Added some returns in engfunc() and in dllfunc()
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		@@ -136,10 +136,11 @@ static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params)
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	case	DLLFunc_ParmsNewLevel:		// void )		( void );
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						case	DLLFunc_ParmsNewLevel:		// void )		( void );
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		gpGamedllFuncs->dllapi_table->pfnParmsNewLevel();
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							gpGamedllFuncs->dllapi_table->pfnParmsNewLevel();
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							return 1;
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	case	DLLFunc_ParmsChangeLevel:	// void )	( void );
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						case	DLLFunc_ParmsChangeLevel:	// void )	( void );
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		gpGamedllFuncs->dllapi_table->pfnParmsChangeLevel();
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							gpGamedllFuncs->dllapi_table->pfnParmsChangeLevel();
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							return 1;
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	 // Returns string describing current .dll.  E.g., TeamFotrress 2, Half-Life
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						 // Returns string describing current .dll.  E.g., TeamFotrress 2, Half-Life
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	case	DLLFunc_GetGameDescription:	 // const char * )( void );     
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						case	DLLFunc_GetGameDescription:	 // const char * )( void );     
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@@ -556,6 +556,7 @@ static cell AMX_NATIVE_CALL engfunc(AMX *amx, cell *params)
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		index = cRet[0];
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							index = cRet[0];
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		CHECK_ENTITY(index);
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							CHECK_ENTITY(index);
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		(*g_engfuncs.pfnFreeEntPrivateData)(INDEXENT2(index));
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							(*g_engfuncs.pfnFreeEntPrivateData)(INDEXENT2(index));
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							return 1;
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		// pfnSzFromIndex
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							// pfnSzFromIndex
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