Added new ENGINE stocks and natives
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@ -39,7 +39,7 @@ native register_message(iMsgId, szFunction[]);
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/* The get/set _msg commands will utterly fail if used outside a hooked message scope.
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* They should never, NEVER, EVER be used unless inside a registered message function.
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* There are eight different ways of sending a message, five are ints, two are floats, and one is string.
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* These are denoted by iArgType. msg_tid is the message you are hooking. argn is the number
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* These are denoted by iArgType. argn is the number
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* of the argument. Exceeding the bounds of 1 to get_msg_args() is a bad idea. */
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/* Gets number of arguments that were passed to this message */
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@ -74,6 +74,31 @@ native set_offset_short(id, offset);
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/* Precaches any file. */
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native precache_generic(szFile[]);
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/* Precaches an event. */
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native precache_event(type, Name[], {float,_}:...);
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//Drops an entity to the floor (work?)
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native drop_to_floor(entity)
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/* Get whole buffer containing keys and their data. */
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native get_info_keybuffer(id, buffer[], length);
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/* Use an entity with another entity. "used" could be a hostage, "user" a player. */
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native force_use(pPlayer, pEntity);
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/* Get globals from server. */
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native Float:get_global_float(variable);
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native get_global_int(variable);
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native get_global_string(variable, string[], maxlen);
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native get_global_vector(variable, Float:vector[3]);
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native get_global_edict(variable);
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/* Set entity bounds. */
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native set_size(index, Float:mins[3], Float:maxs[3]);
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/* Get decal index */
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native get_decal_index(const szDecalName[]);
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/* Sets/gets things in an entities Entvars Struct. */
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native entity_get_int(iIndex, iKey);
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