Fix a buffer issue in RegisterHam (#495)
* Fix a buffer issue in RegisterHam * AString classname as well
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@ -39,7 +39,7 @@ public:
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char *ent; // ent name that's being hooked
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int trampSize;
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Hook(void **vtable_, int entry_, void *target_, bool voidcall, bool retbuf, int paramcount, char *name) :
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Hook(void **vtable_, int entry_, void *target_, bool voidcall, bool retbuf, int paramcount, const char *name) :
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func(NULL), vtable(vtable_), entry(entry_), target(target_), exec(0), del(0), tramp(NULL), trampSize(0)
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{
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// original function is vtable[entry]
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@ -534,21 +534,24 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
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CHECK_FUNCTION(func);
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char *function=MF_GetAmxString(amx, params[3], 0, NULL);
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char *classname=MF_GetAmxString(amx, params[2], 1, NULL);
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// Fixes a buffer issue by copying locally the strings.
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// REMOVE_ENTITY invokes pfnOnFreeEntPrivateData which plugins can hook and `function` and `classname` strings are used after that
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// but it is pointing to the AMXX static buffer. Basically, hooking this forward and doing stuff inside could invalid all RegisterHam calls.
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ke::AString function(MF_GetAmxString(amx, params[3], 0, NULL));
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ke::AString classname(MF_GetAmxString(amx, params[2], 1, NULL));
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// Check the entity
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// create an entity, assign it the gamedll's class, hook it and destroy it
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edict_t *Entity=CREATE_ENTITY();
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CALL_GAME_ENTITY(PLID,classname,&Entity->v);
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CALL_GAME_ENTITY(PLID,classname.chars(),&Entity->v);
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if (Entity->pvPrivateData == NULL)
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{
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REMOVE_ENTITY(Entity);
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MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve classtype for \"%s\", hook for \"%s\" not active.",classname,function);
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MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve classtype for \"%s\", hook for \"%s\" not active.",classname.chars(),function.chars());
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return 0;
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}
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@ -558,18 +561,18 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
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if (vtable == NULL)
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{
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MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve vtable for \"%s\", hook for \"%s\" not active.",classname,function);
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MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve vtable for \"%s\", hook for \"%s\" not active.",classname.chars(),function.chars());
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return 0;
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}
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// Verify that the function is valid
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// Don't fail the plugin if this fails, just emit a normal error
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int fwd=hooklist[func].makefunc(amx, function);
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int fwd=hooklist[func].makefunc(amx, function.chars());
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if (fwd == -1)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Function %s not found.", function);
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MF_LogError(amx, AMX_ERR_NATIVE, "Function %s not found.", function.chars());
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return 0;
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}
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@ -586,9 +589,9 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
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pfwd->AddRef();
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// We've passed all tests...
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if (strcmp(classname, "player") == 0 && enableSpecialBot)
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if (strcmp(classname.chars(), "player") == 0 && enableSpecialBot)
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{
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SpecialbotHandler.RegisterHamSpecialBot(amx, func, function, post, pfwd);
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SpecialbotHandler.RegisterHamSpecialBot(amx, func, function.chars(), post, pfwd);
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}
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int **ivtable=(int **)vtable;
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@ -615,7 +618,7 @@ static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params)
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}
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// If we got here, the function is not hooked
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Hook *hook = new Hook(vtable, hooklist[func].vtid, hooklist[func].targetfunc, hooklist[func].isvoid, hooklist[func].needsretbuf, hooklist[func].paramcount, classname);
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Hook *hook = new Hook(vtable, hooklist[func].vtid, hooklist[func].targetfunc, hooklist[func].isvoid, hooklist[func].needsretbuf, hooklist[func].paramcount, classname.chars());
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hooks[func].append(hook);
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if (post)
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