Two extra params in cs_set_user_vip for determining whether or not model and scoreboard are updated at28699

This commit is contained in:
Scott Ehlert 2006-05-02 21:48:26 +00:00
parent 7dc4beae63
commit 6733ef9a79

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@ -147,13 +147,14 @@ native cs_set_user_team(index, {CsTeams,_}:team, {CsInternalModel,_}:model = CS_
native cs_get_user_vip(index); native cs_get_user_vip(index);
/* If vip = 1, user is set to vip. /* If vip = 1, user is set to vip.
* Model will be changed to VIP model if 1, else it will be changed to a random CT model. * If model = 1, then user's model will be changed to VIP model or random CT model if vip = 0.
* If scoreboard = 1, then scoreboard will be updated to show that user is VIP.
* This shouldn't be used for players on teams other than CT. * This shouldn't be used for players on teams other than CT.
* NOTE: this is mostly useful for unsetting vips, so they can change teams and/or buy items properly. * NOTE: this is mostly useful for unsetting vips, so they can change teams and/or buy items properly.
* It does not alter game play; the one being VIP at start of round will retain internal status as VIP; terrorists * It does not alter game play; the one being VIP at start of round will retain internal status as VIP; terrorists
* can terminate him and accomplish their objective, etc. * can terminate him and accomplish their objective, etc.
*/ */
native cs_set_user_vip(index, vip = 1); native cs_set_user_vip(index, vip = 1, model = 1, scoreboard = 1);
/* Returns 1 of specified user has tk:ed (team killed). /* Returns 1 of specified user has tk:ed (team killed).
*/ */