Two extra params in cs_set_user_vip for determining whether or not model and scoreboard are updated at28699
Version bumpage
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@ -414,11 +414,13 @@ static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_us
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return 0;
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}
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static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_user_vip(index, vip = 1); = 2 params
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static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_user_vip(index, vip = 1, model = 1, scoreboard = 1); = 4 params
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{
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// Set user vip
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// params[1] = user index
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// params[2] = if 1, activate vip, else deactivate vip.
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// params[3] = if 1, update model
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// params[4] = if 1, update scoreboard with vip information
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// Valid entity should be within range
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CHECK_PLAYER(params[1]);
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@ -426,43 +428,67 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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if (params[2] == 1) {
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// Backwards compatibility with older version of native that only took two params
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if (params[0] / sizeof(cell) == 2)
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{
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// Default last two params to 1 to give same functionality as older native
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params[3] = 1;
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params[4] = 1;
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}
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if (params[2] == 1)
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{
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// Set to "be" vip.
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*((int *)pPlayer->pvPrivateData + OFFSET_VIP) |= PLAYER_IS_VIP;
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if (params[3] == 1)
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{
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// Set vip model
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*((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = CS_CT_VIP;
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// This makes the model get updated right away.
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MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
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}
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if (params[4] == 1)
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{
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// Set VIP on scoreboard. Probably doesn't work for terrorist team.
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MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreAttrib", NULL));
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WRITE_BYTE(params[1]);
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WRITE_BYTE(SCOREATTRIB_VIP);
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MESSAGE_END();
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}
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else {
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}
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else
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{
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// Set to not be vip.
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*((int *)pPlayer->pvPrivateData + OFFSET_VIP) &= ~PLAYER_IS_VIP;
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if (params[3] == 1)
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{
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// Set a random CT model.
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CS_Internal_Models CTmodels[4] = {CS_CT_URBAN, CS_CT_GSG9, CS_CT_GIGN, CS_CT_SAS};
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CS_Internal_Models ct_model = CTmodels[RANDOM_LONG(0, 3)];
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*((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = ct_model;
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// This makes the model get updated right away.
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MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
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}
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if (params[4] == 1)
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{
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// Set nothing/dead on scoreboard.
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int scoreattrib;
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if (pPlayer->v.deadflag == DEAD_NO && pPlayer->v.health > 0)
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scoreattrib = SCOREATTRIB_NOTHING; // cts can't have bombs anyway
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else
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scoreattrib = SCOREATTRIB_DEAD;
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MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreAttrib", NULL));
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WRITE_BYTE(params[1]);
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WRITE_BYTE(scoreattrib);
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MESSAGE_END();
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}
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}
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return 1;
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}
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@ -5,7 +5,7 @@
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// Module info
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#define MODULE_NAME "CStrike"
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#define MODULE_VERSION "1.71"
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#define MODULE_VERSION "1.72"
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#define MODULE_AUTHOR "AMX Mod X Dev Team"
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#define MODULE_URL "http://www.amxmodx.org"
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#define MODULE_LOGTAG "CSTRIKE"
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