Updated hitzones.
Now allows setting individual hitzones between player A <-> player B.
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@ -51,9 +51,7 @@
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// Fun-specific defines above
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// The stuff below might end up in a class soon
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int g_zones_toHit[33]; // where can people hit other people?
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int g_zones_getHit[33]; // where can people get hit by other people?
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//char g_bodyhits[33][33];
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char g_bodyhits[33][33]; // where can the guy in the first dimension hit the people in the 2nd dimension? :-)
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bool g_silent[33]; // used for set_user_footsteps()
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//int g_ResetHUD;
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bool g_ResetHUDbool;
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