Added a fixed user_kill
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@ -323,8 +323,59 @@ static cell AMX_NATIVE_CALL ns_giveitem(AMX *amx, cell *params)
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return 1;
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return 1;
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}
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}
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static cell AMX_NATIVE_CALL ns_user_kill(AMX *amx, cell *params)
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{
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int index = params[1];
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if (index<1||index>gpGlobals->maxClients)
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return 0;
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edict_t *e=INDEXENT2(index);
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if (e->v.iuser3 == 2 /* Commander class*/)
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return 0;
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if (MF_IsPlayerIngame(index) && MF_IsPlayerAlive(index))
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{
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float bef = e->v.frags;
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edict_t *pEntity = CREATE_NAMED_ENTITY(MAKE_STRING("trigger_hurt"));
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if (pEntity)
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{
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KeyValueData kvd;
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kvd.szClassName="trigger_hurt";
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kvd.szKeyName="classname";
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kvd.szValue="trigger_hurt";
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kvd.fHandled=0;
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MDLL_KeyValue(pEntity,&kvd);
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kvd.szClassName="trigger_hurt";
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kvd.szKeyName="dmg";
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kvd.szValue="20000.0";
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kvd.fHandled=0;
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MDLL_KeyValue(pEntity,&kvd);
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kvd.szClassName="trigger_hurt";
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kvd.szKeyName="damagetype";
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kvd.szValue="1";
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kvd.fHandled=0;
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MDLL_KeyValue(pEntity,&kvd);
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kvd.szClassName="trigger_hurt";
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kvd.szKeyName="origin";
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kvd.szValue="8192 8192 8192";
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kvd.fHandled=0;
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MDLL_KeyValue(pEntity,&kvd);
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MDLL_Spawn(pEntity);
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pEntity->v.classname=MAKE_STRING("slay");
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MDLL_Touch(pEntity,e);
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REMOVE_ENTITY(pEntity);
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}
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if (params[2]) e->v.frags = bef;
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return 1;
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}
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return 0;
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}
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AMX_NATIVE_INFO ns_misc_natives[] = {
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AMX_NATIVE_INFO ns_misc_natives[] = {
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///////////////////
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///////////////////
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{ "user_kill", ns_user_kill },
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{ "ns_get_build", ns_get_build },
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{ "ns_get_build", ns_get_build },
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{ "ns_set_player_model", ns_set_player_model },
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{ "ns_set_player_model", ns_set_player_model },
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