diff --git a/dlls/ts/tsx/StatsNatives.cpp b/dlls/ts/tsx/StatsNatives.cpp new file mode 100644 index 00000000..eb45eafd --- /dev/null +++ b/dlls/ts/tsx/StatsNatives.cpp @@ -0,0 +1,335 @@ +/* + * TSX + * Copyright (c) 2005 Twilight Suzuka + * + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + + +#include "amxxmodule.h" +#include "tsx.h" + +static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */ +{ + int index = params[1]; + CHECK_PLAYERRANGE(index); + int attacker = params[2]; + CHECK_PLAYERRANGE(attacker); + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if (pPlayer->attackers[attacker].hits){ + cell *cpStats = MF_GetAmxAddr(amx,params[3]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); + CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker]; + cpStats[0] = stats->kills; + cpStats[1] = stats->deaths; + cpStats[2] = stats->hs; + cpStats[3] = stats->tks; + cpStats[4] = stats->shots; + cpStats[5] = stats->hits; + cpStats[6] = stats->damage; + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = stats->bodyHits[i]; + if (params[6] && attacker && stats->name ) + MF_SetAmxString(amx,params[5],stats->name,params[6]); + return 1; + } + return 0; +} + +static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */ +{ + int index = params[1]; + CHECK_PLAYERRANGE(index); + int victim = params[2]; + CHECK_PLAYERRANGE(victim); + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if (pPlayer->victims[victim].hits){ + cell *cpStats = MF_GetAmxAddr(amx,params[3]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); + CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim]; + cpStats[0] = stats->kills; + cpStats[1] = stats->deaths; + cpStats[2] = stats->hs; + cpStats[3] = stats->tks; + cpStats[4] = stats->shots; + cpStats[5] = stats->hits; + cpStats[6] = stats->damage; + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = stats->bodyHits[i]; + if (params[6] && victim && stats->name) + MF_SetAmxString(amx,params[5],stats->name,params[6]); + return 1; + } + return 0; +} + +static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end) +{ + int index = params[1]; + CHECK_PLAYERRANGE(index); + int weapon = params[2]; + if (weapon<0||weapon>=TSMAX_WEAPONS){ + MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); + return 0; + } + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if (pPlayer->weaponsRnd[weapon].shots){ + cell *cpStats = MF_GetAmxAddr(amx,params[3]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); + Stats* stats = &pPlayer->weaponsRnd[weapon]; + cpStats[0] = stats->kills; + cpStats[1] = stats->deaths; + cpStats[2] = stats->hs; + cpStats[3] = stats->tks; + cpStats[4] = stats->shots; + cpStats[5] = stats->hits; + cpStats[6] = stats->damage; + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = stats->bodyHits[i]; + return 1; + } + return 0; +} + +static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */ +{ + int index = params[1]; + CHECK_PLAYERRANGE(index); + int weapon = params[2]; + if (weapon<0||weapon>=TSMAX_WEAPONS){ + MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); + return 0; + } + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if (pPlayer->weapons[weapon].shots){ + cell *cpStats = MF_GetAmxAddr(amx,params[3]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); + CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon]; + cpStats[0] = stats->kills; + cpStats[1] = stats->deaths; + cpStats[2] = stats->hs; + cpStats[3] = stats->tks; + cpStats[4] = stats->shots; + cpStats[5] = stats->hits; + cpStats[6] = stats->damage; + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = stats->bodyHits[i]; + return 1; + } + return 0; +} + +static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */ +{ + int index = params[1]; + CHECK_PLAYERRANGE(index); + GET_PLAYER_POINTER_I(index)->restartStats(); + return 1; +} + +static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */ +{ + int index = params[1]; + CHECK_PLAYERRANGE(index); + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if ( pPlayer->rank ){ + cell *cpStats = MF_GetAmxAddr(amx,params[2]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); + cpStats[0] = pPlayer->rank->kills; + cpStats[1] = pPlayer->rank->deaths; + cpStats[2] = pPlayer->rank->hs; + cpStats[3] = pPlayer->rank->tks; + cpStats[4] = pPlayer->rank->shots; + cpStats[5] = pPlayer->rank->hits; + cpStats[6] = pPlayer->rank->damage; + cpStats[7] = pPlayer->rank->getPosition(); + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = pPlayer->rank->bodyHits[i]; + return pPlayer->rank->getPosition(); + } + return 0; + +} + +static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */ +{ + int index = params[1]; + CHECK_PLAYERRANGE(index); + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if (pPlayer->rank){ + cell *cpStats = MF_GetAmxAddr(amx,params[2]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); + cpStats[0] = pPlayer->life.kills; + cpStats[1] = pPlayer->life.deaths; + cpStats[2] = pPlayer->life.hs; + cpStats[3] = pPlayer->life.tks; + cpStats[4] = pPlayer->life.shots; + cpStats[5] = pPlayer->life.hits; + cpStats[6] = pPlayer->life.damage; + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = pPlayer->life.bodyHits[i]; + return 1; + } + return 0; +} + +static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */ +{ + + int index = params[1] + 1; + + for(RankSystem::iterator a = g_rank.front(); a ;--a){ + if ((*a).getPosition() == index) { + cell *cpStats = MF_GetAmxAddr(amx,params[2]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); + cpStats[0] = (*a).kills; + cpStats[1] = (*a).deaths; + cpStats[2] = (*a).hs; + cpStats[3] = (*a).tks; + cpStats[4] = (*a).shots; + cpStats[5] = (*a).hits; + cpStats[6] = (*a).damage; + cpStats[7] = (*a).getPosition(); + MF_SetAmxString(amx,params[4],(*a).getName(),params[5]); + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = (*a).bodyHits[i]; + return --a ? index : 0; + } + } + + return 0; +} + +static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params) +{ + return g_rank.getRankNum(); +} + + +static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0 + int i; + bool bFree = false; + for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i 7 ){ + MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim); + return 0; + } + + CPlayer* pAtt = GET_PLAYER_POINTER_I(att); + CPlayer* pVic = GET_PLAYER_POINTER_I(vic); + + pVic->pEdict->v.dmg_inflictor = NULL; + pAtt->saveHit( pVic , weapon , dmg, aim ); + + if ( !pAtt ) pAtt = pVic; + int TA = 0; + if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) ) + TA = 1; + MF_ExecuteForward(g_damage_info, pAtt->index, pVic->index, dmg, weapon, aim, TA ); + + if ( pVic->IsAlive() ) + return 1; + + pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA); + MF_ExecuteForward(g_death_info, pAtt->index, pVic->index, weapon, aim, TA ); + + return 1; +} + +static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid + int index = params[2]; + CHECK_PLAYERRANGE(index); + + int weapon = params[1]; + if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ){ + MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon); + return 0; + } + + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + pPlayer->saveShot(weapon); + + return 1; +} + +AMX_NATIVE_INFO stats_Natives[] = { + { "get_stats", get_stats}, + { "get_statsnum", get_statsnum}, + { "get_user_astats", get_user_astats }, + { "get_user_rstats", get_user_rstats }, + { "get_user_lstats", get_user_rstats }, // for backward compatibility + { "get_user_stats", get_user_stats }, + { "get_user_vstats", get_user_vstats }, + { "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats + { "get_user_wstats", get_user_wstats}, + { "reset_user_wstats", reset_user_wstats }, + + // Custom Weapon Support + { "custom_weapon_add", register_cwpn }, + { "custom_weapon_dmg", cwpn_dmg }, + { "custom_weapon_shot", cwpn_shot }, + + { NULL, NULL } +}; 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