New offsets from karlos
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@ -2026,7 +2026,7 @@ typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/);
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typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/);
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typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/);
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typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/);
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typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/);
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typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/);
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typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/);
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typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char */*name */);
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typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */);
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extern PFN_ADD_NATIVES g_fn_AddNatives;
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extern PFN_ADD_NATIVES g_fn_AddNatives;
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extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
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extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
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@ -6,116 +6,107 @@
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// Offsets (used in NPData.cpp)
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// Offsets (used in NPData.cpp)
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#define OFFSET_WIN_RESOURCES 1808 //1604
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#define OFFSET_WIN_RESOURCES 1816 //454 * 4
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#define OFFSET_LIN_RESOURCES 1828 //1624
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#define OFFSET_LIN_RESOURCES 1836 //459 * 4
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#define OFFSET_WIN_WEAPDMG 404 //200
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#define OFFSET_WIN_WEAPDMG 400 //100 * 4
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#define OFFSET_LIN_WEAPDMG 420 //216
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#define OFFSET_LIN_WEAPDMG 420 //105 * 4
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#define OFFSET_WIN_WEAPRANGE 400 //196
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#define OFFSET_WIN_WEAPRANGE 396 //99 * 4
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#define OFFSET_LIN_WEAPRANGE 416 //212
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#define OFFSET_LIN_WEAPRANGE 416 //104 * 4
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#define OFFSET_WIN_WEAPCLIP 364 //160
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#define OFFSET_WIN_WEAPCLIP 364 //91 * 4
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#define OFFSET_LIN_WEAPCLIP 380 //176
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#define OFFSET_LIN_WEAPCLIP 384 //96 * 4
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#define OFFSET_WIN_HIVE_TRAIT 516 //312
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#define OFFSET_WIN_HIVE_TRAIT 6220 //1555 * 4
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#define OFFSET_LIN_HIVE_TRAIT 500 //296
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#define OFFSET_LIN_HIVE_TRAIT 6240 //1560 * 4
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#define OFFSET_WIN_SCORE 6636 //6432
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#define OFFSET_WIN_SCORE 6556 //1639 * 4
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#define OFFSET_LIN_SCORE 6512 //6308
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#define OFFSET_LIN_SCORE 6576 //1644 * 4
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#define OFFSET_WIN_EXP 6572 //6368
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#define OFFSET_WIN_EXP 6480 //1620 * 4
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#define OFFSET_LIN_EXP 6460 //6256
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#define OFFSET_LIN_EXP 6500 //1625 * 4
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#define OFFSET_WIN_POINTS 6580 //6376
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#define OFFSET_WIN_POINTS 6488 //1622 * 4
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#define OFFSET_LIN_POINTS 6468 //6264
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#define OFFSET_LIN_POINTS 6508 //1627 * 4
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#define OFFSET_WIN_AMMO_LMG 1116 //912
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#define OFFSET_WIN_AMMO_LMG 1116 //279 * 4
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#define OFFSET_LIN_AMMO_LMG 1136 //932
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#define OFFSET_LIN_AMMO_LMG 1136 //284 * 4
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#define OFFSET_WIN_AMMO_PISTOL 1120 //916
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#define OFFSET_WIN_AMMO_PISTOL 1120 //280 * 4
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#define OFFSET_LIN_AMMO_PISTOL 1140 //936
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#define OFFSET_LIN_AMMO_PISTOL 1140 //285 * 4
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#define OFFSET_WIN_AMMO_SHOTGUN 1124 //920
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#define OFFSET_LIN_AMMO_SHOTGUN 1144 //940
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#define OFFSET_WIN_AMMO_HMG 1128 //924
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#define OFFSET_LIN_AMMO_HMG 1148 //944
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#define OFFSET_WIN_AMMO_GL 1132 //928
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#define OFFSET_LIN_AMMO_GL 1152 //948
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#define OFFSET_WIN_AMMO_HG 1136 //932 // Couldn't find anything at this offset but other weapons haven't changed.
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#define OFFSET_LIN_AMMO_HG 1156 //952 // Offset 880 is the only one to change when you get a grenade, but data in it makes no sense.
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#define OFFSET_WIN_DEATHS 1380 //1176
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#define OFFSET_LIN_DEATHS 1400 //1196
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#define OFFSET_WIN_STRUCTOWNER 324 //120
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#define OFFSET_LIN_STRUCTOWNER 340 //136
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#define OFFSET_WIN_AMMO_SHOTGUN 1124 //281 * 4
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#define OFFSET_LIN_AMMO_SHOTGUN 1144 //286 * 4
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#define OFFSET_WIN_AMMO_HMG 1128 //282 * 4
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#define OFFSET_LIN_AMMO_HMG 1148 //287 * 4
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#define OFFSET_WIN_AMMO_GL 1132 //283 * 4
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#define OFFSET_LIN_AMMO_GL 1152 //288 * 4
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#define OFFSET_WIN_AMMO_HG 1136 //284 * 4
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#define OFFSET_LIN_AMMO_HG 1156 //289 * 4
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#define OFFSET_WIN_DEATHS 1380 //345 * 4
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#define OFFSET_LIN_DEATHS 1400 //349 * 4
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#define OFFSET_WIN_STRUCTOWNER 324 //81 * 4
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#define OFFSET_LIN_STRUCTOWNER 344 //86 * 4
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enum
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enum
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{
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{
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MASK_NONE = 0,
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MASK_NONE = 0,
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MASK_SIGHTED = 1,
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MASK_SIGHTED = 1,
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MASK_DETECTED = 2,
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MASK_DETECTED = 2,
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MASK_BUILDABLE = 4,
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MASK_BUILDABLE = 4,
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MASK_BASEBUILD0 = 8, // Base build slot #0
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MASK_BASEBUILD0 = 8, // Base build slot #0
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MASK_WEAPONS1 = 8, // Marine weapons 1
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MASK_WEAPONS1 = 8, // Marine weapons 1
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MASK_CARAPACE = 8, // Alien carapace
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MASK_CARAPACE = 8, // Alien carapace
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MASK_WEAPONS2 = 16, // Marines weapons 2
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MASK_WEAPONS2 = 16, // Marines weapons 2
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MASK_REGENERATION = 16, // Alien regeneration
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MASK_REGENERATION = 16, // Alien regeneration
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MASK_BASEBUILD1 = 16, // Base build slot #1
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MASK_BASEBUILD1 = 16, // Base build slot #1
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MASK_WEAPONS3 = 32, // Marine weapons 3
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MASK_WEAPONS3 = 32, // Marine weapons 3
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MASK_REDEMPTION = 32, // Alien redemption
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MASK_REDEMPTION = 32, // Alien redemption
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MASK_BASEBUILD2 = 32, // Base build slot #2
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MASK_BASEBUILD2 = 32, // Base build slot #2
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MASK_ARMOR1 = 64, // Marine armor 1
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MASK_ARMOR1 = 64, // Marine armor 1
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MASK_CELERITY = 64, // Alien celerity
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MASK_CELERITY = 64, // Alien celerity
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MASK_BASEBUILD3 = 64, // Base build slot #3
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MASK_BASEBUILD3 = 64, // Base build slot #3
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MASK_ARMOR2 = 128, // Marine armor 2
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MASK_ARMOR2 = 128, // Marine armor 2
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MASK_ADRENALINE = 128, // Alien adrenaline
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MASK_ADRENALINE = 128, // Alien adrenaline
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MASK_BASEBUILD4 = 128, // Base build slot #4
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MASK_BASEBUILD4 = 128, // Base build slot #4
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MASK_ARMOR3 = 256, // Marine armor 3
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MASK_ARMOR3 = 256, // Marine armor 3
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MASK_SILENCE = 256, // Alien silence
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MASK_SILENCE = 256, // Alien silence
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MASK_BASEBUILD5 = 256, // Base build slot #5
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MASK_BASEBUILD5 = 256, // Base build slot #5
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MASK_JETPACK = 512, // Marine jetpacks
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MASK_JETPACK = 512, // Marine jetpacks
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MASK_CLOAKING = 512, // Alien cloaking
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MASK_CLOAKING = 512, // Alien cloaking
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MASK_BASEBUILD6 = 512, // Base build slot #6
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MASK_BASEBUILD6 = 512, // Base build slot #6
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MASK_FOCUS = 1024, // Alien focus
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MASK_FOCUS = 1024, // Alien focus
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MASK_MOTION = 1024, // Marine motion tracking
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MASK_MOTION = 1024, // Marine motion tracking
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MASK_BASEBUILD7 = 1024, // Base build slot #7
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MASK_BASEBUILD7 = 1024, // Base build slot #7
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MASK_SCENTOFFEAR = 2048, // Alien scent of fear
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MASK_SCENTOFFEAR = 2048, // Alien scent of fear
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MASK_DEFENSE2 = 4096, // Defense level 2
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MASK_DEFENSE2 = 4096, // Defense level 2
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MASK_DEFENSE3 = 8192, // Defense level 3
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MASK_DEFENSE3 = 8192, // Defense level 3
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MASK_ELECTRICITY = 8192, // Electricy
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MASK_ELECTRICITY = 8192, // Electricy
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MASK_MOVEMENT2 = 16384, // Movement level 2,
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MASK_MOVEMENT2 = 16384, // Movement level 2,
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MASK_MOVEMENT3 = 32768, // Movement level 3
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MASK_MOVEMENT3 = 32768, // Movement level 3
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MASK_HEAVYARMOR = 32768, // Marine heavy armor
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MASK_HEAVYARMOR = 32768, // Marine heavy armor
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MASK_SENSORY2 = 65536, // Sensory level 2
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MASK_SENSORY2 = 65536, // Sensory level 2
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MASK_SENSORY3 = 131072, // Sensory level 3
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MASK_SENSORY3 = 131072, // Sensory level 3
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MASK_ALIEN_MOVEMENT = 262144, // Onos is charging
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MASK_ALIEN_MOVEMENT = 262144, // Onos is charging
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MASK_WALLSTICKING = 524288, // Flag for wall-sticking
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MASK_WALLSTICKING = 524288, // Flag for wall-sticking
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MASK_PRIMALSCREAM = 1048576, // Alien is in range of active primal scream
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MASK_PRIMALSCREAM = 1048576, // Alien is in range of active primal scream
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MASK_UMBRA = 2097152, // In umbra
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MASK_UMBRA = 2097152, // In umbra
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MASK_DIGESTING = 4194304, // When set on a visible player, player is digesting. When set on invisible player, player is being digested
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MASK_DIGESTING = 4194304, // When set on a visible player, player is digesting. When set on invisible player, player is being digested
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MASK_RECYCLING = 8388608, // Building is recycling
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MASK_RECYCLING = 8388608, // Building is recycling
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MASK_TOPDOWN = 16777216, // Commander view
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MASK_TOPDOWN = 16777216, // Commander view
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MASK_PLAYER_STUNNED = 33554432, // Player has been stunned by stomp
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MASK_PLAYER_STUNNED = 33554432, // Player has been stunned by stomp
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MASK_ENSNARED = 67108864, // Webbed
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MASK_ENSNARED = 67108864, // Webbed
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MASK_ALIEN_EMBRYO = 268435456, // Gestating
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MASK_ALIEN_EMBRYO = 134217728, //268435456, // Gestating
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MASK_SELECTABLE = 536870912, // ???
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MASK_SELECTABLE = 268435456, //536870912, // ???
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MASK_PARASITED = 1073741824, // Parasite flag
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MASK_PARASITED = 536870912, //1073741824, // Parasite flag
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MASK_SENSORY_NEARBY = 2147483648 // Sensory chamber in range
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MASK_SENSORY_NEARBY = 1073741824 //2147483648 // Sensory chamber in range
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};
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};
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typedef enum
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typedef enum
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