Add get/Set_gamerules_* natives
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@ -808,6 +808,183 @@ native get_ent_data_string(entity, const class[], const member[], value[], maxle
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*/
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native set_ent_data_string(entity, const class[], const member[], const value[], element = 0);
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/**
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* Retrieves an integer value from the gamerules object based off a class
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* and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* integer, boolean, short, character, pointer, structure, class,
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* stringint and function. Unsigned variants (if applicable) are supported
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* and will be converted automatically.
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*
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* @param class Class name
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* @param member Member name
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* @param element Element to retrieve (starting from 0) if member is an array
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*
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* @return Integer value
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native any:get_gamerules_int(const class[], const member[], element = 0);
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/**
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* Sets an integer value to the gamerules objecta based off a class
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* and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* integer, boolean, short, character, pointer, stringint and function.
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* Unsigned variants (if applicable) are supported and will be converted
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* automatically.
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*
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* @param class Class name
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* @param member Member name
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* @param value Value to set
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* @param element Element to set (starting from 0) if member is an array
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*
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* @noreturn
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native set_gamerules_int(const class[], const member[], any:value, element = 0);
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/**
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* Retrieves a float value from the gamerules object based off a class
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* and member name.
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*
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* @param class Class name
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* @param member Member name
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* @param element Element to retrieve (starting from 0) if member is an array
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*
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* @return Float value
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native Float:get_gamerules_float(const class[], const member[], element = 0);
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/**
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* Sets a float value to the gamerules object based off a class
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* and member name.
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*
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* @param class Class name
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* @param member Member name
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* @param value Value to set
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* @param element Element to set (starting from 0) if member is an array
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*
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* @noreturn
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native set_gamerules_float(const class[], const member[], Float:value, element = 0);
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/**
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* Retrieves a vector from the gamerules object based off a class and member name.
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*
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* @param class Class name
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* @param member Member name
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* @param value Vector buffer to store data in
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* @param element Element to retrieve (starting from 0) if member is an array
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*
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* @noreturn
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native get_gamerules_vector(const class[], const member[], Float:value[3], element = 0);
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/**
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* Sets a vector to the gamerules object based off a class and member name.
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*
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* @param class Class name
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* @param member Member name
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* @param value Vector to set
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* @param element Element to set (starting from 0) if member is an array
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*
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* @noreturn
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native set_gamerules_vector(const class[], const member[], Float:value[3], element = 0);
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/**
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* Retrieves an entity index from the gamerules object based off a class
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* and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* classptr, entvars, edict and ehandle.
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*
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* @param class Class name
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* @param member Member name
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* @param element Element to retrieve (starting from 0) if member is an array
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*
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* @return Entity index if found, -1 otherwise
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native get_gamerules_entity(const class[], const member[], element = 0);
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/**
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* Sets an entity index to the gamerules object based off a class
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* and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* classptr, entvars, edict and ehandle.
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* @note Pass -1 as value to act as C++ NULL.
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*
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* @param class Class name
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* @param member Member name
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* @param value Entity index to set
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* @param element Element to set (starting from 0) if member is an array
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*
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* @noreturn
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native set_gamerules_entity(const class[], const member[], value, element = 0);
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/**
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* Retrieves a string from the gamerules object based off a class and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* string, stringptr.
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*
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* @param class Class name
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* @param member Member name
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* @param value Buffer to store data in
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* @param maxlen Maximum size of the buffer
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* @param element Element to retrieve (starting from 0) if member is an array
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*
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* @return Number of cells written to buffer
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native get_gamerules_string(const class[], const member[], value[], maxlen, element = 0);
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/**
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* Sets a string to the gamerules object based off a class and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* string, stringptr.
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*
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* @param class Class name
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* @param member Member name
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* @param value String to set
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* @param element Element to set (starting from 0) if member is an array
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*
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* @return Number of cells written to buffer
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native set_gamerules_string(const class[], const member[], const value[], element = 0);
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/**
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* Retrieves the size of array of a class member.
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*
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