Two extra params in cs_set_user_vip for determining whether or not model and scoreboard are updated at28699
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@ -147,13 +147,14 @@ native cs_set_user_team(index, {CsTeams,_}:team, {CsInternalModel,_}:model = CS_
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native cs_get_user_vip(index);
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native cs_get_user_vip(index);
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/* If vip = 1, user is set to vip.
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/* If vip = 1, user is set to vip.
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* Model will be changed to VIP model if 1, else it will be changed to a random CT model.
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* If model = 1, then user's model will be changed to VIP model or random CT model if vip = 0.
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* If scoreboard = 1, then scoreboard will be updated to show that user is VIP.
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* This shouldn't be used for players on teams other than CT.
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* This shouldn't be used for players on teams other than CT.
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* NOTE: this is mostly useful for unsetting vips, so they can change teams and/or buy items properly.
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* NOTE: this is mostly useful for unsetting vips, so they can change teams and/or buy items properly.
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* It does not alter game play; the one being VIP at start of round will retain internal status as VIP; terrorists
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* It does not alter game play; the one being VIP at start of round will retain internal status as VIP; terrorists
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* can terminate him and accomplish their objective, etc.
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* can terminate him and accomplish their objective, etc.
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*/
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*/
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native cs_set_user_vip(index, vip = 1);
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native cs_set_user_vip(index, vip = 1, model = 1, scoreboard = 1);
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/* Returns 1 of specified user has tk:ed (team killed).
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/* Returns 1 of specified user has tk:ed (team killed).
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*/
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*/
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