fixed hud message syncing
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@ -3959,16 +3959,14 @@ static cell AMX_NATIVE_CALL ShowSyncHudMsg(AMX *amx, cell *params)
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if (pPlayer->ingame)
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{
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g_langMngr.SetDefLang(i);
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message = UTIL_SplitHudMessage(format_amxstring(amx, params, 3, len));
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g_hudset.channel = pPlayer->NextHUDChannel();
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pPlayer->channels[g_hudset.channel] = gpGlobals->time;
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CheckAndClearPlayerHUD(pPlayer, g_hudset.channel, sync_obj);
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message = UTIL_SplitHudMessage(format_amxstring(amx, params, 3, len));
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UTIL_HudMessage(pPlayer->pEdict, g_hudset, message);
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}
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}
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} else {
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message = UTIL_SplitHudMessage(format_amxstring(amx, params, 3, len));
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if (index < 1 || index > gpGlobals->maxClients)
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{
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LogError(amx, AMX_ERR_NATIVE, "Invalid player id %d", index);
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@ -3982,6 +3980,7 @@ static cell AMX_NATIVE_CALL ShowSyncHudMsg(AMX *amx, cell *params)
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g_hudset.channel = pPlayer->NextHUDChannel();
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pPlayer->channels[g_hudset.channel] = gpGlobals->time;
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CheckAndClearPlayerHUD(pPlayer, g_hudset.channel, sync_obj);
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message = UTIL_SplitHudMessage(format_amxstring(amx, params, 3, len));
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UTIL_HudMessage(pPlayer->pEdict, g_hudset, message);
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}
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}
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