Rename Handle class to avoid name collision in mac
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@ -175,7 +175,7 @@ private:
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};
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};
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extern Handle<CDataPack> DataPackHandles;
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extern NativeHandle<CDataPack> DataPackHandles;
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extern AMX_NATIVE_INFO g_DatapackNatives[];
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#endif //_INCLUDE_SOURCEMOD_CDATAPACK_H_
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@ -14,7 +14,7 @@
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// class ClEvent
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// *****************************************************
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Handle<EventHook> EventHandles;
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NativeHandle<EventHook> EventHandles;
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EventsMngr::ClEvent::ClEvent(CPluginMngr::CPlugin* plugin, int func, int flags)
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{
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@ -158,6 +158,6 @@ struct EventHook
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EventsMngr::ClEvent *m_event;
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};
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extern Handle<EventHook> EventHandles;
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extern NativeHandle<EventHook> EventHandles;
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#endif //__CEVENTS_H__
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@ -29,7 +29,7 @@
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#include "CDataPack.h"
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Handle<CDataPack> DataPackHandles;
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NativeHandle<CDataPack> DataPackHandles;
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static cell AMX_NATIVE_CALL CreateDataPack(AMX* amx, cell* params)
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{
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@ -11,7 +11,7 @@
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#include "datastructs.h"
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#include <am-utility.h>
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Handle<CellArray> ArrayHandles;
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NativeHandle<CellArray> ArrayHandles;
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// Array:ArrayCreate(cellsize=1, reserved=32);
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static cell AMX_NATIVE_CALL ArrayCreate(AMX* amx, cell* params)
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@ -185,6 +185,6 @@ private:
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size_t m_Size;
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};
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extern Handle<CellArray> ArrayHandles;
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extern NativeHandle<CellArray> ArrayHandles;
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#endif
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@ -11,7 +11,7 @@
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#include "amxmodx.h"
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#include "CGameConfigs.h"
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Handle<GameConfigNative> GameConfigHandle;
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NativeHandle<GameConfigNative> GameConfigHandle;
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// native GameConfig:LoadGameConfigFile(const file[]);
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static cell AMX_NATIVE_CALL LoadGameConfigFile(AMX *amx, cell *params)
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@ -15,4 +15,4 @@ struct GameConfigNative
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IGameConfig *m_config;
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};
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extern Handle<GameConfigNative> GameConfigHandle;
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extern NativeHandle<GameConfigNative> GameConfigHandle;
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@ -7,8 +7,8 @@
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#ifndef _NATIVES_HANDLES_H_
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#define _NATIVES_HANDLES_H_
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#ifndef _NATIVES_NATIVES_HANDLES_H_
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#define _NATIVES_NATIVES_HANDLES_H_
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#include <am-vector.h>
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@ -18,7 +18,7 @@
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// on accident.
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template <typename T>
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class Handle
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class NativeHandle
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{
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private:
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@ -26,8 +26,8 @@ class Handle
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public:
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Handle() {}
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~Handle()
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NativeHandle() {}
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~NativeHandle()
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{
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this->clear();
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}
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@ -113,4 +113,4 @@ class Handle
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}
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};
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#endif // _NATIVE_HANDLES_H_
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#endif // _NATIVES_NATIVES_HANDLES_H_
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@ -11,7 +11,7 @@
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#include "textparse.h"
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Handle<ParseInfo> TextParsersHandles;
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NativeHandle<ParseInfo> TextParsersHandles;
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cell createParser()
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{
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@ -132,6 +132,6 @@ public:
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int handle;
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};
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extern Handle<ParseInfo> TextParsersHandles;
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extern NativeHandle<ParseInfo> TextParsersHandles;
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#endif // _INCLUDE_TEXTPARSE_H_
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@ -9,8 +9,8 @@
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#include "trie_natives.h"
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Handle<CellTrie> TrieHandles;
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Handle<TrieSnapshot> TrieSnapshotHandles;
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NativeHandle<CellTrie> TrieHandles;
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NativeHandle<TrieSnapshot> TrieSnapshotHandles;
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// native Trie:TrieCreate();
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static cell AMX_NATIVE_CALL TrieCreate(AMX *amx, cell *params)
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@ -159,8 +159,8 @@ struct TrieSnapshot
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BaseStringTable strings;
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};
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extern Handle<CellTrie> TrieHandles;
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extern Handle<TrieSnapshot> TrieSnapshotHandles;
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extern NativeHandle<CellTrie> TrieHandles;
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extern NativeHandle<TrieSnapshot> TrieSnapshotHandles;
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extern AMX_NATIVE_INFO trie_Natives[];
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#endif
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