Add client_connectex & extend client_authorized forward
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@ -143,17 +143,34 @@ forward client_infochanged(id);
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*/
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forward client_connect(id);
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/**
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* Called when a client is connecting.
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*
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* @note This forward is called too early to do anything that directly affects
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* the client.
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*
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* @param id Client index
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* @param name Client name
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* @param ip Client ip address with port
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* @param reason A reason that will be displayed when player gets rejected (can be overwritten)
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*
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* @return PLUGIN_CONTINUE to let a client join to the server
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* PLUGIN_HANDLED or higher to prevent a client to join
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*/
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forward client_connectex(id, const name[], const ip[], reason[128]);
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/**
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* Called when the client gets a valid SteamID.
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*
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* @note This may occur before or after client_putinserver has been called.
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* @note This is called for bots, and the SteamID will be "BOT".
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*
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* @param id Client index
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* @param id Client index
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* @param authid Client auth
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*
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* @noreturn
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*/
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forward client_authorized(id);
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forward client_authorized(id, const authid[]);
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/**
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* @deprecated This function does not catch all cases.
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