Request am43716 - moved IVecFVec and FVecIVec around
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@ -48,28 +48,6 @@ stock find_ent(iStart, szClassname[])
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return find_ent_by_class(iStart, szClassname)
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return find_ent_by_class(iStart, szClassname)
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}
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}
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/* Changes an integer vec to a floating vec
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* This is not a for loop because that's slower
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*/
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stock IVecFVec(IVec[3], Float:FVec[3])
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{
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FVec[0] = float(IVec[0])
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FVec[1] = float(IVec[1])
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FVec[2] = float(IVec[2])
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return 1
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}
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/* Changes a float vec to an integer vec */
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stock FVecIVec(Float:FVec[3], IVec[3])
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{
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IVec[0] = floatround(FVec[0])
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IVec[1] = floatround(FVec[1])
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IVec[2] = floatround(FVec[2])
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return 1
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}
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/* Get the Button(s) user is pressing */
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/* Get the Button(s) user is pressing */
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stock get_user_button(id)
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stock get_user_button(id)
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return entity_get_int(id, EV_INT_button)
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return entity_get_int(id, EV_INT_button)
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@ -35,3 +35,25 @@ native Float:vector_length(Float:vVector[3]);
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/* Gets the distance between 2 vectors (float[3]). */
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/* Gets the distance between 2 vectors (float[3]). */
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native Float:vector_distance(Float:vVector[3], Float:vVector2[3]);
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native Float:vector_distance(Float:vVector[3], Float:vVector2[3]);
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/* Changes an integer vec to a floating vec
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* This is not a for loop because that's slower
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*/
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stock IVecFVec(IVec[3], Float:FVec[3])
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{
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FVec[0] = float(IVec[0])
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FVec[1] = float(IVec[1])
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FVec[2] = float(IVec[2])
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return 1
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}
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/* Changes a float vec to an integer vec */
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stock FVecIVec(Float:FVec[3], IVec[3])
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{
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IVec[0] = floatround(FVec[0])
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IVec[1] = floatround(FVec[1])
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IVec[2] = floatround(FVec[2])
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return 1
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}
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