Cstrike: Make sure to execute forwards on alive players.
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6c4cb27d3e
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58774361bb
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@ -159,9 +159,10 @@ DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientComma
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}
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}
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int client = ENTINDEX(pEdict);
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if (*g_UseBotArgs)
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{
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int client = ENTINDEX(pEdict);
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const char *args = *g_BotArgs;
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if (MF_ExecuteForward(g_CSCliCmdFwd, static_cast<cell>(client), args) > 0)
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@ -170,7 +171,7 @@ DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientComma
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}
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}
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if (g_CurrentItemId && MF_ExecuteForward(g_CSBuyAttemptCmdFwd, static_cast<cell>(ENTINDEX(pEdict)), static_cast<cell>(g_CurrentItemId)) > 0)
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if (g_CurrentItemId && MF_IsPlayerAlive(client) && MF_ExecuteForward(g_CSBuyAttemptCmdFwd, static_cast<cell>(client), static_cast<cell>(g_CurrentItemId)) > 0)
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{
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return;
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}
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@ -181,9 +182,14 @@ DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientComma
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DETOUR_DECL_MEMBER1(GiveNamedItem, void, const char*, pszName) // void CBasePlayer::GiveNamedItem(const char *pszName)
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{
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// If the current item id is not null, this means player has triggers a buy command.
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if (g_CurrentItemId && MF_ExecuteForward(g_CSBuyCmdFwd, static_cast<cell>(PrivateToIndex(this)), static_cast<cell>(g_CurrentItemId)) > 0)
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if (g_CurrentItemId)
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{
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return;
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int client = PrivateToIndex(this);
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if (MF_IsPlayerAlive(client) && MF_ExecuteForward(g_CSBuyCmdFwd, static_cast<cell>(client), static_cast<cell>(g_CurrentItemId)) > 0)
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{
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return;
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}
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}
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// From here, forward is not blocked, resetting this
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@ -197,9 +203,14 @@ DETOUR_DECL_MEMBER1(GiveNamedItem, void, const char*, pszName) // void CBasePlay
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DETOUR_DECL_MEMBER1(GiveShield, void, bool, bRetire) // void CBasePlayer::GiveShield(bool bRetire)
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{
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// Special case for shield. Game doesn't use GiveNamedItem() to give a shield.
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if (g_CurrentItemId == CSI_SHIELDGUN && MF_ExecuteForward(g_CSBuyCmdFwd, static_cast<cell>(PrivateToIndex(this)), CSI_SHIELDGUN) > 0)
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if (g_CurrentItemId == CSI_SHIELDGUN)
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{
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return;
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int client = PrivateToIndex(this);
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if (MF_IsPlayerAlive(client) && MF_ExecuteForward(g_CSBuyCmdFwd, static_cast<cell>(client), CSI_SHIELDGUN) > 0)
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{
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return;
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}
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}
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// From here, forward is not blocked, resetting this
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