Bump ReHLDS API version to 3.6 (#721)
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@ -45,7 +45,7 @@
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#include "../common/hookchains.h"
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#include "../common/hookchains.h"
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#define REHLDS_API_VERSION_MAJOR 3
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#define REHLDS_API_VERSION_MAJOR 3
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#define REHLDS_API_VERSION_MINOR 5
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#define REHLDS_API_VERSION_MINOR 6
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//Steam_NotifyClientConnect hook
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//Steam_NotifyClientConnect hook
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typedef IHookChain<qboolean, IGameClient*, const void*, unsigned int> IRehldsHook_Steam_NotifyClientConnect;
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typedef IHookChain<qboolean, IGameClient*, const void*, unsigned int> IRehldsHook_Steam_NotifyClientConnect;
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@ -309,6 +309,55 @@ struct RehldsFuncs_t {
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void(*RemoveExtDll)(void *hModule);
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void(*RemoveExtDll)(void *hModule);
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void(*RemoveCvarListener)(const char *var_name, cvar_callback_t func);
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void(*RemoveCvarListener)(const char *var_name, cvar_callback_t func);
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ENTITYINIT(*GetEntityInit)(char *pszClassName);
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ENTITYINIT(*GetEntityInit)(char *pszClassName);
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// Read functions
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int(*MSG_ReadChar)();
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int(*MSG_ReadByte)();
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int(*MSG_ReadLong)();
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float(*MSG_ReadFloat)();
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char*(*MSG_ReadString)();
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char*(*MSG_ReadStringLine)();
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float(*MSG_ReadAngle)();
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float(*MSG_ReadHiresAngle)();
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void(*MSG_ReadUsercmd)(usercmd_t *to, usercmd_t *from);
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float(*MSG_ReadCoord)();
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void(*MSG_ReadVec3Coord)(sizebuf_t *sb, vec3_t fa);
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// Read bit functions
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bool(*MSG_IsBitReading)();
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void(*MSG_StartBitReading)(sizebuf_t *buf);
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void(*MSG_EndBitReading)(sizebuf_t *buf);
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uint32(*MSG_PeekBits)(int numbits);
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int(*MSG_ReadOneBit)();
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uint32(*MSG_ReadBits)(int numbits);
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int(*MSG_ReadSBits)(int numbits);
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float(*MSG_ReadBitCoord)();
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void(*MSG_ReadBitVec3Coord)(vec_t *fa);
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float(*MSG_ReadBitAngle)(int numbits);
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int(*MSG_ReadBitData)(void *dest, int length);
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char*(*MSG_ReadBitString)();
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int(*MSG_CurrentBit)();
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// Write functions
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void(*MSG_WriteLong)(sizebuf_t *sb, int c);
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void(*MSG_WriteFloat)(sizebuf_t *sb, float f);
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void(*MSG_WriteAngle)(sizebuf_t *sb, float f);
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void(*MSG_WriteHiresAngle)(sizebuf_t *sb, float f);
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void(*MSG_WriteUsercmd)(sizebuf_t *sb, usercmd_t *to, usercmd_t *from);
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void(*MSG_WriteCoord)(sizebuf_t *sb, float f);
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void(*MSG_WriteVec3Coord)(sizebuf_t *sb, const vec3_t fa);
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// Write bit functions
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bool(*MSG_IsBitWriting)();
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void(*MSG_WriteOneBit)(int nValue);
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void(*MSG_WriteSBits)(uint32 data, int numbits);
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void(*MSG_WriteBitCoord)(float f);
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void(*MSG_WriteBitAngle)(float fAngle, int numbits);
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void(*MSG_WriteBitData)(void *src, int length);
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void(*MSG_WriteBitString)(const char *p);
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void(*SZ_Write)(sizebuf_t *buf, const void *data, int length);
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void(*SZ_Print)(sizebuf_t *buf, const char *data);
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void(*SZ_Clear)(sizebuf_t *buf);
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};
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};
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class IRehldsApi {
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class IRehldsApi {
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