StatsX: Don't format roundend hudstats if we don't show them
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@ -1399,8 +1399,12 @@ public delay_resethud(args[])
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#endif
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#endif
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fGameTime = get_gametime()
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fGameTime = get_gametime()
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show_user_hudstats(id, fGameTime)
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show_user_hudstats(id, fGameTime)
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if (g_izStatsSwitch[id] && g_sAwardAndScore[0])
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{
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format_roundend_hudstats(id, g_sAwardAndScore)
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format_roundend_hudstats(id, g_sAwardAndScore)
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show_roundend_hudstats(id, fGameTime, g_sAwardAndScore)
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show_roundend_hudstats(id, fGameTime, g_sAwardAndScore)
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}
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// Reset round stats
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// Reset round stats
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g_izKilled[id][KILLED_KILLER_ID] = 0
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g_izKilled[id][KILLED_KILLER_ID] = 0
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@ -1600,6 +1604,9 @@ endround_stats()
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kill_stats(id)
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kill_stats(id)
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}
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}
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if (!g_izStatsSwitch[id])
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continue
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format_roundend_hudstats(id, g_sAwardAndScore)
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format_roundend_hudstats(id, g_sAwardAndScore)
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show_roundend_hudstats(id, 0.0, g_sAwardAndScore)
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show_roundend_hudstats(id, 0.0, g_sAwardAndScore)
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}
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}
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