Merge pull request #35 from Freeman-AM/master
hlsdk_const.inc : Add iuser1 constants
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5689be448c
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@ -111,6 +111,21 @@
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#define EF_LIGHT 64 // Rocket flare glow sprite
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#define EF_LIGHT 64 // Rocket flare glow sprite
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#define EF_NODRAW 128 // Don't draw entity
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#define EF_NODRAW 128 // Don't draw entity
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/**
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* Spectating camera mode constants
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*
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* Those constants are linked to differents camera mode available when you are spectating.
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* (death or spectator team)
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* They are usually stored in pev_iuser1 field in Counter-Strike and Half-Life games.
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*/
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#define OBS_NONE 0
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#define OBS_CHASE_LOCKED 1 // Locked Chase Cam
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#define OBS_CHASE_FREE 2 // Free Chase Cam
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#define OBS_ROAMING 3 // Free Look
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#define OBS_IN_EYE 4 // First Person
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#define OBS_MAP_FREE 5 // Free Overview
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#define OBS_MAP_CHASE 6 // Chase Overview
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// engfunc(EngFunc_PointContents, Float:origin) return values
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// engfunc(EngFunc_PointContents, Float:origin) return values
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#define CONTENTS_EMPTY -1
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#define CONTENTS_EMPTY -1
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#define CONTENTS_SOLID -2
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#define CONTENTS_SOLID -2
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