Gamedata: Move more CS classes not linked an entity to /others.games
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@ -1,67 +0,0 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CSound"
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{
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"Offsets"
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{
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"m_vecOrigin" // Vector
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{
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"windows" "0"
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"linux" "0"
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"mac" "0"
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}
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"m_iType" // int
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{
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"windows" "12"
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"linux" "12"
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"mac" "12"
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}
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"m_iVolume" // int
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{
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"windows" "16"
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"linux" "16"
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"mac" "16"
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}
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"m_flExpireTime" // float
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{
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"windows" "20"
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"linux" "20"
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"mac" "20"
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}
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"m_iNext" // int
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{
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"windows" "24"
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"linux" "24"
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"mac" "24"
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}
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"m_iNextAudible" // int
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{
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"windows" "28"
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"linux" "28"
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"mac" "28"
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}
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}
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}
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}
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}
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}
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@ -1,39 +0,0 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CUnifiedSignals"
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{
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"Offsets"
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{
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"m_flSignal" // int
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{
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"windows" "0"
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"linux" "0"
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"mac" "0"
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}
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"m_flState" // int
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{
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"windows" "4"
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"linux" "4"
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"mac" "4"
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}
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}
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}
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}
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}
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}
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@ -1,60 +0,0 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CVoiceGameMgr"
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{
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"Offsets"
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{
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"m_msgPlayerVoiceMask" // int
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{
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"windows" "8"
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"linux" "4"
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"mac" "4"
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}
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"m_msgRequestState" // int
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{
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"windows" "12"
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"linux" "8"
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"mac" "8"
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}
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"m_pHelper" // IVoiceGameMgrHelper*
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{
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"windows" "16"
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"linux" "12"
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"mac" "12"
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}
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"m_nMaxPlayers" // int
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{
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"windows" "20"
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"linux" "16"
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"mac" "16"
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}
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"m_UpdateInterval" // double
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{
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"windows" "24"
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"linux" "20"
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"mac" "20"
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}
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}
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}
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}
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}
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}
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