From 66a1f113873bc5f832022b7bcf71df6079ba13b8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Johnny=20Bergstr=C3=B6m?= Date: Mon, 22 Mar 2004 07:23:47 +0000 Subject: [PATCH] Shortened all natives that had longer names than old compiler limit of 19 characters. --- dlls/cstrike/cstrike.cpp | 28 ++++++++++++++-------------- plugins/include/cstrike.inc | 22 +++++++++++----------- 2 files changed, 25 insertions(+), 25 deletions(-) diff --git a/dlls/cstrike/cstrike.cpp b/dlls/cstrike/cstrike.cpp index 255bed81..379b7b2f 100755 --- a/dlls/cstrike/cstrike.cpp +++ b/dlls/cstrike/cstrike.cpp @@ -1191,29 +1191,29 @@ AMX_NATIVE_INFO cstrike_Exports[] = { {"cs_get_user_deaths", cs_get_user_deaths}, {"cs_set_user_deaths", cs_set_user_deaths}, {"cs_get_hostage_id", cs_get_hostage_id}, - {"cs_get_weapon_silenced", cs_get_weapon_silenced}, - {"cs_set_weapon_silenced", cs_set_weapon_silenced}, - {"cs_get_weapon_burstmode", cs_get_weapon_burstmode}, - {"cs_set_weapon_burstmode", cs_set_weapon_burstmode}, + {"cs_get_weapon_silen", cs_get_weapon_silenced}, + {"cs_set_weapon_silen", cs_set_weapon_silenced}, + {"cs_get_weapon_burst", cs_get_weapon_burstmode}, + {"cs_set_weapon_burst", cs_set_weapon_burstmode}, {"cs_get_user_vip", cs_get_user_vip}, {"cs_set_user_vip", cs_set_user_vip}, {"cs_get_user_team", cs_get_user_team}, {"cs_set_user_team", cs_set_user_team}, - {"cs_get_user_inside_buyzone", cs_get_user_inside_buyzone}, + {"cs_get_user_buyzone", cs_get_user_inside_buyzone}, {"cs_get_user_plant", cs_get_user_plant}, {"cs_set_user_plant", cs_set_user_plant}, - {"cs_get_user_defusekit", cs_get_user_defusekit}, - {"cs_set_user_defusekit", cs_set_user_defusekit}, - {"cs_get_user_backpackammo", cs_get_user_backpackammo}, - {"cs_set_user_backpackammo", cs_set_user_backpackammo}, - {"cs_get_user_nvg", cs_get_user_nvg}, - {"cs_set_user_nvg", cs_set_user_nvg}, - {"cs_get_hostage_follow", cs_get_hostage_follow}, - {"cs_set_hostage_follow", cs_set_hostage_follow}, - + {"cs_get_user_defuse", cs_get_user_defusekit}, + {"cs_set_user_defuse", cs_set_user_defusekit}, + {"cs_get_user_bpammo", cs_get_user_backpackammo}, + {"cs_set_user_bpammo", cs_set_user_backpackammo}, + {"cs_get_user_nvg", cs_get_user_nvg}, + {"cs_set_user_nvg", cs_set_user_nvg}, + {"cs_get_hostage_foll", cs_get_hostage_follow}, + {"cs_set_hostage_foll", cs_set_hostage_follow}, {"cs_get_user_model", cs_get_user_model}, {"cs_set_user_model", cs_set_user_model}, {"cs_reset_user_model", cs_reset_user_model}, + //------------------- <-- max 19 characters! {NULL, NULL} }; diff --git a/plugins/include/cstrike.inc b/plugins/include/cstrike.inc index 583f6720..3e3aada2 100755 --- a/plugins/include/cstrike.inc +++ b/plugins/include/cstrike.inc @@ -17,10 +17,10 @@ native cs_get_user_deaths(index); native cs_set_user_deaths(index, newdeaths); /* Returns index of entity (does not have to be a player) which hostage is following. 0 is hostage doesn't follow anything. */ -native cs_get_hostage_follow(index); +native cs_get_hostage_foll(index); /* Set hostage to follow entity specified in followedindex. Does not have to be a player. If followedindex is 0 the hostage will stop following. */ -native cs_set_hostage_follow(index, followedindex = 0); +native cs_set_hostage_foll(index, followedindex = 0); /* Get unique hostage id. */ native cs_get_hostage_id(index); @@ -41,21 +41,21 @@ native cs_get_hostage_id(index); * flash * he * smoke */ -native cs_get_user_backpackammo(index, weapon); +native cs_get_user_bpammo(index, weapon); /* Restock/remove ammo in a user's backpack. */ -native cs_set_user_backpackammo(index, weapon, amount); +native cs_set_user_bpammo(index, weapon, amount); /* Returns 1 if user has a defuse kit. */ -native cs_get_user_defusekit(index); +native cs_get_user_defuse(index); /* If defusekit is 1, the user will have a defuse kit. * You can specify a different colour for the defuse kit icon showing on hud. Default is the normal green. * You can specify an icon. Default is "defuser". Set flash to 1 if you want the icon to flash red. */ -native cs_set_user_defusekit(index, defusekit = 1, r = 0, g = 160, b = 0, icon[] = "defuser", flash = 0); +native cs_set_user_defuse(index, defusekit = 1, r = 0, g = 160, b = 0, icon[] = "defuser", flash = 0); /* Is user in buyzone? Returns 1 when true, 0 when false. */ -native cs_get_user_inside_buyzone(index); +native cs_get_user_buyzone(index); /* Get user model. */ native cs_get_user_model(index, model[], len); @@ -104,14 +104,14 @@ native cs_get_user_vip(index); native cs_set_user_vip(index, vip = 1); /* Returns 1 if specified weapon is in burst mode. */ -native cs_get_weapon_burstmode(index); +native cs_get_weapon_burst(index); /* If burstmode = 1, weapon will be changed to burst mode, 0 and non-burst mode (semiautomatic/automatic) will be activated. * Only GLOCK and FAMAS can enter/leave burst mode. */ -native cs_set_weapon_burstmode(index, burstmode = 1); +native cs_set_weapon_burst(index, burstmode = 1); /* Returns 1 if weapon is silenced, else 0. */ -native cs_get_weapon_silenced(index); +native cs_get_weapon_silen(index); /* If silence = 1, weapon will be silenced, 0 and silencer will be removed. Only USP and M4A1 can be silenced. */ -native cs_set_weapon_silenced(index, silence = 1); +native cs_set_weapon_silen(index, silence = 1);