From 55c9143b2b897a8b013ebad1bcfaab218c901e2c Mon Sep 17 00:00:00 2001 From: Vincent Herbet Date: Fri, 10 Mar 2017 18:33:19 +0100 Subject: [PATCH] Fix a cs_set_user_model issue with model not being persistent set on a 32th player Related to some PR fixing cs_set_user_model() crash. --- modules/cstrike/cstrike/CstrikePlayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/cstrike/cstrike/CstrikePlayer.cpp b/modules/cstrike/cstrike/CstrikePlayer.cpp index 690d1a90..2cd0ba50 100644 --- a/modules/cstrike/cstrike/CstrikePlayer.cpp +++ b/modules/cstrike/cstrike/CstrikePlayer.cpp @@ -52,7 +52,7 @@ void StartFrame() { g_pFunctionTable->pfnStartFrame = nullptr; - for (int i = 1; i < gpGlobals->maxClients; ++i) + for (int i = 1; i <= gpGlobals->maxClients; ++i) { if (Players[i].HasModel()) {