Add get/Set_gamerules_* natives
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@ -556,6 +556,189 @@ static cell AMX_NATIVE_CALL set_ent_data_string(AMX *amx, cell *params)
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}
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// native any:get_gamerules_int(const class[], const member[], element = 0);
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static cell AMX_NATIVE_CALL get_gamerules_int(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, BaseFieldType::Integer, GAMERULES);
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int element = params[3];
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CHECK_ELEMENT(element);
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return GetData(GameRulesAddress, data, element);
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}
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// native set_gamerules_int(const class[], const member[], any:value, element = 0);
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static cell AMX_NATIVE_CALL set_gamerules_int(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, BaseFieldType::Integer, GAMERULES);
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int element = params[4];
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CHECK_ELEMENT(element);
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if (data.fieldType == FieldType::FIELD_STRUCTURE || data.fieldType == FieldType::FIELD_CLASS)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Setting directly to a class or structure address is not available");
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return 0;
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}
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SetData(GameRulesAddress, data, params[3], element);
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return 0;
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}
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// native Float:get_gamerules_float(const class[], const member[], element = 0);
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static cell AMX_NATIVE_CALL get_gamerules_float(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, BaseFieldType::Float, GAMERULES);
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int element = params[3];
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CHECK_ELEMENT(element);
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return GetDataFloat(GameRulesAddress, data, element);
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}
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// native set_gamerules_float(const class[], const member[], Float:value, element = 0);
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static cell AMX_NATIVE_CALL set_gamerules_float(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, BaseFieldType::Float, GAMERULES);
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int element = params[4];
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CHECK_ELEMENT(element);
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SetDataFloat(GameRulesAddress, data, amx_ctof(params[3]), element);
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return 1;
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}
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// native get_gamerules_vector(const class[], const member[], Float:value[3], element = 0);
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static cell AMX_NATIVE_CALL get_gamerules_vector(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, BaseFieldType::Vector, GAMERULES);
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int element = params[4];
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CHECK_ELEMENT(element);
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GetDataVector(GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
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return 1;
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}
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// native set_gamerules_vector(const class[], const member[], Float:value[3], element = 0);
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static cell AMX_NATIVE_CALL set_gamerules_vector(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, BaseFieldType::Vector, GAMERULES);
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int element = params[4];
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CHECK_ELEMENT(element);
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GetDataVector(GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
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return 1;
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}
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// native get_gamerules_entity(const class[], const member[], element = 0);
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static cell AMX_NATIVE_CALL get_gamerules_entity(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, BaseFieldType::Entity, GAMERULES);
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int element = params[3];
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CHECK_ELEMENT(element);
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return GetDataEntity(GameRulesAddress, data, element);
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}
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// native set_gamerules_entity(const class[], const member[], value, element = 0);
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static cell AMX_NATIVE_CALL set_gamerules_entity(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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int value = params[3];
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if (value != -1)
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{
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CHECK_ENTITY(value);
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}
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, BaseFieldType::Entity, GAMERULES);
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int element = params[4];
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CHECK_ELEMENT(element);
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SetDataEntity(GameRulesAddress, data, params[3], element);
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return 0;
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}
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// native get_gamerules_string(const class[], const member[], value[], maxlen, element = 0);
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static cell AMX_NATIVE_CALL get_gamerules_string(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, BaseFieldType::String, GAMERULES);
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int element = params[5];
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CHECK_ELEMENT(element);
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auto buffer = params[3];
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auto maxlen = params[4];
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auto string = GetDataString(GameRulesAddress, data, element);
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if (data.fieldSize)
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{
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maxlen = ke::Min(maxlen, data.fieldSize);
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}
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return MF_SetAmxStringUTF8Char(amx, buffer, string ? string : "", string ? strlen(string) : 0, maxlen);
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}
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// native set_gamerules_string(const class[], const member[], const value[], element = 0);
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static cell AMX_NATIVE_CALL set_gamerules_string(AMX *amx, cell *params)
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{
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CHECK_GAMERULES();
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TypeDescription data;
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GET_TYPE_DESCRIPTION(1, data, BaseFieldType::String, GAMERULES);
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int element = params[4];
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CHECK_ELEMENT(element);
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int length;
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const char *value = MF_GetAmxString(amx, params[3], 0, &length);
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return SetDataString(GameRulesAddress, data, value, length, element);
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}
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// native get_ent_data_size(const class[], const member[]);
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static cell AMX_NATIVE_CALL get_ent_data_size(AMX *amx, cell *params)
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{
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@ -583,19 +766,26 @@ AMX_NATIVE_INFO pdata_gc_natives[] =
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{
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{ "get_ent_data" , get_ent_data },
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{ "set_ent_data" , set_ent_data },
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{ "get_ent_data_float" , get_ent_data_float },
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{ "set_ent_data_float" , set_ent_data_float },
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{ "get_ent_data_vector" , get_ent_data_vector },
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{ "set_ent_data_vector" , set_ent_data_vector },
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{ "get_ent_data_entity" , get_ent_data_entity },
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{ "set_ent_data_entity" , set_ent_data_entity },
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{ "get_ent_data_string" , get_ent_data_string },
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{ "set_ent_data_string" , set_ent_data_string },
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{ "get_gamerules_int" , get_gamerules_int },
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{ "set_gamerules_int" , set_gamerules_int },
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{ "get_gamerules_float" , get_gamerules_float },
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{ "set_gamerules_float" , set_gamerules_float },
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{ "get_gamerules_vector", get_gamerules_vector },
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{ "set_gamerules_vector", set_gamerules_vector },
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{ "get_gamerules_entity", get_gamerules_entity },
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{ "set_gamerules_entity", set_gamerules_entity },
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{ "get_gamerules_string", get_gamerules_string },
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{ "set_gamerules_string", set_gamerules_string },
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{ "get_ent_data_size" , get_ent_data_size },
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{ "find_ent_data_info" , find_ent_data_info },
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@ -808,6 +808,183 @@ native get_ent_data_string(entity, const class[], const member[], value[], maxle
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*/
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native set_ent_data_string(entity, const class[], const member[], const value[], element = 0);
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/**
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* Retrieves an integer value from the gamerules object based off a class
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* and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* integer, boolean, short, character, pointer, structure, class,
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* stringint and function. Unsigned variants (if applicable) are supported
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* and will be converted automatically.
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*
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* @param class Class name
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* @param member Member name
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* @param element Element to retrieve (starting from 0) if member is an array
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*
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* @return Integer value
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native any:get_gamerules_int(const class[], const member[], element = 0);
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/**
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* Sets an integer value to the gamerules objecta based off a class
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* and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* integer, boolean, short, character, pointer, stringint and function.
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* Unsigned variants (if applicable) are supported and will be converted
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* automatically.
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*
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* @param class Class name
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* @param member Member name
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* @param value Value to set
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* @param element Element to set (starting from 0) if member is an array
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*
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* @noreturn
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native set_gamerules_int(const class[], const member[], any:value, element = 0);
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/**
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* Retrieves a float value from the gamerules object based off a class
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* and member name.
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*
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* @param class Class name
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* @param member Member name
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* @param element Element to retrieve (starting from 0) if member is an array
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*
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* @return Float value
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native Float:get_gamerules_float(const class[], const member[], element = 0);
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/**
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* Sets a float value to the gamerules object based off a class
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* and member name.
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*
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* @param class Class name
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* @param member Member name
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* @param value Value to set
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* @param element Element to set (starting from 0) if member is an array
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*
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* @noreturn
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native set_gamerules_float(const class[], const member[], Float:value, element = 0);
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/**
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* Retrieves a vector from the gamerules object based off a class and member name.
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*
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* @param class Class name
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* @param member Member name
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* @param value Vector buffer to store data in
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* @param element Element to retrieve (starting from 0) if member is an array
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*
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* @noreturn
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native get_gamerules_vector(const class[], const member[], Float:value[3], element = 0);
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/**
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* Sets a vector to the gamerules object based off a class and member name.
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*
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* @param class Class name
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* @param member Member name
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* @param value Vector to set
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* @param element Element to set (starting from 0) if member is an array
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*
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* @noreturn
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native set_gamerules_vector(const class[], const member[], Float:value[3], element = 0);
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/**
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* Retrieves an entity index from the gamerules object based off a class
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* and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* classptr, entvars, edict and ehandle.
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*
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* @param class Class name
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* @param member Member name
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* @param element Element to retrieve (starting from 0) if member is an array
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*
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* @return Entity index if found, -1 otherwise
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native get_gamerules_entity(const class[], const member[], element = 0);
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/**
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* Sets an entity index to the gamerules object based off a class
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* and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* classptr, entvars, edict and ehandle.
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* @note Pass -1 as value to act as C++ NULL.
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*
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* @param class Class name
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* @param member Member name
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* @param value Entity index to set
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* @param element Element to set (starting from 0) if member is an array
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*
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* @noreturn
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native set_gamerules_entity(const class[], const member[], value, element = 0);
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/**
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* Retrieves a string from the gamerules object based off a class and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* string, stringptr.
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*
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* @param class Class name
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* @param member Member name
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* @param value Buffer to store data in
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* @param maxlen Maximum size of the buffer
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* @param element Element to retrieve (starting from 0) if member is an array
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*
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* @return Number of cells written to buffer
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native get_gamerules_string(const class[], const member[], value[], maxlen, element = 0);
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/**
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* Sets a string to the gamerules object based off a class and member name.
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*
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* @note This native is used to access the following (C++/engine) data types:
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* string, stringptr.
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*
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* @param class Class name
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* @param member Member name
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* @param value String to set
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* @param element Element to set (starting from 0) if member is an array
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*
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* @return Number of cells written to buffer
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* @error If member is empty, no offset is found or an invalid offset
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* is retrieved, or the data type does not match, an error will
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* be thrown.
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*/
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native set_gamerules_string(const class[], const member[], const value[], element = 0);
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/**
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* Retrieves the size of array of a class member.
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*
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