Update gamedata for all supported mods (#771)

* Update CS gamedata

* Update TFC gamedata

* Update DoD gamedata

* Update Valve gamedata

* Update Gearbox gamedata
This commit is contained in:
Vincent Herbet
2019-10-21 11:49:30 +02:00
committed by GitHub
parent d01aa5762f
commit 5120deaf74
217 changed files with 5053 additions and 4873 deletions

View File

@ -23,21 +23,12 @@
{
"type" "float"
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_iGoalAnim" // int
{
"type" "integer"
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_iLevel" // int
"m_iGoalAnim" // int
{
"type" "integer"
@ -46,7 +37,7 @@
"mac" "688"
}
"m_iDir" // int
"m_iLevel" // int
{
"type" "integer"
@ -55,16 +46,16 @@
"mac" "692"
}
"m_flFramerateAdj" // float
"m_iDir" // int
{
"type" "float"
"type" "integer"
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_flSoundYaw" // float
"m_flFramerateAdj" // float
{
"type" "float"
@ -73,25 +64,25 @@
"mac" "700"
}
"m_iSoundLevel" // int
"m_flSoundYaw" // float
{
"type" "integer"
"type" "float"
"windows" "684"
"linux" "704"
"mac" "704"
}
"m_flSoundTime" // float
"m_iSoundLevel" // int
{
"type" "float"
"type" "integer"
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_flSoundRadius" // float
"m_flSoundTime" // float
{
"type" "float"
@ -100,25 +91,25 @@
"mac" "712"
}
"m_iHitDmg" // int
"m_flSoundRadius" // float
{
"type" "integer"
"type" "float"
"windows" "696"
"linux" "716"
"mac" "716"
}
"m_flHitTime" // float
"m_iHitDmg" // int
{
"type" "float"
"type" "integer"
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_flTapRadius" // float
"m_flHitTime" // float
{
"type" "float"
@ -127,7 +118,7 @@
"mac" "724"
}
"m_flNextSong" // float
"m_flTapRadius" // float
{
"type" "float"
@ -136,7 +127,7 @@
"mac" "728"
}
"m_flMaxYaw" // float
"m_flNextSong" // float
{
"type" "float"
@ -145,31 +136,40 @@
"mac" "732"
}
"m_iTapSound" // int
"m_flMaxYaw" // float
{
"type" "integer"
"type" "float"
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_vecPrevSound" // Vector
"m_iTapSound" // int
{
"type" "vector"
"type" "integer"
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_vecPrevSound" // Vector
{
"type" "vector"
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_flPrevSoundTime" // float
{
"type" "float"
"windows" "732"
"linux" "752"
"mac" "752"
"windows" "736"
"linux" "756"
"mac" "756"
}
}
}