Bump of version+SDK
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@ -1927,6 +1927,28 @@ enum ForwardParam
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FP_ARRAY, // array; use the return value of prepareArray.
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};
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enum PlayerProp
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{
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Player_Name, //String
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Player_Ip, //String
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Player_Team, //String
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Player_Ingame, //bool
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Player_Authorized, //bool
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Player_Vgui, //bool
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Player_Time, //float
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Player_Playtime, //float
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Player_MenuExpire, //float
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Player_Weapons, //struct{int,int}[32]
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Player_CurrentWeapon, //int
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Player_TeamID, //int
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Player_Deaths, //int
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Player_Aiming, //int
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Player_Menu, //int
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Player_Keys, //int
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Player_Flags, //int[32]
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Player_Newmenu, //int
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Player_NewmenuPage, //int
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};
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typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/);
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typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...);
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@ -1978,6 +2000,7 @@ typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
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#else
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typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
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#endif
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typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/);
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#ifdef MEMORY_TEST
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typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
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@ -2068,6 +2091,7 @@ extern PFN_REGISTERFUNCTION g_fn_RegisterFunction;
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extern PFN_REQ_FNPTR g_fn_RequestFunction;
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extern PFN_AMX_PUSH g_fn_AmxPush;
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extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
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extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
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#ifdef MAY_NEVER_BE_DEFINED
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// Function prototypes for intellisense and similar systems
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@ -2129,6 +2153,7 @@ void * MF_RequestFunction (const char *description) { }
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int MF_AmxPush (AMX *amx, cell *params) { }
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int MF_AmxExec (AMX *amx, cell *retval, int idx) { }
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int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { }
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void * MF_PlayerPropAddr (int id, int prop) { }
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#endif // MAY_NEVER_BE_DEFINED
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#define MF_AddNatives g_fn_AddNatives
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@ -2195,6 +2220,7 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
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#define MF_RequestFunction g_fn_RequestFunction;
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#define MF_AmxPush g_fn_AmxPush
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#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo
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#define MF_PlayerPropAddr g_fn_PlayerPropAddr
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#ifdef MEMORY_TEST
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/*** Memory ***/
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