fixed last hit bug and problems with c4 damage
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14c3930b3d
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@ -205,6 +205,9 @@ public client_putinserver(id)
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public client_death(killer,victim,wpnindex,hitplace,TK) {
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public client_death(killer,victim,wpnindex,hitplace,TK) {
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if ( wpnindex == CSW_C4 )
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return
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new headshot = ( hitplace == HIT_HEAD ) ? 1:0
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new headshot = ( hitplace == HIT_HEAD ) ? 1:0
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new selfkill = ( killer == victim ) ? 1:0
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new selfkill = ( killer == victim ) ? 1:0
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@ -1402,13 +1402,16 @@ public eventEndRound() {
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g_izTeamScore[1]++
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g_izTeamScore[1]++
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}
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}
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set_task(0.3,"ERTask",997)
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return PLUGIN_CONTINUE
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}
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public ERTask(){
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// Flag round end triggered.
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// Flag round end triggered.
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g_iRoundEndTriggered = 1
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g_iRoundEndTriggered = 1
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// Display round end stats to all players.
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// Display round end stats to all players.
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endround_stats()
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endround_stats()
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return PLUGIN_CONTINUE
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}
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}
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endround_stats() {
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endround_stats() {
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@ -1421,15 +1424,6 @@ endround_stats() {
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get_players( iaPlayers, iPlayers )
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get_players( iaPlayers, iPlayers )
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#if defined STATSX_OLD_DEATHMSG
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// Bail out if not all killers got their damage event (ie last stats)
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for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
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id = iaPlayers[iPlayer]
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if ( g_izKilled[id][KILLED_KILLER_ID] && !g_izKilled[id][KILLED_KILLER_STATSFIX] )
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return
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}
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#endif
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// Display attacker & victim list for all living players.
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// Display attacker & victim list for all living players.
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// This will also update all round and game stats for all players
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// This will also update all round and game stats for all players
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// not killed.
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// not killed.
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