removed a forgotten debug message
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@ -1266,7 +1266,7 @@ void PlayerPostThink(edict_t* pPlayer) {
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if(g_players[entityIndex].GetModelled()) {
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if(g_players[entityIndex].GetModelled()) {
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if (g_players[entityIndex].GetInspectModel() && strcmp(g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model")) != 0) {
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if (g_players[entityIndex].GetInspectModel() && strcmp(g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model")) != 0) {
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LOG_CONSOLE(PLID, "%s should have model %s and currently has %s", STRING(pPlayer->v.netname), (char*)g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"));
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//LOG_CONSOLE(PLID, "%s should have model %s and currently has %s", STRING(pPlayer->v.netname), (char*)g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"));
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SETCLIENTKEYVALUE(entityIndex, GETINFOKEYBUFFER(pPlayer), "model", (char*)g_players[entityIndex].GetModel());
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SETCLIENTKEYVALUE(entityIndex, GETINFOKEYBUFFER(pPlayer), "model", (char*)g_players[entityIndex].GetModel());
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g_players[entityIndex].SetInspectModel(false);
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g_players[entityIndex].SetInspectModel(false);
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}
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}
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