Added new ENGINE stocks and natives
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@ -307,4 +307,49 @@ enum {
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#define EF_INVLIGHT 16 /* get lighting from ceiling */
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#define EF_NOINTERP 32 /* don't interpolate the next frame */
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#define EF_LIGHT 64 /* rocket flare glow sprite */
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#define EF_NODRAW 128 /* don't draw entity */
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#define EF_NODRAW 128 /* don't draw entity */
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enum {
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// Edict
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GL_trace_ent = 0,
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// Float
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GL_coop,
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GL_deathmatch,
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GL_force_retouch,
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GL_found_secrets,
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GL_frametime,
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GL_serverflags,
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GL_teamplay,
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GL_time,
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GL_trace_allsolid,
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GL_trace_fraction,
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GL_trace_inopen,
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GL_trace_inwater,
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GL_trace_plane_dist,
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GL_trace_startsolid,
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// Int
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GL_cdAudioTrack,
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GL_maxClients,
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GL_maxEntities,
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GL_msg_entity,
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GL_trace_flags,
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GL_trace_hitgroup,
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// String
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GL_pStringBase,
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GL_mapname,
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GL_startspot,
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// Vector
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GL_trace_endpos,
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GL_trace_plane_normal,
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GL_v_forward,
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GL_v_right,
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GL_v_up,
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GL_vecLandmarkOffset,
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// Void (not supported)
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GL_pSaveData
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}
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