Added cs_get_user_hasprim()

This commit is contained in:
Johnny Bergström 2004-06-07 15:33:45 +00:00
parent 667b15787d
commit 5cbc863f33
3 changed files with 25 additions and 0 deletions

View File

@ -1308,6 +1308,24 @@ static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set
return 1; return 1;
} }
static cell AMX_NATIVE_CALL cs_get_user_hasprimary(AMX *amx, cell *params) // cs_get_user_hasprimary(index); = 1 param
{
// Return 1 if user has a primary or shield (actually just return the value at the offset)
// params[1] = user index
// Check player
if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
return *((int *)pPlayer->pvPrivateData + OFFSET_PRIMARYWEAPON);
}
AMX_NATIVE_INFO cstrike_Exports[] = { AMX_NATIVE_INFO cstrike_Exports[] = {
{"cs_set_user_money", cs_set_user_money}, {"cs_set_user_money", cs_set_user_money},
{"cs_get_user_money", cs_get_user_money}, {"cs_get_user_money", cs_get_user_money},
@ -1338,6 +1356,7 @@ AMX_NATIVE_INFO cstrike_Exports[] = {
{"cs_reset_user_model", cs_reset_user_model}, {"cs_reset_user_model", cs_reset_user_model},
{"cs_set_weapon_ammo", cs_set_weapon_ammo}, {"cs_set_weapon_ammo", cs_set_weapon_ammo},
{"cs_get_weapon_ammo", cs_get_weapon_ammo}, {"cs_get_weapon_ammo", cs_get_weapon_ammo},
{"cs_get_user_hasprim", cs_get_user_hasprimary},
//------------------- <-- max 19 characters! //------------------- <-- max 19 characters!
{NULL, NULL} {NULL, NULL}
}; };

View File

@ -55,6 +55,7 @@
// "player" entities // "player" entities
#define OFFSET_TEAM 114 + EXTRAOFFSET // same as STEAM #define OFFSET_TEAM 114 + EXTRAOFFSET // same as STEAM
#define OFFSET_CSMONEY 115 + EXTRAOFFSET // same as STEAM #define OFFSET_CSMONEY 115 + EXTRAOFFSET // same as STEAM
//#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET // not confirmed (very likely it's the same though)
#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET // same as STEAM #define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET // same as STEAM
#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET // same as STEAM #define OFFSET_NVGOGGLES 129 + EXTRAOFFSET // same as STEAM
#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET // same as STEAM #define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET // same as STEAM
@ -88,6 +89,7 @@
// "player" entities // "player" entities
#define OFFSET_TEAM 114 + EXTRAOFFSET #define OFFSET_TEAM 114 + EXTRAOFFSET
#define OFFSET_CSMONEY 115 + EXTRAOFFSET #define OFFSET_CSMONEY 115 + EXTRAOFFSET
#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET #define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET #define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET #define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET

View File

@ -67,6 +67,10 @@ native cs_set_user_defuse(index, defusekit = 1, r = 0, g = 160, b = 0, icon[] =
*/ */
native cs_get_user_buyzone(index); native cs_get_user_buyzone(index);
/* Returns 1 when user has a primary weapon OR a shield in inventory, else 0.
*/
native cs_get_user_hasprim(index);
/* Get user model. /* Get user model.
*/ */
native cs_get_user_model(index, model[], len); native cs_get_user_model(index, model[], len);