Add wrappers for natives with string flags (#389)
* Add wrappers for natives with string flags * Add default/none constants, update docs
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@ -8,6 +8,7 @@
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// https://alliedmods.net/amxmodx-license
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// https://alliedmods.net/amxmodx-license
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#include <time.h>
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#include <time.h>
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#include <amtl/am-utility.h>
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#include "amxmodx.h"
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#include "amxmodx.h"
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#include "CMenu.h"
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#include "CMenu.h"
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#include "newmenus.h"
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#include "newmenus.h"
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@ -1814,6 +1815,24 @@ static cell AMX_NATIVE_CALL register_event(AMX *amx, cell *params)
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return handle;
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return handle;
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}
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}
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// native register_event_ex(const event[], const function[], RegisterEventFlags:flags, const cond[] = "", ...);
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static cell AMX_NATIVE_CALL register_event_ex(AMX *amx, cell *params)
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{
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cell amx_addr;
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cell *phys_addr;
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char strFlags[8];
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amx_Allot(amx, ARRAY_LENGTH(strFlags), &amx_addr, &phys_addr);
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UTIL_GetFlags(strFlags, params[3]);
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set_amxstring(amx, amx_addr, strFlags, ARRAY_LENGTH(strFlags) - 1);
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params[3] = amx_addr;
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cell ret = register_event(amx, params);
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amx_Release(amx, amx_addr);
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return ret;
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}
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static cell AMX_NATIVE_CALL enable_event(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL enable_event(AMX *amx, cell *params)
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{
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{
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auto handle = EventHandles.lookup(params[1]);
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auto handle = EventHandles.lookup(params[1]);
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@ -2370,6 +2389,24 @@ static cell AMX_NATIVE_CALL find_player(AMX *amx, cell *params) /* 1 param */
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return result;
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return result;
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}
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}
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// native find_player_ex(FindPlayerFlags:flags, ...);
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static cell AMX_NATIVE_CALL find_player_ex(AMX *amx, cell *params)
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{
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cell amx_addr;
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cell *phys_addr;
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char strFlags[14];
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amx_Allot(amx, ARRAY_LENGTH(strFlags), &amx_addr, &phys_addr);
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UTIL_GetFlags(strFlags, params[1]);
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set_amxstring(amx, amx_addr, strFlags, ARRAY_LENGTH(strFlags) - 1);
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params[1] = amx_addr;
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cell ret = find_player(amx, params);
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amx_Release(amx, amx_addr);
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return ret;
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}
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static cell AMX_NATIVE_CALL get_maxplayers(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL get_maxplayers(AMX *amx, cell *params)
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{
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{
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return gpGlobals->maxClients;
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return gpGlobals->maxClients;
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@ -4571,6 +4608,7 @@ AMX_NATIVE_INFO amxmodx_Natives[] =
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{"engclient_cmd", engclient_cmd},
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{"engclient_cmd", engclient_cmd},
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{"engclient_print", engclient_print},
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{"engclient_print", engclient_print},
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{"find_player", find_player},
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{"find_player", find_player},
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{"find_player_ex", find_player_ex},
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{"find_plugin_byfile", find_plugin_byfile},
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{"find_plugin_byfile", find_plugin_byfile},
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{"force_unmodified", force_unmodified},
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{"force_unmodified", force_unmodified},
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{"format_time", format_time},
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{"format_time", format_time},
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@ -4680,6 +4718,7 @@ AMX_NATIVE_INFO amxmodx_Natives[] =
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{"register_concmd", register_concmd},
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{"register_concmd", register_concmd},
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{"register_dictionary", register_dictionary},
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{"register_dictionary", register_dictionary},
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{"register_event", register_event},
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{"register_event", register_event},
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{"register_event_ex", register_event_ex},
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{"enable_event", enable_event},
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{"enable_event", enable_event},
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{"disable_event", disable_event},
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{"disable_event", disable_event},
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{"register_logevent", register_logevent},
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{"register_logevent", register_logevent},
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@ -451,4 +451,69 @@ enum HashType
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Hash_Keccak_512 // Provides Keccak 512 bit hashing
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Hash_Keccak_512 // Provides Keccak 512 bit hashing
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};
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};
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/**
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* SetTaskFlags constants for set_task_ex()
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*/
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enum SetTaskFlags (<<= 1)
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{
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SetTask_Once = 0, // None; execute callback after the specified amount of time (Default)
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SetTask_RepeatTimes = 1, // Repeat timer a set amount of times
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SetTask_Repeat, // Loop indefinitely until timer is stopped
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SetTask_AfterMapStart, // Time interval is treated as absolute time after map start
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SetTask_BeforeMapChange // Time interval is treated as absolute time before map change
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};
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/**
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* RegisterEventFlags constants for register_event_ex()
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*/
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enum RegisterEventFlags (<<= 1)
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{
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RegisterEvent_None = 0, // None
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RegisterEvent_Global = 1, // Global event (sent to every client)
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RegisterEvent_Single, // Event sent to single client
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RegisterEvent_OnceForMultiple, // Call only once when repeated to multiple clients
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RegisterEvent_OnlyDead, // Call only if sent to dead client
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RegisterEvent_OnlyAlive, // Call only if sent to alive client
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RegisterEvent_OnlyHuman, // Call only if sent to human client (RegisterEvent_Single required)
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RegisterEvent_OnlyBots // Call only if sent to bot (RegisterEvent_Single required)
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};
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/**
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* GetPlayerFlags constants for get_players_ex()
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*/
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enum GetPlayersFlags (<<= 1)
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{
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GetPlayers_None = 0, // No filter (Default)
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GetPlayers_ExcludeDead = 1, // Do not include dead clients
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GetPlayers_ExcludeAlive, // Do not include alive clients
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GetPlayers_ExcludeBots, // Do not include bots
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GetPlayers_ExcludeHuman, // Do not include human clients
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GetPlayers_MatchTeam, // Match with team
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GetPlayers_MatchNameSubstring, // Match with part of name
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GetPlayers_CaseInsensitive, // Match case insensitive
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GetPlayers_ExcludeHLTV, // Do not include HLTV proxies
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GetPlayers_IncludeConnecting // Include connecting clients
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};
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/**
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* FindPlayerFlags constants for find_player_ex()
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*/
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enum FindPlayerFlags (<<= 1)
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{
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FindPlayer_None = 0, // None
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FindPlayer_MatchName = 1, // Match with name
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FindPlayer_MatchNameSubstring, // Match with name substring
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FindPlayer_MatchAuthId, // Match with authid
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FindPlayer_MatchIP, // Match with ip
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FindPlayer_MatchTeam, // Match with team name
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FindPlayer_ExcludeDead, // Do not include dead clients
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FindPlayer_ExcludeAlive, // Do not include alive clients
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FindPlayer_ExcludeBots, // Do not include bots
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FindPlayer_ExcludeHuman, // Do not include human clients
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FindPlayer_LastMatched, // Return last matched client instead of the first
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FindPlayer_MatchUserId, // Match with userid
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FindPlayer_CaseInsensitive, // Match case insensitively
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FindPlayer_IncludeConnecting // Include connecting clients
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}
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#include <cstrike_const> // To keep backward compatibility
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#include <cstrike_const> // To keep backward compatibility
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@ -809,3 +809,63 @@ stock reset_menu(index)
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{
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{
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show_menu(index, 0, "", 0);
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show_menu(index, 0, "", 0);
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}
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}
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/**
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* Calls a function after a specified time has elapsed.
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*
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* @param time Time interval to assign
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* @param function Function to execute
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* @param id Task id to assign
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* @param parameter Data to pass through to callback
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* @param len Size of data
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* @param flags Optional flags (enum SetTaskFlags); valid flags are:
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* SetTask_Once - Execute callback once (Default)
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* SetTask_RepeatTimes - repeat timer a set amount of times
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* SetTask_Repeat - loop indefinitely until timer is stopped
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* SetTask_AfterMapStart - time interval is treated as absolute
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* time after map start
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* SetTask_BeforeMapChange - time interval is treated as absolute
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* time before map change
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* @param repeat If the SetTask_RepeatTimes flag is set, the task will be repeated this
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* many times
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*
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* @noreturn
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* @error If an invalid callback function is provided, an error is
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* thrown.
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*/
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stock set_task_ex(Float:time, const function[], id = 0, const any:parameter[] = "", len = 0, SetTaskFlags:flags = SetTask_Once, repeat = 0)
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{
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new strFlags[2]; // There should never be a need to set more than 1 flag
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get_flags(_:flags, strFlags, charsmax(strFlags));
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set_task(time, function, id, parameter, len, strFlags, repeat);
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}
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/**
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* Stores a filtered list of client indexes to an array.
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*
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* @note Example retrieving all alive CTs:
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* get_players_ex(players, num, GetPlayers_ExcludeDead | GetPlayers_MatchTeam, "CT")
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*
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* @param players Array to store indexes to
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* @param num Variable to store number of indexes to
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* @param flags Optional filtering flags (enum GetPlayersFlags); valid flags are:
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* GetPlayers_None - No filter (Default)
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* GetPlayers_ExcludeDead - do not include dead clients
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* GetPlayers_ExcludeAlive - do not include alive clients
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* GetPlayers_ExcludeBots - do not include bots
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* GetPlayers_ExcludeHuman - do not include human clients
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* GetPlayers_MatchTeam - match with team
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* GetPlayers_MatchNameSubstring - match with part of name
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* GetPlayers_CaseInsensitive - match case insensitive
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* GetPlayers_ExcludeHLTV - do not include HLTV proxies
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* GetPlayers_IncludeConnecting - include connecting clients
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* @param team String to match against if the "e" or "f" flag is specified
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*
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* @noreturn
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*/
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stock get_players_ex(players[MAX_PLAYERS], &num, GetPlayersFlags:flags = GetPlayers_None, const team[] = "")
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{
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new strFlags[10];
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get_flags(_:flags, strFlags, charsmax(strFlags));
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get_players(players, num, strFlags, team);
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}
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@ -497,6 +497,8 @@ native console_cmd(id, const cmd[], any:...);
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/**
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/**
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* Registers a function to be called on a given game event.
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* Registers a function to be called on a given game event.
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*
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*
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* @note Please consider using register_event_ex() instead which allows you to
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* use named constants for flags instead of letters.
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* @note Examples for event conditions:
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* @note Examples for event conditions:
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* "2=c4" - Second parameter of message must be the string "c4"
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* "2=c4" - Second parameter of message must be the string "c4"
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* "3>10" - Third parameter of message must be greater than 10
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* "3>10" - Third parameter of message must be greater than 10
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@ -539,9 +541,53 @@ native console_cmd(id, const cmd[], any:...);
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native register_event(const event[], const function[], const flags[], const cond[] = "", ...);
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native register_event(const event[], const function[], const flags[], const cond[] = "", ...);
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/**
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/**
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* Enables a function hook of a game event which has been previously registered with register_event().
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* Registers a function to be called on a given game event.
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*
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*
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* @param handle Value returned from register_event()
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* @note Examples for event conditions:
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* "2=c4" - Second parameter of message must be the string "c4"
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* "3>10" - Third parameter of message must be greater than 10
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* "3!4" - Third parameter of message must not be equal to 4
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* "2&Buy" - Second parameter of message must contain "Buy" substring
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* "2!Buy" - Second parameter of message must not equal "Buy"
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* @note Due to a long-standing bug that would break compatibility with older
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* plugins, the client id should be checked for alive/dead state if using
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* flags "d" or "e".
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* @note If multiple conditions are specified for a single parameter, only one
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* of them has to hold true for the event function to be called.
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*
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* @param event Name of event that should be hooked
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* @param function Name of callback function
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* @param flags Flags used for filtering events (enum RegisterEventFlags); the valid flags are:
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* RegisterEvent_Global - Global event (sent to every client)
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* RegisterEvent_Single - Event sent to single client
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* RegisterEvent_OnceForMultiple - Call only once when repeated to multiple clients
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* RegisterEvent_OnlyDead - Call only if sent to dead client
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* RegisterEvent_OnlyAlive - Call only if sent to alive client
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* RegisterEvent_OnlyHuman - Call only if sent to human client (RegisterEvent_Single required)
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* RegisterEvent_OnlyBots - Call only if sent to bot (RegisterEvent_Single required)
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* @param cond Condition string used for filtering events, built as:
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* "<argument number><comparison operator><value>"
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* Argument number is the argument position to be filtered
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* The comparison operator may be:
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* "=" for equality comparison (all argument types)
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* "!" for inequality comparison (all argument types)
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* "&" for bitwise and (int argument) or substring
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* comparison (string argument)
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* "<" for less than comparison (int/float arguments)
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* ">" for greater than comparison (int/float arguments)
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* The argument is compared to the specified value accordingly
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* @param ... Any number of additional conditions
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*
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* @return Event handle
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* @error If an invalid event name or callback function is provided,
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* an error will be thrown.
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*/
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native register_event_ex(const event[], const function[], RegisterEventFlags:flags, const cond[] = "", ...);
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/**
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* Enables a function hook of a game event which has been previously registered with register_event_ex().
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*
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* @param handle Value returned from register_event_ex()
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*
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*
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* @noreturn
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* @noreturn
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* @error If an invalid handle is provided, an error will be thrown.
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* @error If an invalid handle is provided, an error will be thrown.
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@ -549,9 +595,9 @@ native register_event(const event[], const function[], const flags[], const cond
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native enable_event(handle);
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native enable_event(handle);
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/**
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/**
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* Disables a function hook of a game event which has been previously registered with register_event().
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* Disables a function hook of a game event which has been previously registered with register_event_ex().
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*
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*
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* @param handle Value returned from register_event()
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* @param handle Value returned from register_event_ex()
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*
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*
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* @noreturn
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* @noreturn
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* @error If an invalid handle is provided, an error will be thrown.
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* @error If an invalid handle is provided, an error will be thrown.
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@ -739,7 +785,7 @@ native show_menu(index, keys, const menu[], time = -1, const title[] = "");
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/**
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/**
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* Retrieves values from a client message.
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* Retrieves values from a client message.
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*
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*
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* @note For use within callbacks registered with register_event()
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* @note For use within callbacks registered with register_event_ex()
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* @note Usage examples:
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* @note Usage examples:
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* value = read_data(1);
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* value = read_data(1);
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* read_data(2, floatvalue);
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* read_data(2, floatvalue);
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@ -767,7 +813,7 @@ native read_data(value, any:...);
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/**
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/**
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* Returns the number of values in the client message.
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* Returns the number of values in the client message.
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*
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*
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* @note For use within callbacks registered with register_event()
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* @note For use within callbacks registered with register_event_ex()
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*
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*
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* @return Number of values in client message
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* @return Number of values in client message
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*/
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*/
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@ -776,7 +822,7 @@ native read_datanum();
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/**
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/**
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* Returns the message id of the client message.
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* Returns the message id of the client message.
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*
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*
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* @note For use within callbacks registered with register_event()
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* @note For use within callbacks registered with register_event_ex()
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*
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*
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* @return Message id of the client message
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* @return Message id of the client message
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*/
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*/
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@ -1325,7 +1371,9 @@ native get_playersnum(flag = 0);
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/**
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/**
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* Stores a filtered list of client indexes to an array.
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* Stores a filtered list of client indexes to an array.
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*
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*
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* @note Example retrieving all alive CTs: get_players(players, num, "ae", "CT")
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* @note Please consider using get_players_ex() instead which allows you to
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* use named constants for flags instead of letters.
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* @note Example retrieving all alive CTs: get_players(players, num "ae", "CT")
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*
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*
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* @param players Array to store indexes to
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* @param players Array to store indexes to
|
||||||
* @param num Variable to store number of indexes to
|
* @param num Variable to store number of indexes to
|
||||||
|
@ -1431,6 +1479,8 @@ native get_flags(flags, output[], len);
|
||||||
/**
|
/**
|
||||||
* Find a player given a filter.
|
* Find a player given a filter.
|
||||||
*
|
*
|
||||||
|
* @note Please consider using find_player_ex() instead which allows you to
|
||||||
|
* use named constants for flags instead of letters.
|
||||||
* @note If matching by userid, do not also specify the "a", "b" or "c" flags,
|
* @note If matching by userid, do not also specify the "a", "b" or "c" flags,
|
||||||
* or the function may not return a correct result.
|
* or the function may not return a correct result.
|
||||||
*
|
*
|
||||||
|
@ -1454,6 +1504,32 @@ native get_flags(flags, output[], len);
|
||||||
*/
|
*/
|
||||||
native find_player(const flags[], ...);
|
native find_player(const flags[], ...);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Find a player given a filter.
|
||||||
|
*
|
||||||
|
* @note If matching by userid, do not also specify FindPlayer_MatchName, FindPlayer_MatchNameSubstring
|
||||||
|
* or FindPlayer_MatchAuthId, or the function may not return a correct result.
|
||||||
|
*
|
||||||
|
* @param flags Filtering flags (enum FindPlayerFlags); valid flags are:
|
||||||
|
* FindPlayer_MatchName - match with name
|
||||||
|
* FindPlayer_MatchNameSubstring - match with name substring
|
||||||
|
* FindPlayer_MatchAuthId - match with authid
|
||||||
|
* FindPlayer_MatchIP - match with ip
|
||||||
|
* FindPlayer_MatchTeam - match with team name
|
||||||
|
* FindPlayer_ExcludeDead - do not include dead clients
|
||||||
|
* FindPlayer_ExcludeAlive - do not include alive clients
|
||||||
|
* FindPlayer_ExcludeBots - do not include bots
|
||||||
|
* FindPlayer_ExcludeHuman - do not include human clients
|
||||||
|
* FindPlayer_LastMatched - return last matched client instead of the first
|
||||||
|
* FindPlayer_MatchUserId - match with userid
|
||||||
|
* FindPlayer_CaseInsensitive - match case insensitively
|
||||||
|
* FindPlayer_IncludeConnecting - include connecting clients
|
||||||
|
* @param ... String to match against (integer if FindPlayer_MatchUserId is specified)
|
||||||
|
*
|
||||||
|
* @return Client index, or 0 if no client was found
|
||||||
|
*/
|
||||||
|
native find_player_ex(FindPlayerFlags:flags, ...);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Removes double-quotes from the beginning and end of a string.
|
* Removes double-quotes from the beginning and end of a string.
|
||||||
*
|
*
|
||||||
|
@ -1665,6 +1741,9 @@ native parse_time(const input[], const format[], time = -1);
|
||||||
/**
|
/**
|
||||||
* Calls a function after a specified time has elapsed.
|
* Calls a function after a specified time has elapsed.
|
||||||
*
|
*
|
||||||
|
* @note Please consider using set_task_ex() instead which allows you to
|
||||||
|
* use named constants for flags instead of letters.
|
||||||
|
*
|
||||||
* @param time Time interval to assign
|
* @param time Time interval to assign
|
||||||
* @param function Function to execute
|
* @param function Function to execute
|
||||||
* @param id Task id to assign
|
* @param id Task id to assign
|
||||||
|
|
Loading…
Reference in New Issue
Block a user