
|
||||
*/
|
||||
native xmod_is_melee_wpn(wpnindex);
|
||||
|
||||
/**
|
||||
* Retrieves the full weapon name of a weapon id.
|
||||
*
|
||||
* @note For a list of default CS weapon ids see the CSW_* constants in
|
||||
* amxconst.inc, this function also works on custom weapons.
|
||||
* @note For the default CS weapons this obviously returns true only for
|
||||
* CSW_KNIFE.
|
||||
*
|
||||
* @param wpnindex Weapon id
|
||||
* @param name Buffer to copy weapon name to
|
||||
* @param len Maximmum buffer size
|
||||
*
|
||||
* @return Number of cells written to buffer
|
||||
* @error If an invalid weapon id is provided an error will be thrown.
|
||||
*/
|
||||
native xmod_get_wpnname(wpnindex, name[], len);
|
||||
|
||||
/**
|
||||
* Retrieves the weapon log name of a weapon id.
|
||||
*
|
||||
* @note For a list of default CS weapon ids see the CSW_* constants in
|
||||
* amxconst.inc, this function also works on custom weapons.
|
||||
* @note For the default CS weapons this obviously returns true only for
|
||||
* CSW_KNIFE.
|
||||
*
|
||||
* @param wpnindex Weapon id
|
||||
* @param name Buffer to copy weapon log name to
|
||||
* @param len Maximmum buffer size
|
||||
*
|
||||
* @return Number of cells written to buffer
|
||||
* @error If an invalid weapon id is provided an error will be thrown.
|
||||
*/
|
||||
native xmod_get_wpnlogname(wpnindex, name[], len);
|
||||
|
||||
/**
|
||||
* Returns the maximum amount of weapons that the stats system supports.
|
||||
*
|
||||
* @return Maximum number of weapons supported
|
||||
*/
|
||||
native xmod_get_maxweapons();
|
||||
|
||||
/**
|
||||
* Returns the number of stats tracked by the stats system.
|
||||
*
|
||||
* @return Number of stats tracked
|
||||
*/
|
||||
native xmod_get_stats_size();
|
||||
|
||||
/**
|
||||
* @endsection Shared natives
|
||||
*/
|
||||
|
||||
/**
|
||||
* Returns the current map's objectives as a bitflag value.
|
||||
*
|
||||
* @note For a list of possible map objective flags see the MapObjective enum.
|
||||
*
|
||||
* @return Bitflag value of map objectives
|
||||
*/
|
||||
native MapObjective:get_map_objectives();
|
||||
|
|
Loading…
Reference in New Issue
Block a user