Moved stocks

This commit is contained in:
David Anderson 2004-08-31 15:02:51 +00:00
parent f06796c275
commit 5f00f09314
2 changed files with 18 additions and 17 deletions

View File

@ -261,21 +261,4 @@ forward pfn_use(user, used);
*/ */
native find_sphere_class(aroundent, _lookforclassname[], Float:radius, entlist[], maxents, Float:origin[3] = {0.0, 0.0, 0.0}); native find_sphere_class(aroundent, _lookforclassname[], Float:radius, entlist[], maxents, Float:origin[3] = {0.0, 0.0, 0.0});
/* Backwards compatible */
/* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */
stock RadiusDamage(Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier) {
return radius_damage(fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier)
}
/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
stock VelocityByAim(iIndex,iVelocity, Float:vRetValue[3]) {
return velocity_by_aim(iIndex,iVelocity,vRetValue)
}
/* Will return the contents of a point (inside map? in sky? outside map? etc.). */
stock PointContents(Float:fCheckAt[3]) {
return point_contents(fCheckAt);
}
stock set_size(index, Float:mins[3], Float:maxs[3]) {
return entity_set_size(index,mins,maxs)
}
#include <engine_stocks> #include <engine_stocks>

View File

@ -238,3 +238,21 @@ stock get_user_velocity(entity, Float:vec[3])
{ {
return entity_get_vector(entity, EV_VEC_velocity, vec) return entity_get_vector(entity, EV_VEC_velocity, vec)
} }
/* Backwards compatible */
/* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */
stock RadiusDamage(Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier) {
return radius_damage(fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier)
}
/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
stock VelocityByAim(iIndex,iVelocity, Float:vRetValue[3]) {
return velocity_by_aim(iIndex,iVelocity,vRetValue)
}
/* Will return the contents of a point (inside map? in sky? outside map? etc.). */
stock PointContents(Float:fCheckAt[3]) {
return point_contents(fCheckAt);
}
stock set_size(index, Float:mins[3], Float:maxs[3]) {
return entity_set_size(index,mins,maxs)
}