Added FCAP_* constants
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@ -479,3 +479,14 @@
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#define FEV_HOSTONLY (1<<4) // Only send to entity specified as the invoker
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#define FEV_HOSTONLY (1<<4) // Only send to entity specified as the invoker
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#define FEV_SERVER (1<<5) // Only send if the event was created on the server.
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#define FEV_SERVER (1<<5) // Only send if the event was created on the server.
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#define FEV_CLIENT (1<<6) // Only issue event client side ( from shared code )
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#define FEV_CLIENT (1<<6) // Only issue event client side ( from shared code )
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// These are caps bits to indicate what an object's capabilities (currently used for save/restore and level transitions)
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#define FCAP_CUSTOMSAVE 0x00000001
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#define FCAP_ACROSS_TRANSITION 0x00000002 // should transfer between transitions
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#define FCAP_MUST_SPAWN 0x00000004 // Spawn after restore
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#define FCAP_DONT_SAVE 0x80000000 // Don't save this
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#define FCAP_IMPULSE_USE 0x00000008 // can be used by the player
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#define FCAP_CONTINUOUS_USE 0x00000010 // can be used by the player
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#define FCAP_ONOFF_USE 0x00000020 // can be used by the player
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#define FCAP_DIRECTIONAL_USE 0x00000040 // Player sends +/- 1 when using (currently only tracktrains)
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#define FCAP_MASTER 0x00000080 // Can be used to "master" other entities (like multisource)
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