xmod shared natives
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@ -61,12 +61,6 @@ native get_statsnum();
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native get_user_stats2(index,stats[4]);
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native get_stats2(index,stats[4]);
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/* Custom weapons support ( like: gasnades, lasers ) */
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native reg_custom_weapon( wpnname[],melee = 0,logname[]="" );
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native custom_weapon_dmg( weapon, att, vic, damage, hitplace );
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native custom_weapon_shot( weapon,index ); // weapon id , player id
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native get_custom_wpnname( weapon,szName[],len );
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/*
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* Forwards
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*/
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@ -78,7 +72,46 @@ enum {
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CSF_DEATH,
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}
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/* You must register client_* forwards using register_statsfwd native */
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native register_statsfwd( ftype )
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forward client_damage( attacker,victim,damage,wpnindex,hitplace,TA );
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forward client_death( killer,victim,wpnindex,hitplace,TK );
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/************* Shared Natives Start ********************************/
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/* Forward types */
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enum {
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XMF_DAMAGE = 0,
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XMF_DEATH,
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}
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/* Use this function to register forwards */
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native register_statsfwd( ftype );
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/* Function is called after player to player attacks ,
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* if players were damaged by teammate TA is set to 1 */
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forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
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/* Function is called after player death ,
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* if player was killed by teammate TK is set to 1 */
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forward client_death(killer,victim,wpnindex,hitplace,TK);
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/* Custom Weapon Support */
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/* function will return index of new weapon */
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native custom_weapon_add( wpnname[],melee = 0,logname[]="" );
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/* Function will pass damage done by this custom weapon to stats module and other plugins */
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native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
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/* Function will pass info about custom weapon shot to stats module */
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native custom_weapon_shot( weapon,index ); // weapon id , player id
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/* function will return 1 if true */
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native xmod_is_melee_wpn(wpnindex);
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/* Returns weapon name. */
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native xmod_get_wpnname(wpnindex,name[],len);
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/* Returns weapon logname. */
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native xmod_get_wpnlogname(wpnindex,name[],len);
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/* Returns weapons array size */
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native xmod_get_maxweapons();
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/* Returns stats array size */
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native xmod_get_stats_size();
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/************* Shared Natives End ********************************/
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@ -290,9 +290,12 @@ static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logna
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int iLen;
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char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
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char *szLogName = MF_GetAmxString(amx, params[3], 0, &iLen);
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strcpy(weaponData[i].name,szName);
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strcpy(weaponData[i].logname,szLogName);
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weaponData[i].ammoSlot = 1;
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weaponData[i].melee = params[2] ? true:false;
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return i;
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}
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@ -370,9 +373,9 @@ static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,w
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return 1;
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}
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static cell AMX_NATIVE_CALL get_custom_wpnname(AMX *amx, cell *params){
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static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){
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int id = params[1];
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if (id<MAX_WEAPONS || id>=MAX_WEAPONS+MAX_CWEAPONS ){
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if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
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return 0;
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@ -380,6 +383,28 @@ static cell AMX_NATIVE_CALL get_custom_wpnname(AMX *amx, cell *params){
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return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
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}
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static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){
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int id = params[1];
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if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
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}
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static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
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int id = params[1];
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if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
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return 0;
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}
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if ( id = 29 )
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return 1;
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return weaponData[id].melee ? 1:0;
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}
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static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
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int iFunctionIndex;
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switch( params[1] ){
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@ -404,6 +429,14 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
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return 1;
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}
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static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params){
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return MAX_WEAPONS+MAX_CWEAPONS;
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}
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static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params){
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return 8;
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}
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AMX_NATIVE_INFO stats_Natives[] = {
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{ "get_stats", get_stats},
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{ "get_stats2", get_stats2},
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@ -419,12 +452,17 @@ AMX_NATIVE_INFO stats_Natives[] = {
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{ "reset_user_wstats", reset_user_wstats },
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// Custom Weapon Support
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{ "reg_custom_weapon", register_cwpn },
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{ "custom_weapon_add", register_cwpn },
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{ "custom_weapon_dmg", custom_wpn_dmg },
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{ "custom_weapon_shot", custom_wpn_shot },
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{ "get_custom_wpnname", get_custom_wpnname },
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{"register_statsfwd",register_forward },
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{ "xmod_get_wpnname", get_wpnname },
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{ "xmod_get_wpnlogname", get_wpnlogname },
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{ "xmod_is_melee_wpn", is_melee },
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{ "xmod_get_maxweapons", get_maxweapons },
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{ "xmod_get_stats_size", get_stats_size },
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{ "register_statsfwd",register_forward },
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///*******************
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{ NULL, NULL }
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@ -19,7 +19,9 @@ extern AMX_NATIVE_INFO stats_Natives[];
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struct weaponsVault {
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char* name;
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char* logname;
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short int ammoSlot;
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bool melee;
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};
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extern bool rankBots;
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@ -46,6 +46,7 @@ void Client_WeaponList(void* mValue){
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weaponData[iId].name = wpnPrefix + 7;
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if ( strcmp( weaponData[iId].name, "hegrenade" ) == 0 )
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weaponData[iId].name += 2;
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weaponData[iId].logname = weaponData[iId].name;
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}
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}
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}
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