Initial import of mostly re-written NS module (also synced with ns2amx).
Renamed module to simply "ns". Module is mostly untested until NS beta 5 is release.
This commit is contained in:
		
							
								
								
									
										48
									
								
								dlls/ns/ns/CCallList.h
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										48
									
								
								dlls/ns/ns/CCallList.h
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,48 @@
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					#ifndef CCALLLIST_H
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					#define CCALLLIST_H
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					/*
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					 Very basic call list.
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					 */
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					class CCallList
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					{
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					public:
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						struct CallList {
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							int iFunctionIdx;
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							int iCheckInt;
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							CallList* next;
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							CallList(int i, int check,CallList* n): iFunctionIdx(i), iCheckInt(check), next(n) {}
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						} *head;
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						int execute(int check,int id) {
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							int ret = 0;
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							CallList *a = head;
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							while (a)
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							{
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								if (check == a->iCheckInt)
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								{
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									int temp = MF_ExecuteForward(a->iFunctionIdx,id);
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									if (temp > ret)
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										ret = temp;
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								}
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								a = a->next;
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							}
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							LOG_CONSOLE(PLID,"[IMPULSE] Returning: %i",ret);
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							return ret;
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						};
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						void create(int function,int check) {
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							head = new CallList(function, check , head );
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						};
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						void clear() {
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							while (head)
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							{
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								CallList* a = head->next;
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								delete head;
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								head = a;
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							}
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						};
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					};
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					#endif
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										131
									
								
								dlls/ns/ns/CPlayer.cpp
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										131
									
								
								dlls/ns/ns/CPlayer.cpp
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,131 @@
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					#include "ns.h"
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					void CPlayer::PreThink()
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					{
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						if (!connected)
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						{
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							// This usually means it's a bot...
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							// So just emulate connections
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							Connect();
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							bot=true;
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						}
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						int tClass = GetClass();
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						if (tClass != iclass)
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							ChangeClass(tClass);
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						oldimpulse=pev->impulse;
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					}
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					void CPlayer::PreThink_Post()
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					{
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						// Trying to incorperate this into PostThink_Post led to really *weird* results (i don't think it was propagated to the client properly).
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						// Change the users speed here
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						maxspeed=(int)pev->maxspeed;
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						pev->maxspeed+=speedchange;
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					}
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					void CPlayer::PostThink_Post()
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					{
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						// Change the player's models...
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						if (custommodel)
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							SET_MODEL(edict,model);
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						if (customskin)
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							pev->skin=skin;
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						if (custombody)
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							pev->body=body;
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					}
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					void CPlayer::ChangeClass(int newclass)
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					{
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						MF_ExecuteForward(ChangeclassForward, index, newclass, iclass, oldimpulse);
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						iclass=newclass;
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					}
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					int CPlayer::GetClass()
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					{
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					  if (pev->deadflag)
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					    return CLASS_DEAD;
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					  if (!pev->team)
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					    return CLASS_NOTEAM;
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					  switch (pev->iuser3)
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					  {
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					  case 1:
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					    // Light armor marine..
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					    if (pev->iuser4 & MASK_HEAVYARMOR)
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					      return CLASS_HEAVY;
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					    if (pev->iuser4 & MASK_JETPACK)
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					      return CLASS_JETPACK;
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					    return CLASS_MARINE;
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					  case 2:
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					    return CLASS_COMMANDER;
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					  case 3:
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					    return CLASS_SKULK;
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					  case 4:
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					    return CLASS_GORGE;
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					  case 5:
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					    return CLASS_LERK;
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					  case 6:
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					    return CLASS_FADE;
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					  case 7:
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					    return CLASS_ONOS;
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					  case 8:
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					    return CLASS_GESTATE;
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					  }
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					  return CLASS_UNKNOWN;
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					}
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					void CPlayer::Connect()
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					{
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						connected=true;
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						bot=false;
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						Reset();
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					}
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					void CPlayer::Disconnect()
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					{
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						connected=false;
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						bot=false;
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						Reset();
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					}
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					void CPlayer::Reset()
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					{
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						this->custombody=false;
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						this->custommodel=false;
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						this->customskin=false;
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						this->maxspeed=0;
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						this->speedchange=0;
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						this->menucmd.chan=0;
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						this->menucmd.channel1=0;
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						this->menucmd.channel2=0;
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						this->menucmd.iFunctionIndex=0;
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						this->menucmd.inmenu=false;
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						this->menucmd.keys=0;
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						this->menucmd.text[0]='\0';
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						this->menucmd.time=0.0;
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						this->model[0]='\0';
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						this->skin=0;
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						this->body=0;
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					}
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					BOOL CPlayer::ClientCommand()
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					{
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						// As of now, all that needs to be checked is the "menuselect" command.
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						if (menucmd.inmenu)
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						{
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							if (FStrEq(CMD_ARGV(0),"menuselect"))
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							{
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								int key=0;
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								int key_mask=0;
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								menucmd.inmenu=false;
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								if (gpGlobals->time > menucmd.time)
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								{
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									menucmd.inmenu=0;
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									return false;
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								}
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								key=atoi(CMD_ARGV(1)) - 1;
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								key_mask=(1<<key);
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								if (key_mask & menucmd.keys)
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								{
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									ClearHudMessage(edict,menuhudtext," ");
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					//				AMX_EXEC(menucmd.amx,NULL,menucmd.iFunctionIndex,2,index,key);
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								}
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								return true;
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							}
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						}
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						return false;
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					}
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			||||||
							
								
								
									
										53
									
								
								dlls/ns/ns/CPlayer.h
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										53
									
								
								dlls/ns/ns/CPlayer.h
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,53 @@
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					#ifndef CPLAYER_H
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					#define CPLAYER_H
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					class CPlayer
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 | 
					{
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 | 
					public:
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			||||||
 | 
						void PreThink();
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			||||||
 | 
						void PreThink_Post();
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			||||||
 | 
						void PostThink_Post();
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			||||||
 | 
						void Spawn();
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			||||||
 | 
						void ChangeTeam();
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 | 
						void ChangeClass(int newclass);
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			||||||
 | 
						void Connect();
 | 
				
			||||||
 | 
						void Disconnect();
 | 
				
			||||||
 | 
						void Reset();
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			||||||
 | 
						void Die();
 | 
				
			||||||
 | 
						BOOL ClientCommand();
 | 
				
			||||||
 | 
						int GetClass();
 | 
				
			||||||
 | 
						bool bot;
 | 
				
			||||||
 | 
						// Basic engine stuff.
 | 
				
			||||||
 | 
						edict_t *edict;
 | 
				
			||||||
 | 
						entvars_t *pev;
 | 
				
			||||||
 | 
						int	oldimpulse; // Store the previous impulse.
 | 
				
			||||||
 | 
						int	index;
 | 
				
			||||||
 | 
					
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			||||||
 | 
						bool connected;
 | 
				
			||||||
 | 
					
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			||||||
 | 
						// Custom model/body/skin
 | 
				
			||||||
 | 
						bool custommodel;
 | 
				
			||||||
 | 
						bool customskin;
 | 
				
			||||||
 | 
						bool custombody;
 | 
				
			||||||
 | 
						char model[128];
 | 
				
			||||||
 | 
						int skin;
 | 
				
			||||||
 | 
						int body;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						// Speed change
 | 
				
			||||||
 | 
						int speedchange;
 | 
				
			||||||
 | 
						int maxspeed;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						int iclass;
 | 
				
			||||||
 | 
						struct
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							int		iFunctionIndex;
 | 
				
			||||||
 | 
							bool	inmenu;
 | 
				
			||||||
 | 
							float	time;
 | 
				
			||||||
 | 
							int		keys;	
 | 
				
			||||||
 | 
							char	text[512];
 | 
				
			||||||
 | 
							int		chan;
 | 
				
			||||||
 | 
							int		channel1;
 | 
				
			||||||
 | 
							int		channel2;
 | 
				
			||||||
 | 
						} menucmd;
 | 
				
			||||||
 | 
						hudtextparms_t menuhudtext;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
							
								
								
									
										46
									
								
								dlls/ns/ns/CSpawn.cpp
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										46
									
								
								dlls/ns/ns/CSpawn.cpp
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,46 @@
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			|||||||
 | 
					#include "ns.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void CSpawn::clear()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						while (spawnpointinfo)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							spawnpointInfo* a = spawnpointinfo->next;
 | 
				
			||||||
 | 
							delete spawnpointinfo;
 | 
				
			||||||
 | 
							spawnpointinfo = a;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void CSpawn::put(int type, vec3_t location)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						spawnpointinfo = new spawnpointInfo(type, location, spawnpointinfo);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					float CSpawn::getnum(int type)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						float iTemp=0.0;
 | 
				
			||||||
 | 
						spawnpointInfo *a = spawnpointinfo;
 | 
				
			||||||
 | 
						while (a) 
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (a->type == type)
 | 
				
			||||||
 | 
								iTemp+=1.0;
 | 
				
			||||||
 | 
							a = a->next;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return iTemp;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					vec3_t CSpawn::getpoint(int type, int num)
 | 
				
			||||||
 | 
					{ 
 | 
				
			||||||
 | 
						int iTemp=0;
 | 
				
			||||||
 | 
						spawnpointInfo *a = spawnpointinfo;
 | 
				
			||||||
 | 
						while (a)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (a->type == type)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								iTemp++;
 | 
				
			||||||
 | 
								if (iTemp == num)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									return a->location;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							a=a->next;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return Vector(0.0,0.0,0.0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										20
									
								
								dlls/ns/ns/CSpawn.h
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										20
									
								
								dlls/ns/ns/CSpawn.h
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,20 @@
 | 
				
			|||||||
 | 
					#ifndef CSPAWN_H
 | 
				
			||||||
 | 
					#define CSPAWN_H
 | 
				
			||||||
 | 
					class CSpawn
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct spawnpointInfo 
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							int type; // 0 = Ready room, 1 = Marine, 2 = Alien
 | 
				
			||||||
 | 
							vec3_t location;
 | 
				
			||||||
 | 
							spawnpointInfo* next;
 | 
				
			||||||
 | 
							spawnpointInfo(int type, vec3_t location, spawnpointInfo* next): type(type), location(location), next(next) {}
 | 
				
			||||||
 | 
						} *spawnpointinfo;
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
						CSpawn() { spawnpointinfo = 0; }
 | 
				
			||||||
 | 
						~CSpawn() { clear(); }
 | 
				
			||||||
 | 
						void clear();
 | 
				
			||||||
 | 
						void put(int type, vec3_t location);
 | 
				
			||||||
 | 
						float getnum(int type);
 | 
				
			||||||
 | 
						vec3_t getpoint(int type, int num);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
							
								
								
									
										113
									
								
								dlls/ns/ns/NMenu.cpp
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										113
									
								
								dlls/ns/ns/NMenu.cpp
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,113 @@
 | 
				
			|||||||
 | 
					#include "ns.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_menu(AMX *amx,cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (params[1] == 0) // Setting this for all
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							int i;
 | 
				
			||||||
 | 
							for (i=0;i<=32;i++)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								CPlayer *p = GET_PLAYER_I(i);
 | 
				
			||||||
 | 
								
 | 
				
			||||||
 | 
								p->menuhudtext.r1=params[2];
 | 
				
			||||||
 | 
								p->menuhudtext.g1=params[3];
 | 
				
			||||||
 | 
								p->menuhudtext.b1=params[4];
 | 
				
			||||||
 | 
								p->menuhudtext.x=CELL_TO_FLOAT(params[5]);
 | 
				
			||||||
 | 
								p->menuhudtext.y=CELL_TO_FLOAT(params[6]);
 | 
				
			||||||
 | 
								p->menuhudtext.effect=params[7];
 | 
				
			||||||
 | 
								p->menuhudtext.fxTime=CELL_TO_FLOAT(params[8]);
 | 
				
			||||||
 | 
								p->menuhudtext.fadeinTime=CELL_TO_FLOAT(params[9]);
 | 
				
			||||||
 | 
								p->menuhudtext.channel=params[10];
 | 
				
			||||||
 | 
								p->menucmd.channel1=params[10];
 | 
				
			||||||
 | 
								p->menucmd.channel2=params[11];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else // Setting this specific
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							CPlayer *p = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
							p->menuhudtext.r1=params[2];
 | 
				
			||||||
 | 
							p->menuhudtext.g1=params[3];
 | 
				
			||||||
 | 
							p->menuhudtext.b1=params[4];
 | 
				
			||||||
 | 
							p->menuhudtext.x=CELL_TO_FLOAT(params[5]);
 | 
				
			||||||
 | 
							p->menuhudtext.y=CELL_TO_FLOAT(params[6]);
 | 
				
			||||||
 | 
							p->menuhudtext.effect=params[7];
 | 
				
			||||||
 | 
							p->menuhudtext.fxTime=CELL_TO_FLOAT(params[8]);
 | 
				
			||||||
 | 
							p->menuhudtext.fadeinTime=CELL_TO_FLOAT(params[9]);
 | 
				
			||||||
 | 
							p->menuhudtext.channel=params[10];
 | 
				
			||||||
 | 
							p->menucmd.channel1=params[10];
 | 
				
			||||||
 | 
							p->menucmd.channel2=params[11];
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_show_menu(AMX *amx,cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Format: show_ns_menu(id=0,szcommand,sztext,keys,time)
 | 
				
			||||||
 | 
						edict_t *pEntity=NULL;
 | 
				
			||||||
 | 
						CPlayer *p = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
						int iFunctionIndex;
 | 
				
			||||||
 | 
						if (params[1]!=0 && params[1]<=gpGlobals->maxClients)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							pEntity=INDEXENT2(params[1]);
 | 
				
			||||||
 | 
							if (FNullEnt(INDEXENT2(params[1])))
 | 
				
			||||||
 | 
								return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						// First we set the command to be executed here...
 | 
				
			||||||
 | 
						int len;
 | 
				
			||||||
 | 
						// AMX publics have a limit of 19 characters.
 | 
				
			||||||
 | 
						char sTemp[20];
 | 
				
			||||||
 | 
						sprintf(sTemp,"%s",MF_GetAmxString(amx,params[2],0,&len));
 | 
				
			||||||
 | 
						char sText[512];
 | 
				
			||||||
 | 
						sprintf(sText,"%s",MF_GetAmxString(amx,params[3],1,&len));
 | 
				
			||||||
 | 
						iFunctionIndex = MF_RegisterSPForwardByName(amx, sTemp, ET_IGNORE, FP_CELL, FP_CELL);
 | 
				
			||||||
 | 
						if (pEntity==NULL)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							int i;
 | 
				
			||||||
 | 
							for (i=1;i<=gpGlobals->maxClients;i++)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								CPlayer *p = GET_PLAYER_I(i);
 | 
				
			||||||
 | 
								if (p->connected) /* Grrrrrrrrr */
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									p->menucmd.iFunctionIndex=iFunctionIndex;
 | 
				
			||||||
 | 
									p->menucmd.inmenu=true;
 | 
				
			||||||
 | 
									p->menucmd.time=gpGlobals->time+(float)params[5];
 | 
				
			||||||
 | 
									sprintf(p->menucmd.text,"%s",sText);
 | 
				
			||||||
 | 
									p->menucmd.keys=params[4];
 | 
				
			||||||
 | 
									p->menuhudtext.channel = p->menucmd.chan ? p->menucmd.channel1 : p->menucmd.channel2;
 | 
				
			||||||
 | 
									p->menuhudtext.holdTime=(float)params[5];
 | 
				
			||||||
 | 
									p->menucmd.chan=p->menuhudtext.channel;
 | 
				
			||||||
 | 
									p->menucmd.chan = p->menucmd.chan ? 0 : 1;
 | 
				
			||||||
 | 
					//				UTIL_EmptyMenu(INDEXENT2(i),params[4],params[5]);
 | 
				
			||||||
 | 
					//				HudMessage(i,p->menuhudtext,sText);
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							UTIL_EmptyMenu(0,params[4],params[5]);
 | 
				
			||||||
 | 
							HudMessage(0,p->menuhudtext,sText);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							CPlayer *p = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
							if (p->connected)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								p->menucmd.iFunctionIndex=iFunctionIndex;
 | 
				
			||||||
 | 
								p->menucmd.inmenu=true;
 | 
				
			||||||
 | 
								p->menucmd.time=gpGlobals->time+(float)params[5];
 | 
				
			||||||
 | 
								sprintf(p->menucmd.text,"%s",sText);
 | 
				
			||||||
 | 
								p->menucmd.keys=params[4];
 | 
				
			||||||
 | 
								p->menuhudtext.channel = p->menucmd.chan ? p->menucmd.channel1 : p->menucmd.channel2;
 | 
				
			||||||
 | 
								UTIL_EmptyMenu(INDEXENT2(params[1]),params[4],params[5]);
 | 
				
			||||||
 | 
								p->menuhudtext.holdTime=(float)params[5];
 | 
				
			||||||
 | 
								HudMessage(params[1],p->menuhudtext,sText);
 | 
				
			||||||
 | 
								p->menucmd.chan=p->menuhudtext.channel;
 | 
				
			||||||
 | 
								p->menucmd.chan = p->menucmd.chan ? 0 : 1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					AMX_NATIVE_INFO ns_menu_natives[] = {
 | 
				
			||||||
 | 
						{ "ns_set_menu",	ns_set_menu },
 | 
				
			||||||
 | 
						{ "ns_show_menu",	ns_show_menu },
 | 
				
			||||||
 | 
						{ NULL, NULL }
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										337
									
								
								dlls/ns/ns/NMisc.cpp
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										337
									
								
								dlls/ns/ns/NMisc.cpp
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,337 @@
 | 
				
			|||||||
 | 
					#include "ns.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// These are natives directly from NS2AMX
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_has_weapon(AMX *amx,cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						CHECK_ENTITY(params[1]);
 | 
				
			||||||
 | 
						edict_t *pEntity = NULL;
 | 
				
			||||||
 | 
						pEntity = INDEXENT2(params[1]);
 | 
				
			||||||
 | 
						if (params[3] == -1)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if ((pEntity->v.weapons & (1<<params[2])) > 0)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								return 1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if ((pEntity->v.weapons & (1<<params[2])) > 0)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								if (params[3] == 0)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									pEntity->v.weapons &= ~(1<<params[2]);
 | 
				
			||||||
 | 
									return 1;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								return 0;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								if (params[3] == 1)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									pEntity->v.weapons |= (1<<params[2]);
 | 
				
			||||||
 | 
									return 1;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_spawnpoints(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						vec3_t vRet;
 | 
				
			||||||
 | 
						if (params[2] == 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							return ns_spawnpoints.getnum(params[1]);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							vRet=ns_spawnpoints.getpoint(params[1],params[2]);
 | 
				
			||||||
 | 
							cell *vCell = MF_GetAmxAddr(amx,params[3]);
 | 
				
			||||||
 | 
							vCell[0] = FLOAT_TO_CELL(vRet.x);
 | 
				
			||||||
 | 
							vCell[1] = FLOAT_TO_CELL(vRet.y);
 | 
				
			||||||
 | 
							vCell[2] = FLOAT_TO_CELL(vRet.z);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define MASK_ELECTRICITY	8192
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_build(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int iLength;
 | 
				
			||||||
 | 
						char *buildtype = MF_GetAmxString(amx,params[1],0,&iLength);
 | 
				
			||||||
 | 
						int iBuiltOnly = params[2];
 | 
				
			||||||
 | 
						int iNumber = params[3];
 | 
				
			||||||
 | 
						edict_t* pBuild = NULL;
 | 
				
			||||||
 | 
						int iCount=0;
 | 
				
			||||||
 | 
						int nsversion=params[4];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						while ((pBuild = UTIL_FindEntityByString(pBuild,"classname",buildtype)) != NULL)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (nsversion == 3)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								if (iBuiltOnly > 0)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									if (FStrEq("team_advarmory",buildtype) || FStrEq("team_advturretfactory",buildtype))
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										iCount++;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										if (pBuild->v.fuser1 >= 1000 || pBuild->v.iuser4 & MASK_ELECTRICITY)
 | 
				
			||||||
 | 
										{
 | 
				
			||||||
 | 
											iCount++;
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									iCount++;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								if (iNumber > 0 && iCount == iNumber)
 | 
				
			||||||
 | 
									return ENTINDEX(pBuild);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (nsversion == 2)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								if (iBuiltOnly > 0)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									if (FStrEq("team_hive",buildtype))
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										if (pBuild->v.fuser1 >= 1000)
 | 
				
			||||||
 | 
										{
 | 
				
			||||||
 | 
											iCount++;
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										if (pBuild->v.fuser1 >= 1000 || pBuild->v.iuser4 & MASK_ELECTRICITY)
 | 
				
			||||||
 | 
										{
 | 
				
			||||||
 | 
											iCount++;
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									iCount++;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								if (iNumber > 0 && iCount == iNumber)
 | 
				
			||||||
 | 
									return ENTINDEX(pBuild);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return iCount++;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_speedchange(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Params: get_speedchange(index)
 | 
				
			||||||
 | 
						int index=params[1];
 | 
				
			||||||
 | 
						if (!(params[1]>0 && params[1]<=gpGlobals->maxClients))
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
						return player->speedchange;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_speedchange(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Params: set_speedchange(index,speedchange=0)
 | 
				
			||||||
 | 
						if (!(params[1]>0&¶ms[1]<=32))
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
						player->speedchange=params[2];
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_maxspeed(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Params: get_maxspeed(index) (returns the max speed of the player BEFORE speed change is factored in.)
 | 
				
			||||||
 | 
						if (!(params[1]>0 && params[1]<=32))
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
						return player->maxspeed;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_player_model(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Params: set_player_model(id,szModel[])
 | 
				
			||||||
 | 
						if (!(params[1] > 0 && params[1] <= gpGlobals->maxClients))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							MF_Log("Can't set player model for a non-player entity.",MODULE_LOGTAG);
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						int len;
 | 
				
			||||||
 | 
						char *temp = MF_GetAmxString(amx,params[2],0,&len);
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
						if (!FStrEq(temp,""))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							PRECACHE_MODEL(temp);
 | 
				
			||||||
 | 
							snprintf(player->model,127,"%s",temp);
 | 
				
			||||||
 | 
							player->custommodel=true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							player->custommodel=false;
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_player_skin(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Params: set_player_skin(id,skin=-1)
 | 
				
			||||||
 | 
						if (!(params[1] > 0 && params[1] <= gpGlobals->maxClients))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							LOG_ERROR(PLID,"[%s] Can't set player skin for a non-player entity.",MODULE_LOGTAG);
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
						if (params[2] < 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							// Reset skin.
 | 
				
			||||||
 | 
							player->skin=0;
 | 
				
			||||||
 | 
							player->customskin=false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							player->customskin=true;
 | 
				
			||||||
 | 
							player->skin=params[2];
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_player_body(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Params: set_player_body(id,body=-1)
 | 
				
			||||||
 | 
						if (!(params[1] > 0 && params[1] <= gpGlobals->maxClients))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							LOG_ERROR(PLID,"[%s] Can't set player body for a non-player entity.",MODULE_LOGTAG);
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
						if (params[2] < 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							// Reset body.
 | 
				
			||||||
 | 
							player->body=0;
 | 
				
			||||||
 | 
							player->custombody=false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							player->custombody=true;
 | 
				
			||||||
 | 
							player->body=params[2];
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_class(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (params[1] < 1 || params[1] > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return player->GetClass();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_jpfuel(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (params[1] < 1 || params[1] > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
						return FLOAT_TO_CELL(player->pev->fuser3 / 10.0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_jpfuel(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (params[1] < 1 || params[1] > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
						REAL fuel = CELL_TO_FLOAT(params[2]);
 | 
				
			||||||
 | 
						if (fuel > 100.0)
 | 
				
			||||||
 | 
							fuel = 100.0;
 | 
				
			||||||
 | 
						if (fuel < 0.0)
 | 
				
			||||||
 | 
							fuel = 0.0;
 | 
				
			||||||
 | 
						player->pev->fuser3 = fuel * 10.0;
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_is_combat(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						return iscombat;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_mask(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return -1;
 | 
				
			||||||
 | 
						edict_t *pEntity = INDEXENT2(params[1]);
 | 
				
			||||||
 | 
						if (pEntity->v.iuser4 & params[2])
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_mask(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return -1;
 | 
				
			||||||
 | 
						edict_t *pEntity = INDEXENT2(params[1]);
 | 
				
			||||||
 | 
						if (params[3] > 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (pEntity->v.iuser4 & params[2])
 | 
				
			||||||
 | 
								return 0;
 | 
				
			||||||
 | 
							pEntity->v.iuser4 |= params[2];
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						if (pEntity->v.iuser4 & params[2])
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							pEntity->v.iuser4 &= ~params[2];
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_popup(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (!gmsgHudText2)
 | 
				
			||||||
 | 
							gmsgHudText2 = GET_USER_MSG_ID(PLID, "HudText2", NULL);
 | 
				
			||||||
 | 
						if (params[1])
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (params[1] > gpGlobals->maxClients)
 | 
				
			||||||
 | 
								return 0;
 | 
				
			||||||
 | 
							CPlayer *player = GET_PLAYER_I(params[1]);
 | 
				
			||||||
 | 
							MESSAGE_BEGIN(MSG_ONE,gmsgHudText2,NULL,player->edict);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							MESSAGE_BEGIN(MSG_ALL,gmsgHudText2);
 | 
				
			||||||
 | 
						int len;
 | 
				
			||||||
 | 
						char *blah = MF_GetAmxString(amx,params[2],0,&len);
 | 
				
			||||||
 | 
						char msg[190];
 | 
				
			||||||
 | 
						strncpy(msg,blah,188);
 | 
				
			||||||
 | 
						WRITE_STRING(msg);
 | 
				
			||||||
 | 
						WRITE_BYTE(params[3]);
 | 
				
			||||||
 | 
						MESSAGE_END();
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					AMX_NATIVE_INFO ns_misc_natives[] = {
 | 
				
			||||||
 | 
						   ///////////////////
 | 
				
			||||||
 | 
						{ "ns_get_build",			ns_get_build },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_set_player_model",	ns_set_player_model },
 | 
				
			||||||
 | 
						{ "ns_set_player_skin",		ns_set_player_skin },
 | 
				
			||||||
 | 
						{ "ns_set_player_body",		ns_set_player_body },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_has_weapon",			ns_has_weapon },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_spawn",			ns_get_spawnpoints },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_speedchange",		ns_get_speedchange },
 | 
				
			||||||
 | 
						{ "ns_set_speedchange",		ns_set_speedchange },
 | 
				
			||||||
 | 
						{ "ns_get_maxspeed",		ns_get_maxspeed },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_class",			ns_get_class },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_jpfuel",			ns_get_jpfuel },
 | 
				
			||||||
 | 
						{ "ns_set_jpfuel",			ns_set_jpfuel },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_energy",			ns_get_jpfuel },  // They do the same thing...
 | 
				
			||||||
 | 
						{ "ns_set_energy",			ns_set_jpfuel },  // 
 | 
				
			||||||
 | 
						{ "ns_is_combat",			ns_is_combat  },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_mask",			ns_get_mask },
 | 
				
			||||||
 | 
						{ "ns_set_mask",			ns_set_mask },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_popup",				ns_popup },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						   ///////////////////
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ NULL, NULL } 
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
							
								
								
									
										356
									
								
								dlls/ns/ns/NPData.cpp
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										356
									
								
								dlls/ns/ns/NPData.cpp
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,356 @@
 | 
				
			|||||||
 | 
					#include "ns.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int get_private(edict_t *pEntity, int woffset,int loffset)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					#ifdef __linux__
 | 
				
			||||||
 | 
						return *((int *)pEntity->pvPrivateData + loffset);
 | 
				
			||||||
 | 
					#else
 | 
				
			||||||
 | 
						return *((int *)pEntity->pvPrivateData + woffset);
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					REAL get_private_f(edict_t *pEntity, int woffset, int loffset)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					#ifdef __linux__
 | 
				
			||||||
 | 
						return *((REAL *)pEntity->pvPrivateData + loffset);
 | 
				
			||||||
 | 
					#else
 | 
				
			||||||
 | 
						return *((REAL *)pEntity->pvPrivateData + woffset);
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void set_private(edict_t *pEntity, int woffset, int loffset, int value)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					#ifdef __linux__
 | 
				
			||||||
 | 
						*((int *)pEntity->pvPrivateData + loffset) = value;
 | 
				
			||||||
 | 
					#else
 | 
				
			||||||
 | 
						*((int *)pEntity->pvPrivateData + woffset) = value;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void set_private(edict_t *pEntity, int woffset, int loffset, REAL value)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					#ifdef __linux__
 | 
				
			||||||
 | 
						*((REAL *)pEntity->pvPrivateData + loffset) = value;
 | 
				
			||||||
 | 
					#else
 | 
				
			||||||
 | 
						*((REAL *)pEntity->pvPrivateData + woffset) = value;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_res(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (iscombat)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!player->connected)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						if (player->edict->pvPrivateData == NULL) // Worth a shot to make sure it's initialized.
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						REAL res = get_private_f(player->edict,OFFSET_WIN_RESOURCES,OFFSET_LIN_RESOURCES);
 | 
				
			||||||
 | 
						return FLOAT_TO_CELL(res);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_res(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (iscombat)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						if (!player->connected || player->edict->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						REAL res = CELL_TO_FLOAT(params[2]);
 | 
				
			||||||
 | 
						set_private(player->edict,OFFSET_WIN_RESOURCES,OFFSET_LIN_RESOURCES,res);
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_exp(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (!iscombat)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!player->connected)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						if (player->edict->pvPrivateData == NULL) // Worth a shot to make sure it's initialized.
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						REAL res = get_private_f(player->edict,OFFSET_WIN_EXP,OFFSET_LIN_EXP);
 | 
				
			||||||
 | 
						return FLOAT_TO_CELL(res);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_exp(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (!iscombat)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						if (!player->connected || player->edict->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						REAL res = CELL_TO_FLOAT(params[2]);
 | 
				
			||||||
 | 
						set_private(player->edict,OFFSET_WIN_EXP,OFFSET_LIN_EXP,res);
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_points(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						if (!player->connected || player->edict->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						return get_private(player->edict,OFFSET_WIN_POINTS,OFFSET_LIN_POINTS);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_points(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						if (!player->connected || player->edict->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						set_private(player->edict,OFFSET_WIN_POINTS,OFFSET_LIN_POINTS,params[2]);
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_weapon_dmg(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id <= gpGlobals->maxClients || id > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						edict_t *pEntity = INDEXENT2(id);
 | 
				
			||||||
 | 
						if (pEntity->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						REAL dmg = CELL_TO_FLOAT(params[2]);
 | 
				
			||||||
 | 
						set_private(pEntity,OFFSET_WIN_WEAPDMG,OFFSET_LIN_WEAPDMG,dmg);
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_weapon_dmg(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id <= gpGlobals->maxClients || id > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						edict_t *pEntity = INDEXENT2(id);
 | 
				
			||||||
 | 
						if (pEntity->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						return FLOAT_TO_CELL(get_private_f(pEntity,OFFSET_WIN_WEAPDMG,OFFSET_LIN_WEAPDMG));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_weapon_range(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id <= gpGlobals->maxClients || id > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						edict_t *pEntity = INDEXENT2(id);
 | 
				
			||||||
 | 
						if (pEntity->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						REAL dmg = CELL_TO_FLOAT(params[2]);
 | 
				
			||||||
 | 
						set_private(pEntity,OFFSET_WIN_WEAPRANGE,OFFSET_LIN_WEAPRANGE,dmg);
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_weapon_range(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id <= gpGlobals->maxClients || id > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						edict_t *pEntity = INDEXENT2(id);
 | 
				
			||||||
 | 
						if (pEntity->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						return FLOAT_TO_CELL(get_private_f(pEntity,OFFSET_WIN_WEAPRANGE,OFFSET_LIN_WEAPRANGE));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_weapon_ammo(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id <= gpGlobals->maxClients || id > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						edict_t *pEntity = INDEXENT2(id);
 | 
				
			||||||
 | 
						if (pEntity->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						set_private(pEntity,OFFSET_WIN_WEAPCLIP,OFFSET_LIN_WEAPCLIP,params[2]);
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_weapon_ammo(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id <= gpGlobals->maxClients || id > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						edict_t *pEntity = INDEXENT2(id);
 | 
				
			||||||
 | 
						if (pEntity->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						return get_private(pEntity,OFFSET_WIN_WEAPCLIP,OFFSET_LIN_WEAPCLIP);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_weap_reserve(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						if (!player->connected || player->edict->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						switch (params[2])
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
						case WEAPON_PISTOL:
 | 
				
			||||||
 | 
							return get_private(player->edict,OFFSET_WIN_AMMO_PISTOL,OFFSET_LIN_AMMO_PISTOL);
 | 
				
			||||||
 | 
						case WEAPON_LMG:
 | 
				
			||||||
 | 
							return get_private(player->edict,OFFSET_WIN_AMMO_LMG,OFFSET_LIN_AMMO_LMG);
 | 
				
			||||||
 | 
						case WEAPON_HMG:
 | 
				
			||||||
 | 
							return get_private(player->edict,OFFSET_WIN_AMMO_HMG,OFFSET_LIN_AMMO_HMG);
 | 
				
			||||||
 | 
						case WEAPON_GRENADE_GUN:
 | 
				
			||||||
 | 
							return get_private(player->edict,OFFSET_WIN_AMMO_GL,OFFSET_LIN_AMMO_GL);
 | 
				
			||||||
 | 
						case WEAPON_GRENADE:
 | 
				
			||||||
 | 
							return get_private(player->edict,OFFSET_WIN_AMMO_HG,OFFSET_LIN_AMMO_HG);
 | 
				
			||||||
 | 
						default:
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_weap_reserve(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						if (!player->connected || player->edict->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						switch (params[2])
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
						case WEAPON_PISTOL:
 | 
				
			||||||
 | 
							set_private(player->edict,OFFSET_WIN_AMMO_PISTOL,OFFSET_LIN_AMMO_PISTOL,params[3]);
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						case WEAPON_LMG:
 | 
				
			||||||
 | 
							set_private(player->edict,OFFSET_WIN_AMMO_LMG,OFFSET_LIN_AMMO_LMG,params[3]);
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						case WEAPON_HMG:
 | 
				
			||||||
 | 
							set_private(player->edict,OFFSET_WIN_AMMO_HMG,OFFSET_LIN_AMMO_HMG,params[3]);
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						case WEAPON_GRENADE_GUN:
 | 
				
			||||||
 | 
							set_private(player->edict,OFFSET_WIN_AMMO_GL,OFFSET_LIN_AMMO_GL,params[3]);
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						case WEAPON_GRENADE:
 | 
				
			||||||
 | 
							set_private(player->edict,OFFSET_WIN_AMMO_HG,OFFSET_LIN_AMMO_HG,params[3]);
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						default:
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_score(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						if (!player->connected || player->edict->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						return get_private(player->edict,OFFSET_WIN_SCORE,OFFSET_LIN_SCORE);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_score(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						if (!player->connected || player->edict->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						set_private(player->edict,OFFSET_WIN_SCORE,OFFSET_LIN_SCORE,params[2]);
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_hive_trait(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id <= gpGlobals->maxClients || id > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						edict_t *pEntity = INDEXENT2(id);
 | 
				
			||||||
 | 
						if (pEntity->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						set_private(pEntity,OFFSET_WIN_HIVE_TRAIT,OFFSET_LIN_HIVE_TRAIT,params[2]);
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_hive_trait(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id <= gpGlobals->maxClients || id > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						edict_t *pEntity = INDEXENT2(id);
 | 
				
			||||||
 | 
						if (pEntity->pvPrivateData == NULL)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						return get_private(pEntity,OFFSET_WIN_HIVE_TRAIT,OFFSET_LIN_HIVE_TRAIT);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_deaths(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						return get_private(player->edict,OFFSET_WIN_DEATHS,OFFSET_LIN_DEATHS);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_deaths(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						set_private(player->edict,OFFSET_WIN_DEATHS,OFFSET_LIN_DEATHS,params[2]);
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_get_icon(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						return get_private(player->edict,OFFSET_WIN_ICON,OFFSET_LIN_ICON);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					static cell AMX_NATIVE_CALL ns_set_icon(AMX *amx, cell *params)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int id = params[1];
 | 
				
			||||||
 | 
						if (id < 1 || id > gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_I(id);
 | 
				
			||||||
 | 
						set_private(player->edict,OFFSET_WIN_ICON,OFFSET_LIN_ICON,params[2]);
 | 
				
			||||||
 | 
						return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					AMX_NATIVE_INFO ns_pdata_natives[] = {
 | 
				
			||||||
 | 
						   /*****************/
 | 
				
			||||||
 | 
						{ "ns_get_res",				ns_get_res },
 | 
				
			||||||
 | 
						{ "ns_set_res",				ns_set_res },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_exp",				ns_get_exp },
 | 
				
			||||||
 | 
						{ "ns_set_exp",				ns_set_exp },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_points",			ns_get_points },
 | 
				
			||||||
 | 
						{ "ns_set_points",			ns_set_points },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_set_weap_dmg",		ns_set_weapon_dmg },
 | 
				
			||||||
 | 
						{ "ns_get_weap_dmg",		ns_get_weapon_dmg },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_set_weap_range",		ns_set_weapon_range },
 | 
				
			||||||
 | 
						{ "ns_get_weap_range",		ns_get_weapon_range },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_set_weap_clip",		ns_set_weapon_ammo },
 | 
				
			||||||
 | 
						{ "ns_get_weap_clip",		ns_get_weapon_ammo },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_set_weap_reserve",	ns_set_weap_reserve },
 | 
				
			||||||
 | 
						{ "ns_get_weap_reserve",	ns_get_weap_reserve },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_set_score",			ns_set_score },
 | 
				
			||||||
 | 
						{ "ns_get_score",			ns_get_score },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_deaths",			ns_get_deaths },
 | 
				
			||||||
 | 
						{ "ns_set_deaths",			ns_set_deaths },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_icon",			ns_get_icon },
 | 
				
			||||||
 | 
						{ "ns_set_icon",			ns_set_icon },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ "ns_get_hive_trait",		ns_get_hive_trait },
 | 
				
			||||||
 | 
						{ "ns_set_hive_trait",		ns_set_hive_trait },
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						{ NULL, NULL }
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
							
								
								
									
										7
									
								
								dlls/ns/ns/amxxapi.h
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										7
									
								
								dlls/ns/ns/amxxapi.h
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,7 @@
 | 
				
			|||||||
 | 
					#ifndef _INCLUDE_AMXXAPI_H
 | 
				
			||||||
 | 
					#define _INCLUDE_AMXXAPI_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extern int ChangeclassForward;
 | 
				
			||||||
 | 
					extern int BuiltForward;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif //_INCLUDE_AMXXAPI_H
 | 
				
			||||||
							
								
								
									
										3140
									
								
								dlls/ns/ns/amxxmodule.cpp
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										3140
									
								
								dlls/ns/ns/amxxmodule.cpp
									
									
									
									
									
										Executable file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										2152
									
								
								dlls/ns/ns/amxxmodule.h
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										2152
									
								
								dlls/ns/ns/amxxmodule.h
									
									
									
									
									
										Executable file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										114
									
								
								dlls/ns/ns/build
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										114
									
								
								dlls/ns/ns/build
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,114 @@
 | 
				
			|||||||
 | 
					#!/bin/bash
 | 
				
			||||||
 | 
					# This bash script will (hopefully), compile Linux based metamods (in i386 architecture)
 | 
				
			||||||
 | 
					# that should hopefully work on any Linux machine.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					MODNAME=ns_amxx
 | 
				
			||||||
 | 
					HLSDKDIR=/hlsdk/multiplayer
 | 
				
			||||||
 | 
					HLSDK=${HLSDKDIR}
 | 
				
			||||||
 | 
					METAMODDIR=~/mods/metamod
 | 
				
			||||||
 | 
					SOURCEFILES="auto"
 | 
				
			||||||
 | 
					OUTPUTDIRECTORY=./linux
 | 
				
			||||||
 | 
					EXTRAFLAGS="-mcpu=i386"
 | 
				
			||||||
 | 
					LIBRARIES="-ldl -lm"
 | 
				
			||||||
 | 
					#LIBRARIES=""
 | 
				
			||||||
 | 
					COMPILER="gcc296"
 | 
				
			||||||
 | 
					# Put any extra compiling flags you want in the line above this one.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Do not edit below here.
 | 
				
			||||||
 | 
					if [ "${SOURCEFILES}" = "auto" ]
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					echo -n "Auto detecting *.cpp files to compile..."
 | 
				
			||||||
 | 
					SOURCEFILES=""
 | 
				
			||||||
 | 
					for file in $PWD/*.cpp
 | 
				
			||||||
 | 
					do
 | 
				
			||||||
 | 
					SOURCEFILES="${SOURCEFILES} `basename $file`"
 | 
				
			||||||
 | 
					done
 | 
				
			||||||
 | 
					echo "finished."
 | 
				
			||||||
 | 
					echo -n "Compiling the following: "
 | 
				
			||||||
 | 
					echo ${SOURCEFILES}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					# No need to edit below here.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Check GCC version here.  2.95 is our ideal version
 | 
				
			||||||
 | 
					if [ `${COMPILER} -dumpversion |tr "." " " |awk '{ print $1 }'` -gt 2 ]
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					echo "!!WARNING!! GCC > 2.95 detected! (version `gcc -dumpversion` detected)"
 | 
				
			||||||
 | 
					echo "Unstable builds may result."
 | 
				
			||||||
 | 
					elif [ `gcc -dumpversion |tr "." " " |awk '{ print $2 }'` -gt "95" ]
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					echo "!!WARNING!! GCC > 2.95 detected! (version `gcc -dumpversion` detected)"
 | 
				
			||||||
 | 
					echo "Unstable builds may result."
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Check for directory structure...
 | 
				
			||||||
 | 
					echo -n "Checking for directory ${OUTPUTDIRECTORY}..."
 | 
				
			||||||
 | 
					if [ -d ${OUTPUTDIRECTORY} ]
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					echo "exists."
 | 
				
			||||||
 | 
					else
 | 
				
			||||||
 | 
					echo "non-existant."
 | 
				
			||||||
 | 
					echo -n "Creating directory ${OUTPUTDIRECTORY}..."
 | 
				
			||||||
 | 
					if mkdir ${OUTPUTDIRECTORY}
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					 echo "successful."
 | 
				
			||||||
 | 
					else
 | 
				
			||||||
 | 
					 echo "failed."
 | 
				
			||||||
 | 
					 exit 1
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Do backups
 | 
				
			||||||
 | 
					if [ -e ${OUTPUTDIRECTORY}/${MODNAME}_i386.so.backup ]
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					echo -n "Old backup found, removing..."
 | 
				
			||||||
 | 
					if rm -f ${OUTPUTDIRECTORY}/${MODNAME}_i386.so.backup
 | 
				
			||||||
 | 
					then 
 | 
				
			||||||
 | 
					 echo "successful."
 | 
				
			||||||
 | 
					else
 | 
				
			||||||
 | 
					 echo "failed."
 | 
				
			||||||
 | 
					 exit 1
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					if [ -e ${OUTPUTDIRECTORY}/${MODNAME}_i386.so ]
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					echo -n "Old build found, backing up..."
 | 
				
			||||||
 | 
					if mv ${OUTPUTDIRECTORY}/${MODNAME}_i386.so ${OUTPUTDIRECTORY}/${MODNAME}_i386.so.backup &> /dev/null
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					 echo "successful."
 | 
				
			||||||
 | 
					else
 | 
				
			||||||
 | 
					 echo "failed."
 | 
				
			||||||
 | 
					 exit 1
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Compile
 | 
				
			||||||
 | 
					#echo ${COMPILER} -w -O3 -Wall -shared ${LIBRARIES} -o ${OUTPUTDIRECTORY}/${MODNAME}_i386.so ${SOURCEFILES} -I- -I . -I $METAMODDIR -I ${HLSDKDIR}/common -I ${HLSDKDIR}/dlls -I ${HLSDKDIR}/pm_shared -I ${HLSDKDIR}/engine ${EXTRAFLAGS}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					echo -n "Compiling..."
 | 
				
			||||||
 | 
					if ${COMPILER} -w -O3 -Wall -shared ${LIBRARIES} -o ${OUTPUTDIRECTORY}/${MODNAME}_i386.so ${SOURCEFILES} -I- -I . -I $METAMODDIR -I ${HLSDKDIR}/common -I ${HLSDKDIR}/dlls -I ${HLSDKDIR}/pm_shared -I ${HLSDKDIR}/engine ${EXTRAFLAGS}
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					echo "successful."
 | 
				
			||||||
 | 
					else
 | 
				
			||||||
 | 
					echo "compiling failed."
 | 
				
			||||||
 | 
					exit 1
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					# Strip
 | 
				
			||||||
 | 
					if [ -f ${OUTPUTDIRECTORY}/${MODNAME}_i386.so ]
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					echo -n "Stripping file..."
 | 
				
			||||||
 | 
					else
 | 
				
			||||||
 | 
					echo "Error stripping: File doesn't exist!?!"
 | 
				
			||||||
 | 
					exit 1
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					if strip linux/${MODNAME}_i386.so
 | 
				
			||||||
 | 
					then
 | 
				
			||||||
 | 
					echo "success."
 | 
				
			||||||
 | 
					else
 | 
				
			||||||
 | 
					echo "failed."
 | 
				
			||||||
 | 
					exit 1
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					echo "Finished with no apparent errors."
 | 
				
			||||||
 | 
					exit 0
 | 
				
			||||||
							
								
								
									
										385
									
								
								dlls/ns/ns/hookedfunctions.cpp
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										385
									
								
								dlls/ns/ns/hookedfunctions.cpp
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,385 @@
 | 
				
			|||||||
 | 
					#include "ns.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <sdk_util.h> //useful almost everywhere
 | 
				
			||||||
 | 
					#include <usercmd.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					CSpawn ns_spawnpoints;
 | 
				
			||||||
 | 
					CPlayer g_player[33];
 | 
				
			||||||
 | 
					edict_t *player_edicts[33];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int gmsgHudText2=0;
 | 
				
			||||||
 | 
					int ChangeclassForward = 0;
 | 
				
			||||||
 | 
					int BuiltForward = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Index of last entity hooked in CreateNamedEntity
 | 
				
			||||||
 | 
					int iCreateEntityIndex;
 | 
				
			||||||
 | 
					BOOL iscombat;
 | 
				
			||||||
 | 
					int g_MsgInfo[10];
 | 
				
			||||||
 | 
					int g_MsgLength;
 | 
				
			||||||
 | 
					int gmsgScoreInfo=0;
 | 
				
			||||||
 | 
					int hooked_msg=0;
 | 
				
			||||||
 | 
					int hooked_dest=0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int gmsgShowMenu=0;
 | 
				
			||||||
 | 
					int gmsgResetHUD=0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Module is attaching to AMXX
 | 
				
			||||||
 | 
					void OnAmxxAttach()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						MF_AddNatives(ns_misc_natives);
 | 
				
			||||||
 | 
						MF_AddNatives(ns_menu_natives);
 | 
				
			||||||
 | 
						MF_AddNatives(ns_pdata_natives);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// All plugins have loaded (probably around Spawning worldspawn..
 | 
				
			||||||
 | 
					void OnPluginsLoaded()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						gmsgHudText2 = GET_USER_MSG_ID(&Plugin_info,"HudText2",NULL);
 | 
				
			||||||
 | 
						// Check the map name and see if it's combat or not.
 | 
				
			||||||
 | 
						iscombat=FALSE;
 | 
				
			||||||
 | 
						char mapname[255];
 | 
				
			||||||
 | 
						strcpy(mapname,STRING(gpGlobals->mapname));
 | 
				
			||||||
 | 
						if ((mapname[0]=='c' || mapname[0]=='C') && (mapname[1]=='o' || mapname[0]=='O') && mapname[2]=='_')
 | 
				
			||||||
 | 
							iscombat=TRUE;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ChangeclassForward = MF_RegisterForward("client_changeclass", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL);
 | 
				
			||||||
 | 
						// No sense in this if it's combat..
 | 
				
			||||||
 | 
						if (!iscombat)
 | 
				
			||||||
 | 
							BuiltForward = MF_RegisterForward("client_built", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ClientCommand(edict_t *pEntity)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_E(pEntity);
 | 
				
			||||||
 | 
						if (player->ClientCommand())
 | 
				
			||||||
 | 
							RETURN_META(MRES_SUPERCEDE);
 | 
				
			||||||
 | 
						RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int Spawn(edict_t *pEntity) 
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Everything starting up:
 | 
				
			||||||
 | 
						//   - Reset CPlayer classes
 | 
				
			||||||
 | 
						//   - Reset CSpawn classes
 | 
				
			||||||
 | 
						if (FStrEq(STRING(pEntity->v.classname),"worldspawn"))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							int i;
 | 
				
			||||||
 | 
							for (i=0;i<=32;i++)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								CPlayer *player = GET_PLAYER_I(i);
 | 
				
			||||||
 | 
								player->Reset();
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							ns_spawnpoints.clear();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (FStrEq(STRING(pEntity->v.classname),"info_player_start"))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							// Mark down the ready room spawn point.
 | 
				
			||||||
 | 
							ns_spawnpoints.put(0,pEntity->v.origin);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (FStrEq(STRING(pEntity->v.classname),"info_team_start"))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							// Mark down the team based spawn point.
 | 
				
			||||||
 | 
							ns_spawnpoints.put(pEntity->v.team,pEntity->v.origin);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						RETURN_META_VALUE(MRES_IGNORED, 0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Mark down proper edicts (fixes INDEXENT() bug).
 | 
				
			||||||
 | 
						// Reset CPlayer classes (again?)
 | 
				
			||||||
 | 
						for(int i = 1; i <= gpGlobals->maxClients;i++) 
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							player_edicts[i]=pEdictList + i;
 | 
				
			||||||
 | 
							CPlayer *player = GET_PLAYER_I(i);
 | 
				
			||||||
 | 
							player->edict=pEdictList + i;
 | 
				
			||||||
 | 
							player->index=i;
 | 
				
			||||||
 | 
							player->pev=&player->edict->v;
 | 
				
			||||||
 | 
							player->oldimpulse=0;
 | 
				
			||||||
 | 
							player->Reset();
 | 
				
			||||||
 | 
							player->connected=false;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void PlayerPreThink(edict_t *pEntity)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_E(pEntity);
 | 
				
			||||||
 | 
						player->PreThink();
 | 
				
			||||||
 | 
						RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void PlayerPreThink_Post(edict_t *pEntity)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_E(pEntity);
 | 
				
			||||||
 | 
						player->PreThink_Post();
 | 
				
			||||||
 | 
						RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void PlayerPostThink_Post(edict_t *pEntity)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_E(pEntity);
 | 
				
			||||||
 | 
						player->PostThink_Post();
 | 
				
			||||||
 | 
						RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (gmsgShowMenu==0)
 | 
				
			||||||
 | 
							gmsgShowMenu=GET_USER_MSG_ID(&Plugin_info,"ShowMenu",NULL);
 | 
				
			||||||
 | 
						if (gmsgResetHUD==0)
 | 
				
			||||||
 | 
							gmsgResetHUD=GET_USER_MSG_ID(&Plugin_info,"ResetHUD",NULL);
 | 
				
			||||||
 | 
						if (msg_dest == MSG_ALL || msg_dest == MSG_BROADCAST)
 | 
				
			||||||
 | 
							hooked_dest = 0;
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							hooked_dest = ENTINDEX(ed);
 | 
				
			||||||
 | 
						hooked_msg = msg_type;
 | 
				
			||||||
 | 
						RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void MessageEnd_Post(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (hooked_msg == gmsgResetHUD && hooked_dest != 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							CPlayer *player = GET_PLAYER_I(hooked_dest);
 | 
				
			||||||
 | 
							if (!player->connected && player->bot)
 | 
				
			||||||
 | 
								RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
							if (player->menucmd.inmenu == true && player->menucmd.time > gpGlobals->time)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								// Reset the hold time, or the menu display and menu keys will become terribly out of sync.
 | 
				
			||||||
 | 
								player->menuhudtext.holdTime=player->menucmd.time - gpGlobals->time;
 | 
				
			||||||
 | 
								HudMessage(/* 0 */ hooked_dest,player->menuhudtext,player->menucmd.text);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 
 | 
				
			||||||
 | 
					// Parse log messages here for any desired information (structure_built, etc.)
 | 
				
			||||||
 | 
					// The following logs are needed:
 | 
				
			||||||
 | 
					// name<CID><AUTHID><TEAM> triggered "structure_built" (type "type") -- client_built
 | 
				
			||||||
 | 
					// name<CID><AUTHID><TEAM> changed role to "class" -- client_changeclass
 | 
				
			||||||
 | 
					void AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (atype != at_logged || iscombat)
 | 
				
			||||||
 | 
							RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
						va_list LogArg;
 | 
				
			||||||
 | 
						char *sz, *message;
 | 
				
			||||||
 | 
						const char *b;
 | 
				
			||||||
 | 
						char szParm[5][128];
 | 
				
			||||||
 | 
						int argc,len;
 | 
				
			||||||
 | 
						va_start(LogArg, szFmt);
 | 
				
			||||||
 | 
						sz = va_arg(LogArg, char *);
 | 
				
			||||||
 | 
						va_end(LogArg);
 | 
				
			||||||
 | 
						message = sz;
 | 
				
			||||||
 | 
						b=message;
 | 
				
			||||||
 | 
						argc=0;
 | 
				
			||||||
 | 
						// Parse the damn message
 | 
				
			||||||
 | 
						while (*b && *b!='\0' && argc<5)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							len=0;
 | 
				
			||||||
 | 
							if (*b == '"')
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								b++; // Skip over the "
 | 
				
			||||||
 | 
								while (*b && *b != '"' && len < 127)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									szParm[argc][len]=*b;
 | 
				
			||||||
 | 
									b++;
 | 
				
			||||||
 | 
									len++;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								//*szParm='\0';
 | 
				
			||||||
 | 
								szParm[argc][len]='\0';
 | 
				
			||||||
 | 
								if (*b && *b == '"' && *b+1 != '\0' && *b+2 != '\0')
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									b+=2;
 | 
				
			||||||
 | 
									argc++;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									argc++;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (*b == '(')
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								b++; // Skip over the (
 | 
				
			||||||
 | 
								while (*b && *b != ')' && len < 127)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									szParm[argc][len]=*b;
 | 
				
			||||||
 | 
									b++;
 | 
				
			||||||
 | 
									len++;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								szParm[argc][len]='\0';
 | 
				
			||||||
 | 
								if (*b && *b == ')' && *b+1 != '\0' && *b+2 != '\0')
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									b+=2;
 | 
				
			||||||
 | 
									argc++;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									argc++;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								while (*b && *b != '"' && *b != '(' && len < 127)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									szParm[argc][len]=*b;
 | 
				
			||||||
 | 
									b++;
 | 
				
			||||||
 | 
									len++;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								szParm[argc][len]='\0';
 | 
				
			||||||
 | 
								if (*b != '"' && *b != '(' && *b != '\0' && *b+1 != '\0' && *b+2 != '\0')
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									b+=2;
 | 
				
			||||||
 | 
									argc++;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									argc++;
 | 
				
			||||||
 | 
									if (*b == '\0')
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
						if (argc == 3) // changed role to = 3 long
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (FStrEq((const char *)szParm[1],"changed role to "))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								int index=LogToIndex(szParm[0]);
 | 
				
			||||||
 | 
								if (!index)
 | 
				
			||||||
 | 
									RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
								CPlayer *player = GET_PLAYER_I(index);
 | 
				
			||||||
 | 
								int iImpulse=0;
 | 
				
			||||||
 | 
								int iClass=1;
 | 
				
			||||||
 | 
								if (INDEXENT2(index)->v.team != 0)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									if (FStrEq((const char *)szParm[2],"gestate"))
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										iImpulse = player->oldpev.impulse;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									if (FStrEq((const char *)szParm[2],"none"))
 | 
				
			||||||
 | 
										iClass=0;
 | 
				
			||||||
 | 
									if (iClass > 0)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										ns2amx_changeclass.execute(index,player->oldpev.iuser3,player->pev->iuser3,iImpulse);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else */
 | 
				
			||||||
 | 
						if (argc == 4) // structure_built / structure_destroyed are 4 long
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							//"NAME<CID><AUTH><TEAM>" triggered "structure_built" (type "TYPE")
 | 
				
			||||||
 | 
							if (FStrEq((const char *)szParm[2],"structure_built"))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								int index=LogToIndex(szParm[0]);
 | 
				
			||||||
 | 
								if (!index)
 | 
				
			||||||
 | 
									RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
								CPlayer *player = GET_PLAYER_I(index);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								int iForward=0;
 | 
				
			||||||
 | 
								int iType=player->pev->impulse;
 | 
				
			||||||
 | 
								if (FStrEq((const char *)szParm[3],"type \"team_hive\""))
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									iForward=2;
 | 
				
			||||||
 | 
									iCreateEntityIndex=Find_Building_Hive();
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else if (FStrEq((const char *)szParm[3],"type \"offensechamber\""))
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									iForward=2;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else if (FStrEq((const char *)szParm[3],"type \"movementchamber\""))
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									iForward=2;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else if (FStrEq((const char *)szParm[3],"type \"sensorychamber\""))
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									iForward=2;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else if (FStrEq((const char *)szParm[3],"type \"defensechamber\""))
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									iForward=2;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else if (FStrEq((const char *)szParm[3],"type \"alienresourcetower\""))
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									iForward=2;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									iForward = 1;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					//			ns2amx_built.execute(index,iCreateEntityIndex,iForward,iType);
 | 
				
			||||||
 | 
								MF_ExecuteForward(BuiltForward, index, iCreateEntityIndex, iForward, iType);
 | 
				
			||||||
 | 
								iCreateEntityIndex=0;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// We hook newly created entities here.
 | 
				
			||||||
 | 
					// This is where we check for client_built created entities.
 | 
				
			||||||
 | 
					edict_t* CreateNamedEntity(int className)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (iscombat)
 | 
				
			||||||
 | 
							RETURN_META_VALUE(MRES_IGNORED,0);
 | 
				
			||||||
 | 
						edict_t *pEntity;
 | 
				
			||||||
 | 
						// Incase another plugin supercedes/overrides, use their returned value here.
 | 
				
			||||||
 | 
						// (Untested).
 | 
				
			||||||
 | 
						if (gpMetaGlobals->status >= MRES_OVERRIDE)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							pEntity=META_RESULT_OVERRIDE_RET(edict_t *);
 | 
				
			||||||
 | 
							iCreateEntityIndex=ENTINDEX(pEntity);
 | 
				
			||||||
 | 
							RETURN_META_VALUE(MRES_IGNORED, false);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							pEntity=CREATE_NAMED_ENTITY(className);
 | 
				
			||||||
 | 
							if (!FNullEnt(pEntity))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								iCreateEntityIndex=ENTINDEX(pEntity);
 | 
				
			||||||
 | 
								RETURN_META_VALUE(MRES_SUPERCEDE,pEntity);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							RETURN_META_VALUE(MRES_SUPERCEDE,pEntity);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						RETURN_META_VALUE(MRES_IGNORED,false);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Map is changing/server is shutting down.
 | 
				
			||||||
 | 
					// We do all cleanup routines here, since, as noted in metamod's dllapi
 | 
				
			||||||
 | 
					// ServerDeactivate is the very last function called before the server loads up a new map.
 | 
				
			||||||
 | 
					void ServerDeactivate(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						for (int i=1;i<=gpGlobals->maxClients;i++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							CPlayer *player = GET_PLAYER_I(i);
 | 
				
			||||||
 | 
							if (player->connected)
 | 
				
			||||||
 | 
								player->Disconnect();
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						ns_spawnpoints.clear();
 | 
				
			||||||
 | 
						RETURN_META(MRES_IGNORED);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Reset player data here..
 | 
				
			||||||
 | 
					qboolean ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ])
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Client's connecting.  Freshen up his save data, and mark him as being connected.
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_E(pEntity);
 | 
				
			||||||
 | 
						player->Connect();
 | 
				
			||||||
 | 
						RETURN_META_VALUE(MRES_HANDLED,0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void ClientDisconnect(edict_t *pEntity)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						// Client is disconnecting, clear all his saved information.
 | 
				
			||||||
 | 
						CPlayer *player = GET_PLAYER_E(pEntity);
 | 
				
			||||||
 | 
						player->Disconnect();
 | 
				
			||||||
 | 
						RETURN_META(MRES_HANDLED);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										460
									
								
								dlls/ns/ns/moduleconfig.h
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										460
									
								
								dlls/ns/ns/moduleconfig.h
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,460 @@
 | 
				
			|||||||
 | 
					// Configuration
 | 
				
			||||||
 | 
					#ifndef __MODULECONFIG_H__
 | 
				
			||||||
 | 
					#define __MODULECONFIG_H__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Module info
 | 
				
			||||||
 | 
					#define MODULE_NAME "NS"
 | 
				
			||||||
 | 
					#define MODULE_VERSION "0.20"
 | 
				
			||||||
 | 
					#define MODULE_AUTHOR "Steve Dudenhoeffer"
 | 
				
			||||||
 | 
					#define MODULE_URL "http://www.amxmodx.org/"
 | 
				
			||||||
 | 
					#define MODULE_LOGTAG "NS"
 | 
				
			||||||
 | 
					// If you want the module not to be reloaded on mapchange, remove / comment out the next line
 | 
				
			||||||
 | 
					#define MODULE_RELOAD_ON_MAPCHANGE
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef __DATE__
 | 
				
			||||||
 | 
					#define MODULE_DATE __DATE__
 | 
				
			||||||
 | 
					#else // __DATE__
 | 
				
			||||||
 | 
					#define MODULE_DATE "Unknown"
 | 
				
			||||||
 | 
					#endif // __DATE__
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// metamod plugin?
 | 
				
			||||||
 | 
					#define USE_METAMOD
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// - AMXX Init functions
 | 
				
			||||||
 | 
					// Also consider using FN_META_*
 | 
				
			||||||
 | 
					// AMXX query
 | 
				
			||||||
 | 
					//#define FN_AMXX_QUERY OnAmxxQuery
 | 
				
			||||||
 | 
					// AMXX attach
 | 
				
			||||||
 | 
					//   Do native functions init here (MF_AddNatives)
 | 
				
			||||||
 | 
					#define FN_AMXX_ATTACH OnAmxxAttach
 | 
				
			||||||
 | 
					// AMXX dettach
 | 
				
			||||||
 | 
					//#define FN_AMXX_DETTACH OnAmxxDettach
 | 
				
			||||||
 | 
					// All plugins loaded
 | 
				
			||||||
 | 
					//   Do forward functions init here (MF_RegisterForward)
 | 
				
			||||||
 | 
					#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**** METAMOD ****/
 | 
				
			||||||
 | 
					// If your module doesn't use metamod, you may close the file now :)
 | 
				
			||||||
 | 
					#ifdef USE_METAMOD
 | 
				
			||||||
 | 
					// ----
 | 
				
			||||||
 | 
					// Hook Functions
 | 
				
			||||||
 | 
					// Uncomment these to be called
 | 
				
			||||||
 | 
					// You can also change the function name
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// - Metamod init functions
 | 
				
			||||||
 | 
					// Also consider using FN_AMXX_*
 | 
				
			||||||
 | 
					// Meta query
 | 
				
			||||||
 | 
					//#define FN_META_QUERY OnMetaQuery
 | 
				
			||||||
 | 
					// Meta attach
 | 
				
			||||||
 | 
					//#define FN_META_ATTACH OnMetaAttach
 | 
				
			||||||
 | 
					// Meta dettach
 | 
				
			||||||
 | 
					//#define FN_META_DETTACH OnMetaDettach
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// (wd) are Will Day's notes
 | 
				
			||||||
 | 
					// - GetEntityAPI2 functions
 | 
				
			||||||
 | 
					// #define FN_GameDLLInit				GameDLLInit					/* pfnGameInit() */
 | 
				
			||||||
 | 
					#define FN_DispatchSpawn			Spawn				/* pfnSpawn() */
 | 
				
			||||||
 | 
					// #define FN_DispatchThink				DispatchThink				/* pfnThink() */
 | 
				
			||||||
 | 
					// #define FN_DispatchUse				DispatchUse					/* pfnUse() */
 | 
				
			||||||
 | 
					// #define FN_DispatchTouch				DispatchTouch				/* pfnTouch() */
 | 
				
			||||||
 | 
					// #define FN_DispatchBlocked			DispatchBlocked				/* pfnBlocked() */
 | 
				
			||||||
 | 
					// #define FN_DispatchKeyValue			DispatchKeyValue			/* pfnKeyValue() */
 | 
				
			||||||
 | 
					// #define FN_DispatchSave				DispatchSave				/* pfnSave() */
 | 
				
			||||||
 | 
					// #define FN_DispatchRestore			DispatchRestore				/* pfnRestore() */
 | 
				
			||||||
 | 
					// #define FN_DispatchObjectCollsionBox	DispatchObjectCollsionBox	/* pfnSetAbsBox() */
 | 
				
			||||||
 | 
					// #define FN_SaveWriteFields			SaveWriteFields				/* pfnSaveWriteFields() */
 | 
				
			||||||
 | 
					// #define FN_SaveReadFields			SaveReadFields				/* pfnSaveReadFields() */
 | 
				
			||||||
 | 
					// #define FN_SaveGlobalState			SaveGlobalState				/* pfnSaveGlobalState() */
 | 
				
			||||||
 | 
					// #define FN_RestoreGlobalState		RestoreGlobalState			/* pfnRestoreGlobalState() */
 | 
				
			||||||
 | 
					// #define FN_ResetGlobalState			ResetGlobalState			/* pfnResetGlobalState() */
 | 
				
			||||||
 | 
					#define FN_ClientConnect				ClientConnect				/* pfnClientConnect()			(wd) Client has connected */
 | 
				
			||||||
 | 
					#define FN_ClientDisconnect			ClientDisconnect			/* pfnClientDisconnect()		(wd) Player has left the game */
 | 
				
			||||||
 | 
					// #define FN_ClientKill				ClientKill					/* pfnClientKill()				(wd) Player has typed "kill" */
 | 
				
			||||||
 | 
					// #define FN_ClientPutInServer			ClientPutInServer			/* pfnClientPutInServer()		(wd) Client is entering the game */
 | 
				
			||||||
 | 
					#define FN_ClientCommand				ClientCommand				/* pfnClientCommand()			(wd) Player has sent a command (typed or from a bind) */
 | 
				
			||||||
 | 
					// #define FN_ClientUserInfoChanged		ClientUserInfoChanged		/* pfnClientUserInfoChanged()	(wd) Client has updated their setinfo structure */
 | 
				
			||||||
 | 
					#define FN_ServerActivate			ServerActivate				/* pfnServerActivate()			(wd) Server is starting a new map */
 | 
				
			||||||
 | 
					#define FN_ServerDeactivate			ServerDeactivate			/* pfnServerDeactivate()		(wd) Server is leaving the map (shutdown or changelevel); SDK2 */
 | 
				
			||||||
 | 
					#define FN_PlayerPreThink			PlayerPreThink				/* pfnPlayerPreThink() */
 | 
				
			||||||
 | 
					// #define FN_PlayerPostThink			PlayerPostThink				/* pfnPlayerPostThink() */
 | 
				
			||||||
 | 
					// #define FN_StartFrame				StartFrame					/* pfnStartFrame() */
 | 
				
			||||||
 | 
					// #define FN_ParmsNewLevel				ParmsNewLevel				/* pfnParmsNewLevel() */
 | 
				
			||||||
 | 
					// #define FN_ParmsChangeLevel			ParmsChangeLevel			/* pfnParmsChangeLevel() */
 | 
				
			||||||
 | 
					// #define FN_GetGameDescription		GetGameDescription			/* pfnGetGameDescription()		Returns string describing current .dll.  E.g. "TeamFotrress 2" "Half-Life" */
 | 
				
			||||||
 | 
					// #define FN_PlayerCustomization		PlayerCustomization			/* pfnPlayerCustomization()	Notifies .dll of new customization for player. */
 | 
				
			||||||
 | 
					// #define FN_SpectatorConnect			SpectatorConnect			/* pfnSpectatorConnect()		Called when spectator joins server */
 | 
				
			||||||
 | 
					// #define FN_SpectatorDisconnect		SpectatorDisconnect			/* pfnSpectatorDisconnect()	Called when spectator leaves the server */
 | 
				
			||||||
 | 
					// #define FN_SpectatorThink			SpectatorThink				/* pfnSpectatorThink()			Called when spectator sends a command packet (usercmd_t) */
 | 
				
			||||||
 | 
					// #define FN_Sys_Error					Sys_Error					/* pfnSys_Error()				Notify game .dll that engine is going to shut down.  Allows mod authors to set a breakpoint.  SDK2 */
 | 
				
			||||||
 | 
					// #define FN_PM_Move					PM_Move						/* pfnPM_Move()				(wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_PM_Init					PM_Init						/* pfnPM_Init()				Server version of player movement initialization; (wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_PM_FindTextureType		PM_FindTextureType			/* pfnPM_FindTextureType()		(wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_SetupVisibility			SetupVisibility				/* pfnSetupVisibility()		Set up PVS and PAS for networking for this client; (wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_UpdateClientData			UpdateClientData			/* pfnUpdateClientData()		Set up data sent only to specific client; (wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_AddToFullPack				AddToFullPack				/* pfnAddToFullPack()			(wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_CreateBaseline			CreateBaseline				/* pfnCreateBaseline()			Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_RegisterEncoders			RegisterEncoders			/* pfnRegisterEncoders()		Callbacks for network encoding; (wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_GetWeaponData				GetWeaponData				/* pfnGetWeaponData()			(wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_CmdStart					CmdStart					/* pfnCmdStart()				(wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_CmdEnd					CmdEnd						/* pfnCmdEnd()					(wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_ConnectionlessPacket		ConnectionlessPacket		/* pfnConnectionlessPacket()	(wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_GetHullBounds				GetHullBounds				/* pfnGetHullBounds()			(wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_CreateInstancedBaselines	CreateInstancedBaselines	/* pfnCreateInstancedBaselines()	(wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_InconsistentFile			InconsistentFile			/* pfnInconsistentFile()		(wd) SDK2 */
 | 
				
			||||||
 | 
					// #define FN_AllowLagCompensation		AllowLagCompensation		/* pfnAllowLagCompensation()	(wd) SDK2 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// - GetEntityAPI2_Post functions
 | 
				
			||||||
 | 
					// #define FN_GameDLLInit_Post					GameDLLInit_Post
 | 
				
			||||||
 | 
					// #define FN_DispatchSpawn_Post				SpawnPost
 | 
				
			||||||
 | 
					// #define FN_DispatchThink_Post				DispatchThink_Post
 | 
				
			||||||
 | 
					// #define FN_DispatchUse_Post					DispatchUse_Post
 | 
				
			||||||
 | 
					// #define FN_DispatchTouch_Post				DispatchTouch_Post
 | 
				
			||||||
 | 
					// #define FN_DispatchBlocked_Post				DispatchBlocked_Post
 | 
				
			||||||
 | 
					// #define FN_DispatchKeyValue_Post				DispatchKeyValue_Post
 | 
				
			||||||
 | 
					// #define FN_DispatchSave_Post					DispatchSave_Post
 | 
				
			||||||
 | 
					// #define FN_DispatchRestore_Post				DispatchRestore_Post
 | 
				
			||||||
 | 
					// #define FN_DispatchObjectCollsionBox_Post	DispatchObjectCollsionBox_Post
 | 
				
			||||||
 | 
					// #define FN_SaveWriteFields_Post				SaveWriteFields_Post
 | 
				
			||||||
 | 
					// #define FN_SaveReadFields_Post				SaveReadFields_Post
 | 
				
			||||||
 | 
					// #define FN_SaveGlobalState_Post				SaveGlobalState_Post
 | 
				
			||||||
 | 
					// #define FN_RestoreGlobalState_Post			RestoreGlobalState_Post
 | 
				
			||||||
 | 
					// #define FN_ResetGlobalState_Post				ResetGlobalState_Post
 | 
				
			||||||
 | 
					// #define FN_ClientConnect_Post				ClientConnect_Post
 | 
				
			||||||
 | 
					// #define FN_ClientDisconnect_Post				ClientDisconnect_Post
 | 
				
			||||||
 | 
					// #define FN_ClientKill_Post					ClientKill_Post
 | 
				
			||||||
 | 
					// #define FN_ClientPutInServer_Post			ClientPutInServer_Post
 | 
				
			||||||
 | 
					// #define FN_ClientCommand_Post				ClientCommand_Post
 | 
				
			||||||
 | 
					// #define FN_ClientUserInfoChanged_Post		ClientUserInfoChanged_Post
 | 
				
			||||||
 | 
					// #define FN_ServerActivate_Post				ServerActivate_Post
 | 
				
			||||||
 | 
					// #define FN_ServerDeactivate_Post				ServerDeactivate_Post
 | 
				
			||||||
 | 
					#define FN_PlayerPreThink_Post				PlayerPreThink_Post
 | 
				
			||||||
 | 
					#define FN_PlayerPostThink_Post				PlayerPostThink_Post
 | 
				
			||||||
 | 
					// #define FN_StartFrame_Post					StartFrame_Post
 | 
				
			||||||
 | 
					// #define FN_ParmsNewLevel_Post				ParmsNewLevel_Post
 | 
				
			||||||
 | 
					// #define FN_ParmsChangeLevel_Post				ParmsChangeLevel_Post
 | 
				
			||||||
 | 
					// #define FN_GetGameDescription_Post			GetGameDescription_Post
 | 
				
			||||||
 | 
					// #define FN_PlayerCustomization_Post			PlayerCustomization_Post
 | 
				
			||||||
 | 
					// #define FN_SpectatorConnect_Post				SpectatorConnect_Post
 | 
				
			||||||
 | 
					// #define FN_SpectatorDisconnect_Post			SpectatorDisconnect_Post
 | 
				
			||||||
 | 
					// #define FN_SpectatorThink_Post				SpectatorThink_Post
 | 
				
			||||||
 | 
					// #define FN_Sys_Error_Post					Sys_Error_Post
 | 
				
			||||||
 | 
					// #define FN_PM_Move_Post						PM_Move_Post
 | 
				
			||||||
 | 
					// #define FN_PM_Init_Post						PM_Init_Post
 | 
				
			||||||
 | 
					// #define FN_PM_FindTextureType_Post			PM_FindTextureType_Post
 | 
				
			||||||
 | 
					// #define FN_SetupVisibility_Post				SetupVisibility_Post
 | 
				
			||||||
 | 
					// #define FN_UpdateClientData_Post				UpdateClientData_Post
 | 
				
			||||||
 | 
					// #define FN_AddToFullPack_Post				AddToFullPack_Post
 | 
				
			||||||
 | 
					// #define FN_CreateBaseline_Post				CreateBaseline_Post
 | 
				
			||||||
 | 
					// #define FN_RegisterEncoders_Post				RegisterEncoders_Post
 | 
				
			||||||
 | 
					// #define FN_GetWeaponData_Post				GetWeaponData_Post
 | 
				
			||||||
 | 
					// #define FN_CmdStart_Post						CmdStart_Post
 | 
				
			||||||
 | 
					// #define FN_CmdEnd_Post						CmdEnd_Post
 | 
				
			||||||
 | 
					// #define FN_ConnectionlessPacket_Post			ConnectionlessPacket_Post
 | 
				
			||||||
 | 
					// #define FN_GetHullBounds_Post				GetHullBounds_Post
 | 
				
			||||||
 | 
					// #define FN_CreateInstancedBaselines_Post		CreateInstancedBaselines_Post
 | 
				
			||||||
 | 
					// #define FN_InconsistentFile_Post				InconsistentFile_Post
 | 
				
			||||||
 | 
					// #define FN_AllowLagCompensation_Post			AllowLagCompensation_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// - GetEngineAPI functions
 | 
				
			||||||
 | 
					// #define FN_PrecacheModel						PrecacheModel
 | 
				
			||||||
 | 
					// #define FN_PrecacheSound						PrecacheSound
 | 
				
			||||||
 | 
					// #define FN_SetModel							SetModel
 | 
				
			||||||
 | 
					// #define FN_ModelIndex						ModelIndex
 | 
				
			||||||
 | 
					// #define FN_ModelFrames						ModelFrames
 | 
				
			||||||
 | 
					// #define FN_SetSize							SetSize
 | 
				
			||||||
 | 
					// #define FN_ChangeLevel						ChangeLevel
 | 
				
			||||||
 | 
					// #define FN_GetSpawnParms						GetSpawnParms
 | 
				
			||||||
 | 
					// #define FN_SaveSpawnParms					SaveSpawnParms
 | 
				
			||||||
 | 
					// #define FN_VecToYaw							VecToYaw
 | 
				
			||||||
 | 
					// #define FN_VecToAngles						VecToAngles
 | 
				
			||||||
 | 
					// #define FN_MoveToOrigin						MoveToOrigin
 | 
				
			||||||
 | 
					// #define FN_ChangeYaw							ChangeYaw
 | 
				
			||||||
 | 
					// #define FN_ChangePitch						ChangePitch
 | 
				
			||||||
 | 
					// #define FN_FindEntityByString				FindEntityByString
 | 
				
			||||||
 | 
					// #define FN_GetEntityIllum					GetEntityIllum
 | 
				
			||||||
 | 
					// #define FN_FindEntityInSphere				FindEntityInSphere
 | 
				
			||||||
 | 
					// #define FN_FindClientInPVS					FindClientInPVS
 | 
				
			||||||
 | 
					// #define FN_EntitiesInPVS						EntitiesInPVS
 | 
				
			||||||
 | 
					// #define FN_MakeVectors						MakeVectors
 | 
				
			||||||
 | 
					// #define FN_AngleVectors						AngleVectors
 | 
				
			||||||
 | 
					// #define FN_CreateEntity						CreateEntity
 | 
				
			||||||
 | 
					// #define FN_RemoveEntity						RemoveEntity
 | 
				
			||||||
 | 
					// #define FN_CreateNamedEntity					CreateNamedEntity
 | 
				
			||||||
 | 
					// #define FN_MakeStatic						MakeStatic
 | 
				
			||||||
 | 
					// #define FN_EntIsOnFloor						EntIsOnFloor
 | 
				
			||||||
 | 
					// #define FN_DropToFloor						DropToFloor
 | 
				
			||||||
 | 
					// #define FN_WalkMove							WalkMove
 | 
				
			||||||
 | 
					// #define FN_SetOrigin							SetOrigin
 | 
				
			||||||
 | 
					// #define FN_EmitSound							EmitSound
 | 
				
			||||||
 | 
					// #define FN_EmitAmbientSound					EmitAmbientSound
 | 
				
			||||||
 | 
					// #define FN_TraceLine							TraceLine
 | 
				
			||||||
 | 
					// #define FN_TraceToss							TraceToss
 | 
				
			||||||
 | 
					// #define FN_TraceMonsterHull					TraceMonsterHull
 | 
				
			||||||
 | 
					// #define FN_TraceHull							TraceHull
 | 
				
			||||||
 | 
					// #define FN_TraceModel						TraceModel
 | 
				
			||||||
 | 
					// #define FN_TraceTexture						TraceTexture
 | 
				
			||||||
 | 
					// #define FN_TraceSphere						TraceSphere
 | 
				
			||||||
 | 
					// #define FN_GetAimVector						GetAimVector
 | 
				
			||||||
 | 
					// #define FN_ServerCommand						ServerCommand
 | 
				
			||||||
 | 
					// #define FN_ServerExecute						ServerExecute
 | 
				
			||||||
 | 
					// #define FN_engClientCommand					engClientCommand
 | 
				
			||||||
 | 
					// #define FN_ParticleEffect					ParticleEffect
 | 
				
			||||||
 | 
					// #define FN_LightStyle						LightStyle
 | 
				
			||||||
 | 
					// #define FN_DecalIndex						DecalIndex
 | 
				
			||||||
 | 
					// #define FN_PointContents						PointContents
 | 
				
			||||||
 | 
					#define FN_MessageBegin						MessageBegin
 | 
				
			||||||
 | 
					// #define FN_MessageEnd						MessageEnd
 | 
				
			||||||
 | 
					// #define FN_WriteByte						WriteByte
 | 
				
			||||||
 | 
					// #define FN_WriteChar							WriteChar
 | 
				
			||||||
 | 
					// #define FN_WriteShort						WriteShort
 | 
				
			||||||
 | 
					// #define FN_WriteLong							WriteLong
 | 
				
			||||||
 | 
					// #define FN_WriteAngle						WriteAngle
 | 
				
			||||||
 | 
					// #define FN_WriteCoord						WriteCoord
 | 
				
			||||||
 | 
					// #define FN_WriteString						WriteString
 | 
				
			||||||
 | 
					// #define FN_WriteEntity						WriteEntity
 | 
				
			||||||
 | 
					// #define FN_CVarRegister						CVarRegister
 | 
				
			||||||
 | 
					// #define FN_CVarGetFloat						CVarGetFloat
 | 
				
			||||||
 | 
					// #define FN_CVarGetString						CVarGetString
 | 
				
			||||||
 | 
					// #define FN_CVarSetFloat						CVarSetFloat
 | 
				
			||||||
 | 
					// #define FN_CVarSetString						CVarSetString
 | 
				
			||||||
 | 
					// #define FN_AlertMessage						AlertMessage
 | 
				
			||||||
 | 
					// #define FN_EngineFprintf						EngineFprintf
 | 
				
			||||||
 | 
					// #define FN_PvAllocEntPrivateData				PvAllocEntPrivateData
 | 
				
			||||||
 | 
					// #define FN_PvEntPrivateData					PvEntPrivateData
 | 
				
			||||||
 | 
					// #define FN_FreeEntPrivateData				FreeEntPrivateData
 | 
				
			||||||
 | 
					// #define FN_SzFromIndex						SzFromIndex
 | 
				
			||||||
 | 
					// #define FN_AllocString						AllocString
 | 
				
			||||||
 | 
					// #define FN_GetVarsOfEnt						GetVarsOfEnt
 | 
				
			||||||
 | 
					// #define FN_PEntityOfEntOffset				PEntityOfEntOffset
 | 
				
			||||||
 | 
					// #define FN_EntOffsetOfPEntity				EntOffsetOfPEntity
 | 
				
			||||||
 | 
					// #define FN_IndexOfEdict						IndexOfEdict
 | 
				
			||||||
 | 
					// #define FN_PEntityOfEntIndex					PEntityOfEntIndex
 | 
				
			||||||
 | 
					// #define FN_FindEntityByVars					FindEntityByVars
 | 
				
			||||||
 | 
					// #define FN_GetModelPtr						GetModelPtr
 | 
				
			||||||
 | 
					// #define FN_RegUserMsg						RegUserMsg
 | 
				
			||||||
 | 
					// #define FN_AnimationAutomove					AnimationAutomove
 | 
				
			||||||
 | 
					// #define FN_GetBonePosition					GetBonePosition
 | 
				
			||||||
 | 
					// #define FN_FunctionFromName					FunctionFromName
 | 
				
			||||||
 | 
					// #define FN_NameForFunction					NameForFunction
 | 
				
			||||||
 | 
					// #define FN_ClientPrintf						ClientPrintf
 | 
				
			||||||
 | 
					// #define FN_ServerPrint						ServerPrint
 | 
				
			||||||
 | 
					// #define FN_Cmd_Args							Cmd_Args
 | 
				
			||||||
 | 
					// #define FN_Cmd_Argv							Cmd_Argv
 | 
				
			||||||
 | 
					// #define FN_Cmd_Argc							Cmd_Argc
 | 
				
			||||||
 | 
					// #define FN_GetAttachment						GetAttachment
 | 
				
			||||||
 | 
					// #define FN_CRC32_Init						CRC32_Init
 | 
				
			||||||
 | 
					// #define FN_CRC32_ProcessBuffer				CRC32_ProcessBuffer
 | 
				
			||||||
 | 
					// #define FN_CRC32_ProcessByte					CRC32_ProcessByte
 | 
				
			||||||
 | 
					// #define FN_CRC32_Final						CRC32_Final
 | 
				
			||||||
 | 
					// #define FN_RandomLong						RandomLong
 | 
				
			||||||
 | 
					// #define FN_RandomFloat						RandomFloat
 | 
				
			||||||
 | 
					// #define FN_SetView							SetView
 | 
				
			||||||
 | 
					// #define FN_Time								Time
 | 
				
			||||||
 | 
					// #define FN_CrosshairAngle					CrosshairAngle
 | 
				
			||||||
 | 
					// #define FN_LoadFileForMe						LoadFileForMe
 | 
				
			||||||
 | 
					// #define FN_FreeFile							FreeFile
 | 
				
			||||||
 | 
					// #define FN_EndSection						EndSection
 | 
				
			||||||
 | 
					// #define FN_CompareFileTime					CompareFileTime
 | 
				
			||||||
 | 
					// #define FN_GetGameDir						GetGameDir
 | 
				
			||||||
 | 
					// #define FN_Cvar_RegisterVariable				Cvar_RegisterVariable
 | 
				
			||||||
 | 
					// #define FN_FadeClientVolume					FadeClientVolume
 | 
				
			||||||
 | 
					// #define FN_SetClientMaxspeed					SetClientMaxspeed
 | 
				
			||||||
 | 
					// #define FN_CreateFakeClient					CreateFakeClient
 | 
				
			||||||
 | 
					// #define FN_RunPlayerMove						RunPlayerMove
 | 
				
			||||||
 | 
					// #define FN_NumberOfEntities					NumberOfEntities
 | 
				
			||||||
 | 
					// #define FN_GetInfoKeyBuffer					GetInfoKeyBuffer
 | 
				
			||||||
 | 
					// #define FN_InfoKeyValue						InfoKeyValue
 | 
				
			||||||
 | 
					// #define FN_SetKeyValue						SetKeyValue
 | 
				
			||||||
 | 
					// #define FN_SetClientKeyValue					SetClientKeyValue
 | 
				
			||||||
 | 
					// #define FN_IsMapValid						IsMapValid
 | 
				
			||||||
 | 
					// #define FN_StaticDecal						StaticDecal
 | 
				
			||||||
 | 
					// #define FN_PrecacheGeneric					PrecacheGeneric
 | 
				
			||||||
 | 
					// #define FN_GetPlayerUserId					GetPlayerUserId
 | 
				
			||||||
 | 
					// #define FN_BuildSoundMsg						BuildSoundMsg
 | 
				
			||||||
 | 
					// #define FN_IsDedicatedServer					IsDedicatedServer
 | 
				
			||||||
 | 
					// #define FN_CVarGetPointer					CVarGetPointer
 | 
				
			||||||
 | 
					// #define FN_GetPlayerWONId					GetPlayerWONId
 | 
				
			||||||
 | 
					// #define FN_Info_RemoveKey					Info_RemoveKey
 | 
				
			||||||
 | 
					// #define FN_GetPhysicsKeyValue				GetPhysicsKeyValue
 | 
				
			||||||
 | 
					// #define FN_SetPhysicsKeyValue				SetPhysicsKeyValue
 | 
				
			||||||
 | 
					// #define FN_GetPhysicsInfoString				GetPhysicsInfoString
 | 
				
			||||||
 | 
					// #define FN_PrecacheEvent						PrecacheEvent
 | 
				
			||||||
 | 
					// #define FN_PlaybackEvent						PlaybackEvent
 | 
				
			||||||
 | 
					// #define FN_SetFatPVS							SetFatPVS
 | 
				
			||||||
 | 
					// #define FN_SetFatPAS							SetFatPAS
 | 
				
			||||||
 | 
					// #define FN_CheckVisibility					CheckVisibility
 | 
				
			||||||
 | 
					// #define FN_DeltaSetField						DeltaSetField
 | 
				
			||||||
 | 
					// #define FN_DeltaUnsetField					DeltaUnsetField
 | 
				
			||||||
 | 
					// #define FN_DeltaAddEncoder					DeltaAddEncoder
 | 
				
			||||||
 | 
					// #define FN_GetCurrentPlayer					GetCurrentPlayer
 | 
				
			||||||
 | 
					// #define FN_CanSkipPlayer						CanSkipPlayer
 | 
				
			||||||
 | 
					// #define FN_DeltaFindField					DeltaFindField
 | 
				
			||||||
 | 
					// #define FN_DeltaSetFieldByIndex				DeltaSetFieldByIndex
 | 
				
			||||||
 | 
					// #define FN_DeltaUnsetFieldByIndex			DeltaUnsetFieldByIndex
 | 
				
			||||||
 | 
					// #define FN_SetGroupMask						SetGroupMask
 | 
				
			||||||
 | 
					// #define FN_engCreateInstancedBaseline		engCreateInstancedBaseline
 | 
				
			||||||
 | 
					// #define FN_Cvar_DirectSet					Cvar_DirectSet
 | 
				
			||||||
 | 
					// #define FN_ForceUnmodified					ForceUnmodified
 | 
				
			||||||
 | 
					// #define FN_GetPlayerStats					GetPlayerStats
 | 
				
			||||||
 | 
					// #define FN_AddServerCommand					AddServerCommand
 | 
				
			||||||
 | 
					// #define FN_Voice_GetClientListening			Voice_GetClientListening
 | 
				
			||||||
 | 
					// #define FN_Voice_SetClientListening			Voice_SetClientListening
 | 
				
			||||||
 | 
					// #define FN_GetPlayerAuthId					GetPlayerAuthId
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// - GetEngineAPI_Post functions
 | 
				
			||||||
 | 
					// #define FN_PrecacheModel_Post				PrecacheModel_Post
 | 
				
			||||||
 | 
					// #define FN_PrecacheSound_Post				PrecacheSound_Post
 | 
				
			||||||
 | 
					// #define FN_SetModel_Post						SetModel_Post
 | 
				
			||||||
 | 
					// #define FN_ModelIndex_Post					ModelIndex_Post
 | 
				
			||||||
 | 
					// #define FN_ModelFrames_Post					ModelFrames_Post
 | 
				
			||||||
 | 
					// #define FN_SetSize_Post						SetSize_Post
 | 
				
			||||||
 | 
					// #define FN_ChangeLevel_Post					ChangeLevel_Post
 | 
				
			||||||
 | 
					// #define FN_GetSpawnParms_Post				GetSpawnParms_Post
 | 
				
			||||||
 | 
					// #define FN_SaveSpawnParms_Post				SaveSpawnParms_Post
 | 
				
			||||||
 | 
					// #define FN_VecToYaw_Post						VecToYaw_Post
 | 
				
			||||||
 | 
					// #define FN_VecToAngles_Post					VecToAngles_Post
 | 
				
			||||||
 | 
					// #define FN_MoveToOrigin_Post					MoveToOrigin_Post
 | 
				
			||||||
 | 
					// #define FN_ChangeYaw_Post					ChangeYaw_Post
 | 
				
			||||||
 | 
					// #define FN_ChangePitch_Post					ChangePitch_Post
 | 
				
			||||||
 | 
					// #define FN_FindEntityByString_Post			FindEntityByString_Post
 | 
				
			||||||
 | 
					// #define FN_GetEntityIllum_Post				GetEntityIllum_Post
 | 
				
			||||||
 | 
					// #define FN_FindEntityInSphere_Post			FindEntityInSphere_Post
 | 
				
			||||||
 | 
					// #define FN_FindClientInPVS_Post				FindClientInPVS_Post
 | 
				
			||||||
 | 
					// #define FN_EntitiesInPVS_Post				EntitiesInPVS_Post
 | 
				
			||||||
 | 
					// #define FN_MakeVectors_Post					MakeVectors_Post
 | 
				
			||||||
 | 
					// #define FN_AngleVectors_Post					AngleVectors_Post
 | 
				
			||||||
 | 
					// #define FN_CreateEntity_Post					CreateEntity_Post
 | 
				
			||||||
 | 
					// #define FN_RemoveEntity_Post					RemoveEntity_Post
 | 
				
			||||||
 | 
					// #define FN_CreateNamedEntity_Post			CreateNamedEntity_Post
 | 
				
			||||||
 | 
					// #define FN_MakeStatic_Post					MakeStatic_Post
 | 
				
			||||||
 | 
					// #define FN_EntIsOnFloor_Post					EntIsOnFloor_Post
 | 
				
			||||||
 | 
					// #define FN_DropToFloor_Post					DropToFloor_Post
 | 
				
			||||||
 | 
					// #define FN_WalkMove_Post						WalkMove_Post
 | 
				
			||||||
 | 
					// #define FN_SetOrigin_Post					SetOrigin_Post
 | 
				
			||||||
 | 
					// #define FN_EmitSound_Post					EmitSound_Post
 | 
				
			||||||
 | 
					// #define FN_EmitAmbientSound_Post				EmitAmbientSound_Post
 | 
				
			||||||
 | 
					// #define FN_TraceLine_Post					TraceLine_Post
 | 
				
			||||||
 | 
					// #define FN_TraceToss_Post					TraceToss_Post
 | 
				
			||||||
 | 
					// #define FN_TraceMonsterHull_Post				TraceMonsterHull_Post
 | 
				
			||||||
 | 
					// #define FN_TraceHull_Post					TraceHull_Post
 | 
				
			||||||
 | 
					// #define FN_TraceModel_Post					TraceModel_Post
 | 
				
			||||||
 | 
					// #define FN_TraceTexture_Post					TraceTexture_Post
 | 
				
			||||||
 | 
					// #define FN_TraceSphere_Post					TraceSphere_Post
 | 
				
			||||||
 | 
					// #define FN_GetAimVector_Post					GetAimVector_Post
 | 
				
			||||||
 | 
					// #define FN_ServerCommand_Post				ServerCommand_Post
 | 
				
			||||||
 | 
					// #define FN_ServerExecute_Post				ServerExecute_Post
 | 
				
			||||||
 | 
					// #define FN_engClientCommand_Post				engClientCommand_Post
 | 
				
			||||||
 | 
					// #define FN_ParticleEffect_Post				ParticleEffect_Post
 | 
				
			||||||
 | 
					// #define FN_LightStyle_Post					LightStyle_Post
 | 
				
			||||||
 | 
					// #define FN_DecalIndex_Post					DecalIndex_Post
 | 
				
			||||||
 | 
					// #define FN_PointContents_Post				PointContents_Post
 | 
				
			||||||
 | 
					// #define FN_MessageBegin_Post					MessageBegin_Post
 | 
				
			||||||
 | 
					#define FN_MessageEnd_Post					MessageEnd_Post
 | 
				
			||||||
 | 
					// #define FN_WriteByte_Post					WriteByte_Post
 | 
				
			||||||
 | 
					// #define FN_WriteChar_Post					WriteChar_Post
 | 
				
			||||||
 | 
					// #define FN_WriteShort_Post					WriteShort_Post
 | 
				
			||||||
 | 
					// #define FN_WriteLong_Post					WriteLong_Post
 | 
				
			||||||
 | 
					// #define FN_WriteAngle_Post					WriteAngle_Post
 | 
				
			||||||
 | 
					// #define FN_WriteCoord_Post					WriteCoord_Post
 | 
				
			||||||
 | 
					// #define FN_WriteString_Post					WriteString_Post
 | 
				
			||||||
 | 
					// #define FN_WriteEntity_Post					WriteEntity_Post
 | 
				
			||||||
 | 
					// #define FN_CVarRegister_Post					CVarRegister_Post
 | 
				
			||||||
 | 
					// #define FN_CVarGetFloat_Post					CVarGetFloat_Post
 | 
				
			||||||
 | 
					// #define FN_CVarGetString_Post				CVarGetString_Post
 | 
				
			||||||
 | 
					// #define FN_CVarSetFloat_Post					CVarSetFloat_Post
 | 
				
			||||||
 | 
					// #define FN_CVarSetString_Post				CVarSetString_Post
 | 
				
			||||||
 | 
					#define FN_AlertMessage_Post					AlertMessage_Post
 | 
				
			||||||
 | 
					// #define FN_EngineFprintf_Post				EngineFprintf_Post
 | 
				
			||||||
 | 
					// #define FN_PvAllocEntPrivateData_Post		PvAllocEntPrivateData_Post
 | 
				
			||||||
 | 
					// #define FN_PvEntPrivateData_Post				PvEntPrivateData_Post
 | 
				
			||||||
 | 
					// #define FN_FreeEntPrivateData_Post			FreeEntPrivateData_Post
 | 
				
			||||||
 | 
					// #define FN_SzFromIndex_Post					SzFromIndex_Post
 | 
				
			||||||
 | 
					// #define FN_AllocString_Post					AllocString_Post
 | 
				
			||||||
 | 
					// #define FN_GetVarsOfEnt_Post					GetVarsOfEnt_Post
 | 
				
			||||||
 | 
					// #define FN_PEntityOfEntOffset_Post			PEntityOfEntOffset_Post
 | 
				
			||||||
 | 
					// #define FN_EntOffsetOfPEntity_Post			EntOffsetOfPEntity_Post
 | 
				
			||||||
 | 
					// #define FN_IndexOfEdict_Post					IndexOfEdict_Post
 | 
				
			||||||
 | 
					// #define FN_PEntityOfEntIndex_Post			PEntityOfEntIndex_Post
 | 
				
			||||||
 | 
					// #define FN_FindEntityByVars_Post				FindEntityByVars_Post
 | 
				
			||||||
 | 
					// #define FN_GetModelPtr_Post					GetModelPtr_Post
 | 
				
			||||||
 | 
					// #define FN_RegUserMsg_Post					RegUserMsg_Post
 | 
				
			||||||
 | 
					// #define FN_AnimationAutomove_Post			AnimationAutomove_Post
 | 
				
			||||||
 | 
					// #define FN_GetBonePosition_Post				GetBonePosition_Post
 | 
				
			||||||
 | 
					// #define FN_FunctionFromName_Post				FunctionFromName_Post
 | 
				
			||||||
 | 
					// #define FN_NameForFunction_Post				NameForFunction_Post
 | 
				
			||||||
 | 
					// #define FN_ClientPrintf_Post					ClientPrintf_Post
 | 
				
			||||||
 | 
					// #define FN_ServerPrint_Post					ServerPrint_Post
 | 
				
			||||||
 | 
					// #define FN_Cmd_Args_Post						Cmd_Args_Post
 | 
				
			||||||
 | 
					// #define FN_Cmd_Argv_Post						Cmd_Argv_Post
 | 
				
			||||||
 | 
					// #define FN_Cmd_Argc_Post						Cmd_Argc_Post
 | 
				
			||||||
 | 
					// #define FN_GetAttachment_Post				GetAttachment_Post
 | 
				
			||||||
 | 
					// #define FN_CRC32_Init_Post					CRC32_Init_Post
 | 
				
			||||||
 | 
					// #define FN_CRC32_ProcessBuffer_Post			CRC32_ProcessBuffer_Post
 | 
				
			||||||
 | 
					// #define FN_CRC32_ProcessByte_Post			CRC32_ProcessByte_Post
 | 
				
			||||||
 | 
					// #define FN_CRC32_Final_Post					CRC32_Final_Post
 | 
				
			||||||
 | 
					// #define FN_RandomLong_Post					RandomLong_Post
 | 
				
			||||||
 | 
					// #define FN_RandomFloat_Post					RandomFloat_Post
 | 
				
			||||||
 | 
					// #define FN_SetView_Post						SetView_Post
 | 
				
			||||||
 | 
					// #define FN_Time_Post							Time_Post
 | 
				
			||||||
 | 
					// #define FN_CrosshairAngle_Post				CrosshairAngle_Post
 | 
				
			||||||
 | 
					// #define FN_LoadFileForMe_Post				LoadFileForMe_Post
 | 
				
			||||||
 | 
					// #define FN_FreeFile_Post						FreeFile_Post
 | 
				
			||||||
 | 
					// #define FN_EndSection_Post					EndSection_Post
 | 
				
			||||||
 | 
					// #define FN_CompareFileTime_Post				CompareFileTime_Post
 | 
				
			||||||
 | 
					// #define FN_GetGameDir_Post					GetGameDir_Post
 | 
				
			||||||
 | 
					// #define FN_Cvar_RegisterVariable_Post		Cvar_RegisterVariable_Post
 | 
				
			||||||
 | 
					// #define FN_FadeClientVolume_Post				FadeClientVolume_Post
 | 
				
			||||||
 | 
					// #define FN_SetClientMaxspeed_Post			SetClientMaxspeed_Post
 | 
				
			||||||
 | 
					// #define FN_CreateFakeClient_Post				CreateFakeClient_Post
 | 
				
			||||||
 | 
					// #define FN_RunPlayerMove_Post				RunPlayerMove_Post
 | 
				
			||||||
 | 
					// #define FN_NumberOfEntities_Post				NumberOfEntities_Post
 | 
				
			||||||
 | 
					// #define FN_GetInfoKeyBuffer_Post				GetInfoKeyBuffer_Post
 | 
				
			||||||
 | 
					// #define FN_InfoKeyValue_Post					InfoKeyValue_Post
 | 
				
			||||||
 | 
					// #define FN_SetKeyValue_Post					SetKeyValue_Post
 | 
				
			||||||
 | 
					// #define FN_SetClientKeyValue_Post			SetClientKeyValue_Post
 | 
				
			||||||
 | 
					// #define FN_IsMapValid_Post					IsMapValid_Post
 | 
				
			||||||
 | 
					// #define FN_StaticDecal_Post					StaticDecal_Post
 | 
				
			||||||
 | 
					// #define FN_PrecacheGeneric_Post				PrecacheGeneric_Post
 | 
				
			||||||
 | 
					// #define FN_GetPlayerUserId_Post				GetPlayerUserId_Post
 | 
				
			||||||
 | 
					// #define FN_BuildSoundMsg_Post				BuildSoundMsg_Post
 | 
				
			||||||
 | 
					// #define FN_IsDedicatedServer_Post			IsDedicatedServer_Post
 | 
				
			||||||
 | 
					// #define FN_CVarGetPointer_Post				CVarGetPointer_Post
 | 
				
			||||||
 | 
					// #define FN_GetPlayerWONId_Post				GetPlayerWONId_Post
 | 
				
			||||||
 | 
					// #define FN_Info_RemoveKey_Post				Info_RemoveKey_Post
 | 
				
			||||||
 | 
					// #define FN_GetPhysicsKeyValue_Post			GetPhysicsKeyValue_Post
 | 
				
			||||||
 | 
					// #define FN_SetPhysicsKeyValue_Post			SetPhysicsKeyValue_Post
 | 
				
			||||||
 | 
					// #define FN_GetPhysicsInfoString_Post			GetPhysicsInfoString_Post
 | 
				
			||||||
 | 
					// #define FN_PrecacheEvent_Post				PrecacheEvent_Post
 | 
				
			||||||
 | 
					// #define FN_PlaybackEvent_Post				PlaybackEvent_Post
 | 
				
			||||||
 | 
					// #define FN_SetFatPVS_Post					SetFatPVS_Post
 | 
				
			||||||
 | 
					// #define FN_SetFatPAS_Post					SetFatPAS_Post
 | 
				
			||||||
 | 
					// #define FN_CheckVisibility_Post				CheckVisibility_Post
 | 
				
			||||||
 | 
					// #define FN_DeltaSetField_Post				DeltaSetField_Post
 | 
				
			||||||
 | 
					// #define FN_DeltaUnsetField_Post				DeltaUnsetField_Post
 | 
				
			||||||
 | 
					// #define FN_DeltaAddEncoder_Post				DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					// #define FN_GetCurrentPlayer_Post				GetCurrentPlayer_Post
 | 
				
			||||||
 | 
					// #define FN_CanSkipPlayer_Post				CanSkipPlayer_Post
 | 
				
			||||||
 | 
					// #define FN_DeltaFindField_Post				DeltaFindField_Post
 | 
				
			||||||
 | 
					// #define FN_DeltaSetFieldByIndex_Post			DeltaSetFieldByIndex_Post
 | 
				
			||||||
 | 
					// #define FN_DeltaUnsetFieldByIndex_Post		DeltaUnsetFieldByIndex_Post
 | 
				
			||||||
 | 
					// #define FN_SetGroupMask_Post					SetGroupMask_Post
 | 
				
			||||||
 | 
					// #define FN_engCreateInstancedBaseline_Post	engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					// #define FN_Cvar_DirectSet_Post				Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					// #define FN_ForceUnmodified_Post				ForceUnmodified_Post
 | 
				
			||||||
 | 
					// #define FN_GetPlayerStats_Post				GetPlayerStats_Post
 | 
				
			||||||
 | 
					// #define FN_AddServerCommand_Post				AddServerCommand_Post
 | 
				
			||||||
 | 
					// #define FN_Voice_GetClientListening_Post		Voice_GetClientListening_Post
 | 
				
			||||||
 | 
					// #define FN_Voice_SetClientListening_Post		Voice_SetClientListening_Post
 | 
				
			||||||
 | 
					// #define FN_GetPlayerAuthId_Post				GetPlayerAuthId_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// #define FN_OnFreeEntPrivateData				OnFreeEntPrivateData				
 | 
				
			||||||
 | 
					// #define FN_GameShutdown						GameShutdown
 | 
				
			||||||
 | 
					// #define FN_ShouldCollide						ShouldCollide
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// #define FN_OnFreeEntPrivateData_Post			OnFreeEntPrivateData_Post
 | 
				
			||||||
 | 
					// #define FN_GameShutdown_Post					GameShutdown_Post
 | 
				
			||||||
 | 
					// #define FN_ShouldCollide_Post				ShouldCollide_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif // USE_METAMOD
 | 
				
			||||||
 | 
					#endif // __MODULECONFIG_H__
 | 
				
			||||||
							
								
								
									
										40
									
								
								dlls/ns/ns/ns.h
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										40
									
								
								dlls/ns/ns/ns.h
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,40 @@
 | 
				
			|||||||
 | 
					#ifndef NS_H
 | 
				
			||||||
 | 
					#define NS_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <extdll.h>
 | 
				
			||||||
 | 
					#include <string.h>
 | 
				
			||||||
 | 
					#include "amxxmodule.h"
 | 
				
			||||||
 | 
					#include "ns_const.h"
 | 
				
			||||||
 | 
					#include "CPlayer.h"
 | 
				
			||||||
 | 
					#include "CSpawn.h"
 | 
				
			||||||
 | 
					#include "CCallList.h"
 | 
				
			||||||
 | 
					#include "utilfunctions.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extern CSpawn ns_spawnpoints;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extern BOOL iscombat;
 | 
				
			||||||
 | 
					extern CPlayer g_player[33];
 | 
				
			||||||
 | 
					extern edict_t *player_edicts[33]; // Stupid INDEXENT() bug.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extern int gmsgHudText2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extern int gmsgShowMenu;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extern AMX_NATIVE_INFO ns_misc_natives[];
 | 
				
			||||||
 | 
					extern AMX_NATIVE_INFO ns_menu_natives[];
 | 
				
			||||||
 | 
					extern AMX_NATIVE_INFO ns_pdata_natives[];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extern int ChangeclassForward;
 | 
				
			||||||
 | 
					extern int BuiltForward;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					////////////////////////////////
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif // NS_H
 | 
				
			||||||
							
								
								
									
										21
									
								
								dlls/ns/ns/ns.sln
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										21
									
								
								dlls/ns/ns/ns.sln
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,21 @@
 | 
				
			|||||||
 | 
					Microsoft Visual Studio Solution File, Format Version 8.00
 | 
				
			||||||
 | 
					Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ns", "ns.vcproj", "{97ABBCAF-5C0E-4103-A11F-3D26032C6377}"
 | 
				
			||||||
 | 
						ProjectSection(ProjectDependencies) = postProject
 | 
				
			||||||
 | 
						EndProjectSection
 | 
				
			||||||
 | 
					EndProject
 | 
				
			||||||
 | 
					Global
 | 
				
			||||||
 | 
						GlobalSection(SolutionConfiguration) = preSolution
 | 
				
			||||||
 | 
							Debug = Debug
 | 
				
			||||||
 | 
							Release = Release
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
						GlobalSection(ProjectConfiguration) = postSolution
 | 
				
			||||||
 | 
							{97ABBCAF-5C0E-4103-A11F-3D26032C6377}.Debug.ActiveCfg = Release|Win32
 | 
				
			||||||
 | 
							{97ABBCAF-5C0E-4103-A11F-3D26032C6377}.Debug.Build.0 = Release|Win32
 | 
				
			||||||
 | 
							{97ABBCAF-5C0E-4103-A11F-3D26032C6377}.Release.ActiveCfg = Release|Win32
 | 
				
			||||||
 | 
							{97ABBCAF-5C0E-4103-A11F-3D26032C6377}.Release.Build.0 = Release|Win32
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
						GlobalSection(ExtensibilityGlobals) = postSolution
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
						GlobalSection(ExtensibilityAddIns) = postSolution
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
					EndGlobal
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								dlls/ns/ns/ns.suo
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								dlls/ns/ns/ns.suo
									
									
									
									
									
										Executable file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										231
									
								
								dlls/ns/ns/ns.vcproj
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										231
									
								
								dlls/ns/ns/ns.vcproj
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,231 @@
 | 
				
			|||||||
 | 
					<?xml version="1.0" encoding="Windows-1252"?>
 | 
				
			||||||
 | 
					<VisualStudioProject
 | 
				
			||||||
 | 
						ProjectType="Visual C++"
 | 
				
			||||||
 | 
						Version="7.10"
 | 
				
			||||||
 | 
						Name="ns"
 | 
				
			||||||
 | 
						SccProjectName=""
 | 
				
			||||||
 | 
						SccLocalPath="">
 | 
				
			||||||
 | 
						<Platforms>
 | 
				
			||||||
 | 
							<Platform
 | 
				
			||||||
 | 
								Name="Win32"/>
 | 
				
			||||||
 | 
						</Platforms>
 | 
				
			||||||
 | 
						<Configurations>
 | 
				
			||||||
 | 
							<Configuration
 | 
				
			||||||
 | 
								Name="Release|Win32"
 | 
				
			||||||
 | 
								OutputDirectory=".\Release"
 | 
				
			||||||
 | 
								IntermediateDirectory=".\Release"
 | 
				
			||||||
 | 
								ConfigurationType="2"
 | 
				
			||||||
 | 
								UseOfMFC="0"
 | 
				
			||||||
 | 
								ATLMinimizesCRunTimeLibraryUsage="FALSE"
 | 
				
			||||||
 | 
								CharacterSet="2">
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCCLCompilerTool"
 | 
				
			||||||
 | 
									Optimization="2"
 | 
				
			||||||
 | 
									InlineFunctionExpansion="1"
 | 
				
			||||||
 | 
									AdditionalIncludeDirectories=""c:\Documents and Settings\Steve\My Documents\include\metamod";"c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\common";"c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\engine";"c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\dlls";"c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\pm_shared""
 | 
				
			||||||
 | 
									PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;mm_ns2amx_EXPORTS"
 | 
				
			||||||
 | 
									StringPooling="TRUE"
 | 
				
			||||||
 | 
									RuntimeLibrary="0"
 | 
				
			||||||
 | 
									EnableFunctionLevelLinking="TRUE"
 | 
				
			||||||
 | 
									UsePrecompiledHeader="2"
 | 
				
			||||||
 | 
									PrecompiledHeaderFile=".\Release/mm_ns2amx.pch"
 | 
				
			||||||
 | 
									AssemblerListingLocation=".\Release/"
 | 
				
			||||||
 | 
									ObjectFile=".\Release/"
 | 
				
			||||||
 | 
									ProgramDataBaseFileName=".\Release/"
 | 
				
			||||||
 | 
									WarningLevel="3"
 | 
				
			||||||
 | 
									SuppressStartupBanner="TRUE"
 | 
				
			||||||
 | 
									CompileAs="0"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCCustomBuildTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCLinkerTool"
 | 
				
			||||||
 | 
									OutputFile="./Release/mm_ns2amx.dll"
 | 
				
			||||||
 | 
									LinkIncremental="1"
 | 
				
			||||||
 | 
									SuppressStartupBanner="TRUE"
 | 
				
			||||||
 | 
									ModuleDefinitionFile=".\plugin_exports.def"
 | 
				
			||||||
 | 
									ProgramDatabaseFile=".\Release/mm_ns2amx.pdb"
 | 
				
			||||||
 | 
									ImportLibrary=".\Release/mm_ns2amx.lib"
 | 
				
			||||||
 | 
									TargetMachine="1"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCMIDLTool"
 | 
				
			||||||
 | 
									PreprocessorDefinitions="NDEBUG"
 | 
				
			||||||
 | 
									MkTypLibCompatible="TRUE"
 | 
				
			||||||
 | 
									SuppressStartupBanner="TRUE"
 | 
				
			||||||
 | 
									TargetEnvironment="1"
 | 
				
			||||||
 | 
									TypeLibraryName=".\Release/mm_ns2amx.tlb"
 | 
				
			||||||
 | 
									HeaderFileName=""/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCPostBuildEventTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCPreBuildEventTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCPreLinkEventTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCResourceCompilerTool"
 | 
				
			||||||
 | 
									PreprocessorDefinitions="NDEBUG"
 | 
				
			||||||
 | 
									Culture="1033"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCWebServiceProxyGeneratorTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCXMLDataGeneratorTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCWebDeploymentTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCManagedWrapperGeneratorTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
 | 
				
			||||||
 | 
							</Configuration>
 | 
				
			||||||
 | 
							<Configuration
 | 
				
			||||||
 | 
								Name="Debug|Win32"
 | 
				
			||||||
 | 
								OutputDirectory=".\Debug"
 | 
				
			||||||
 | 
								IntermediateDirectory=".\Debug"
 | 
				
			||||||
 | 
								ConfigurationType="2"
 | 
				
			||||||
 | 
								UseOfMFC="0"
 | 
				
			||||||
 | 
								ATLMinimizesCRunTimeLibraryUsage="FALSE"
 | 
				
			||||||
 | 
								CharacterSet="2">
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCCLCompilerTool"
 | 
				
			||||||
 | 
									AdditionalOptions="/I "
 | 
				
			||||||
 | 
									Optimization="0"
 | 
				
			||||||
 | 
									AdditionalIncludeDirectories=""c:\Documents and Settings\Steve\My Documents\include\metamod";"c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\common";"c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\engine";"c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\dlls";"c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\pm_shared""
 | 
				
			||||||
 | 
									PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;mm_ns2amx_EXPORTS"
 | 
				
			||||||
 | 
									BasicRuntimeChecks="3"
 | 
				
			||||||
 | 
									RuntimeLibrary="1"
 | 
				
			||||||
 | 
									UsePrecompiledHeader="2"
 | 
				
			||||||
 | 
									PrecompiledHeaderFile=".\Debug/mm_ns2amx.pch"
 | 
				
			||||||
 | 
									AssemblerListingLocation=".\Debug/"
 | 
				
			||||||
 | 
									ObjectFile=".\Debug/"
 | 
				
			||||||
 | 
									ProgramDataBaseFileName=".\Debug/"
 | 
				
			||||||
 | 
									WarningLevel="3"
 | 
				
			||||||
 | 
									SuppressStartupBanner="TRUE"
 | 
				
			||||||
 | 
									DebugInformationFormat="4"
 | 
				
			||||||
 | 
									CompileAs="0"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCCustomBuildTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCLinkerTool"
 | 
				
			||||||
 | 
									OutputFile="c:\Sierra\Half-Life\ns\addons\mm_ns2amx.dll"
 | 
				
			||||||
 | 
									LinkIncremental="1"
 | 
				
			||||||
 | 
									SuppressStartupBanner="TRUE"
 | 
				
			||||||
 | 
									ModuleDefinitionFile=".\plugin_exports.def"
 | 
				
			||||||
 | 
									GenerateDebugInformation="TRUE"
 | 
				
			||||||
 | 
									ProgramDatabaseFile=".\Debug/mm_ns2amx.pdb"
 | 
				
			||||||
 | 
									ImportLibrary=".\Debug/mm_ns2amx.lib"
 | 
				
			||||||
 | 
									TargetMachine="1"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCMIDLTool"
 | 
				
			||||||
 | 
									PreprocessorDefinitions="_DEBUG"
 | 
				
			||||||
 | 
									MkTypLibCompatible="TRUE"
 | 
				
			||||||
 | 
									SuppressStartupBanner="TRUE"
 | 
				
			||||||
 | 
									TargetEnvironment="1"
 | 
				
			||||||
 | 
									TypeLibraryName=".\Debug/mm_ns2amx.tlb"
 | 
				
			||||||
 | 
									HeaderFileName=""/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCPostBuildEventTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCPreBuildEventTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCPreLinkEventTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCResourceCompilerTool"
 | 
				
			||||||
 | 
									PreprocessorDefinitions="_DEBUG"
 | 
				
			||||||
 | 
									Culture="1033"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCWebServiceProxyGeneratorTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCXMLDataGeneratorTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCWebDeploymentTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCManagedWrapperGeneratorTool"/>
 | 
				
			||||||
 | 
								<Tool
 | 
				
			||||||
 | 
									Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
 | 
				
			||||||
 | 
							</Configuration>
 | 
				
			||||||
 | 
						</Configurations>
 | 
				
			||||||
 | 
						<References>
 | 
				
			||||||
 | 
						</References>
 | 
				
			||||||
 | 
						<Files>
 | 
				
			||||||
 | 
							<Filter
 | 
				
			||||||
 | 
								Name="Source Files"
 | 
				
			||||||
 | 
								Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\amxxmodule.cpp">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\CPlayer.cpp">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\CSpawn.cpp">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath="hookedfunctions.cpp">
 | 
				
			||||||
 | 
									<FileConfiguration
 | 
				
			||||||
 | 
										Name="Release|Win32">
 | 
				
			||||||
 | 
										<Tool
 | 
				
			||||||
 | 
											Name="VCCLCompilerTool"
 | 
				
			||||||
 | 
											Optimization="2"
 | 
				
			||||||
 | 
											AdditionalIncludeDirectories=""
 | 
				
			||||||
 | 
											PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;mm_ns2amx_EXPORTS;$(NoInherit)"/>
 | 
				
			||||||
 | 
									</FileConfiguration>
 | 
				
			||||||
 | 
									<FileConfiguration
 | 
				
			||||||
 | 
										Name="Debug|Win32">
 | 
				
			||||||
 | 
										<Tool
 | 
				
			||||||
 | 
											Name="VCCLCompilerTool"
 | 
				
			||||||
 | 
											Optimization="0"
 | 
				
			||||||
 | 
											AdditionalIncludeDirectories=""
 | 
				
			||||||
 | 
											PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;mm_ns2amx_EXPORTS;$(NoInherit)"
 | 
				
			||||||
 | 
											BasicRuntimeChecks="3"/>
 | 
				
			||||||
 | 
									</FileConfiguration>
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\NMenu.cpp">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\NMisc.cpp">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\NPData.cpp">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
							</Filter>
 | 
				
			||||||
 | 
							<Filter
 | 
				
			||||||
 | 
								Name="Header Files"
 | 
				
			||||||
 | 
								Filter="h;hpp;hxx;hm;inl">
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\amxxmodule.h">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\CPlayer.h">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\CSpawn.h">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\moduleconfig.h">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\ns.h">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\ns_const.h">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath="plugin.h">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath="utilfunctions.h">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
							</Filter>
 | 
				
			||||||
 | 
							<Filter
 | 
				
			||||||
 | 
								Name="Miscellaneous"
 | 
				
			||||||
 | 
								Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\include\ns.inc">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
								<File
 | 
				
			||||||
 | 
									RelativePath=".\include\ns_const.inc">
 | 
				
			||||||
 | 
								</File>
 | 
				
			||||||
 | 
							</Filter>
 | 
				
			||||||
 | 
						</Files>
 | 
				
			||||||
 | 
						<Globals>
 | 
				
			||||||
 | 
						</Globals>
 | 
				
			||||||
 | 
					</VisualStudioProject>
 | 
				
			||||||
							
								
								
									
										277
									
								
								dlls/ns/ns/ns_const.h
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										277
									
								
								dlls/ns/ns/ns_const.h
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,277 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef NS_CONST_H
 | 
				
			||||||
 | 
					#define NS_CONST_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Offsets (used in NPData.cpp)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_RESOURCES		400
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_RESOURCES		405
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_WEAPDMG			49
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_WEAPDMG			53
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_WEAPRANGE		48
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_WEAPRANGE		52
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_WEAPCLIP			41
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_WEAPCLIP			45
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_HIVE_TRAIT		67
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_HIVE_TRAIT		67
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_SCORE			1570
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_SCORE			1567
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_EXP				1557
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_EXP				1554
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_POINTS			1559
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_POINTS			1556
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_AMMO_LMG			230
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_AMMO_LMG			235
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_AMMO_PISTOL		231
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_AMMO_PISTOL		236
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_AMMO_SHOTGUN		232
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_AMMO_SHOTGUN		237
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_AMMO_HMG			233
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_AMMO_HMG			238
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_AMMO_GL			234
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_AMMO_GL			239
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_AMMO_HG			235
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_AMMO_HG			240
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_DEATHS			296
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_DEATHS			301
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define		OFFSET_WIN_ICON				1572
 | 
				
			||||||
 | 
					#define		OFFSET_LIN_ICON				1569
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						MASK_NONE = 0,
 | 
				
			||||||
 | 
						MASK_SIGHTED = 1,
 | 
				
			||||||
 | 
						MASK_DETECTED = 2,
 | 
				
			||||||
 | 
						MASK_BUILDABLE = 4,
 | 
				
			||||||
 | 
						MASK_BASEBUILD0 = 8,		// Base build slot #0
 | 
				
			||||||
 | 
						MASK_WEAPONS1 = 8,		// Marine weapons 1
 | 
				
			||||||
 | 
						MASK_CARAPACE = 8,		// Alien carapace
 | 
				
			||||||
 | 
						MASK_WEAPONS2 = 16,		// Marines weapons 2
 | 
				
			||||||
 | 
						MASK_REGENERATION = 16,		// Alien regeneration
 | 
				
			||||||
 | 
						MASK_BASEBUILD1 = 16,		// Base build slot #1
 | 
				
			||||||
 | 
						MASK_WEAPONS3 = 32,		// Marine weapons 3
 | 
				
			||||||
 | 
						MASK_REDEMPTION = 32,		// Alien redemption
 | 
				
			||||||
 | 
						MASK_BASEBUILD2 = 32,		// Base build slot #2
 | 
				
			||||||
 | 
						MASK_ARMOR1 = 64,		// Marine armor 1
 | 
				
			||||||
 | 
						MASK_CELERITY = 64,		// Alien celerity
 | 
				
			||||||
 | 
						MASK_BASEBUILD3 = 64,		// Base build slot #3
 | 
				
			||||||
 | 
						MASK_ARMOR2 = 128,		// Marine armor 2
 | 
				
			||||||
 | 
						MASK_ADRENALINE = 128,		// Alien adrenaline
 | 
				
			||||||
 | 
						MASK_BASEBUILD4 = 128,		// Base build slot #4
 | 
				
			||||||
 | 
						MASK_ARMOR3 = 256,		// Marine armor 3
 | 
				
			||||||
 | 
						MASK_SILENCE = 256,		// Alien silence
 | 
				
			||||||
 | 
						MASK_BASEBUILD5 = 256,		// Base build slot #5
 | 
				
			||||||
 | 
						MASK_JETPACK = 512,		// Marine jetpacks
 | 
				
			||||||
 | 
						MASK_CLOAKING = 512,		// Alien cloaking
 | 
				
			||||||
 | 
						MASK_BASEBUILD6 = 512,		// Base build slot #6
 | 
				
			||||||
 | 
						MASK_FOCUS = 1024,		// Alien focus
 | 
				
			||||||
 | 
						MASK_MOTION = 1024,		// Marine motion tracking
 | 
				
			||||||
 | 
						MASK_BASEBUILD7 = 1024,		// Base build slot #7
 | 
				
			||||||
 | 
						MASK_SCENTOFFEAR = 2048,	// Alien scent of fear
 | 
				
			||||||
 | 
						MASK_DEFENSE2 = 4096,		// Defense level 2
 | 
				
			||||||
 | 
						MASK_DEFENSE3 = 8192,		// Defense level 3
 | 
				
			||||||
 | 
						MASK_ELECTRICITY = 8192,	// Electricy
 | 
				
			||||||
 | 
						MASK_MOVEMENT2 = 16384,		// Movement level 2,
 | 
				
			||||||
 | 
						MASK_MOVEMENT3 = 32768,		// Movement level 3
 | 
				
			||||||
 | 
						MASK_HEAVYARMOR = 32768,	// Marine heavy armor
 | 
				
			||||||
 | 
						MASK_SENSORY2 = 65536,		// Sensory level 2
 | 
				
			||||||
 | 
						MASK_SENSORY3 = 131072,		// Sensory level 3
 | 
				
			||||||
 | 
						MASK_ALIEN_MOVEMENT = 262144,	// Onos is charging
 | 
				
			||||||
 | 
						MASK_WALLSTICKING = 524288,	// Flag for wall-sticking
 | 
				
			||||||
 | 
						MASK_PRIMALSCREAM = 1048576,	// Alien is in range of active primal scream
 | 
				
			||||||
 | 
						MASK_UMBRA = 2097152,		// In umbra
 | 
				
			||||||
 | 
						MASK_DIGESTING = 4194304,	// When set on a visible player, player is digesting.  When set on invisible player, player is being digested
 | 
				
			||||||
 | 
						MASK_RECYCLING = 8388608,	// Building is recycling
 | 
				
			||||||
 | 
						MASK_TOPDOWN = 16777216,	// Commander view
 | 
				
			||||||
 | 
						MASK_PLAYER_STUNNED = 33554432,	// Player has been stunned by stomp
 | 
				
			||||||
 | 
						MASK_ENSNARED = 67108864,	// Webbed
 | 
				
			||||||
 | 
						MASK_ALIEN_EMBRYO = 268435456,	// Gestating
 | 
				
			||||||
 | 
						MASK_SELECTABLE = 536870912,	// ???
 | 
				
			||||||
 | 
						MASK_PARASITED = 1073741824,	// Parasite flag
 | 
				
			||||||
 | 
						MASK_SENSORY_NEARBY = 2147483648	// Sensory chamber in range
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					typedef enum
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						AVH_USER3_NONE = 0,
 | 
				
			||||||
 | 
						AVH_USER3_MARINE_PLAYER,
 | 
				
			||||||
 | 
						AVH_USER3_COMMANDER_PLAYER,
 | 
				
			||||||
 | 
						AVH_USER3_ALIEN_PLAYER1,
 | 
				
			||||||
 | 
						AVH_USER3_ALIEN_PLAYER2,
 | 
				
			||||||
 | 
						AVH_USER3_ALIEN_PLAYER3,
 | 
				
			||||||
 | 
						AVH_USER3_ALIEN_PLAYER4,
 | 
				
			||||||
 | 
						AVH_USER3_ALIEN_PLAYER5,
 | 
				
			||||||
 | 
						AVH_USER3_ALIEN_EMBRYO,
 | 
				
			||||||
 | 
						AVH_USER3_SPAWN_TEAMONE,
 | 
				
			||||||
 | 
						AVH_USER3_SPAWN_TEAMTWO,
 | 
				
			||||||
 | 
						AVH_USER3_PARTICLE_ON,				// only valid for AvHParticleEntity: entindex as int in fuser1, template index stored in fuser2
 | 
				
			||||||
 | 
						AVH_USER3_PARTICLE_OFF,				// only valid for AvHParticleEntity: particle system handle in fuser1
 | 
				
			||||||
 | 
						AVH_USER3_WELD,						// float progress (0 - 100) stored in fuser1
 | 
				
			||||||
 | 
						AVH_USER3_ALPHA,					// fuser1 indicates how much alpha this entity toggles to in commander mode, fuser2 for players
 | 
				
			||||||
 | 
						AVH_USER3_MARINEITEM,				// Something a friendly marine can pick up
 | 
				
			||||||
 | 
						AVH_USER3_WAYPOINT,
 | 
				
			||||||
 | 
						AVH_USER3_HIVE,
 | 
				
			||||||
 | 
						AVH_USER3_NOBUILD,
 | 
				
			||||||
 | 
						AVH_USER3_USEABLE,
 | 
				
			||||||
 | 
						AVH_USER3_AUDIO_ON,
 | 
				
			||||||
 | 
						AVH_USER3_AUDIO_OFF,
 | 
				
			||||||
 | 
						AVH_USER3_FUNC_RESOURCE,
 | 
				
			||||||
 | 
						AVH_USER3_COMMANDER_STATION,
 | 
				
			||||||
 | 
						AVH_USER3_TURRET_FACTORY, 
 | 
				
			||||||
 | 
						AVH_USER3_ARMORY, 
 | 
				
			||||||
 | 
						AVH_USER3_ADVANCED_ARMORY,
 | 
				
			||||||
 | 
						AVH_USER3_ARMSLAB,
 | 
				
			||||||
 | 
						AVH_USER3_PROTOTYPE_LAB, 
 | 
				
			||||||
 | 
						AVH_USER3_OBSERVATORY,
 | 
				
			||||||
 | 
						AVH_USER3_CHEMLAB,
 | 
				
			||||||
 | 
						AVH_USER3_MEDLAB,
 | 
				
			||||||
 | 
						AVH_USER3_NUKEPLANT,
 | 
				
			||||||
 | 
						AVH_USER3_TURRET,
 | 
				
			||||||
 | 
						AVH_USER3_SIEGETURRET,
 | 
				
			||||||
 | 
						AVH_USER3_RESTOWER,
 | 
				
			||||||
 | 
						AVH_USER3_PLACEHOLDER,
 | 
				
			||||||
 | 
						AVH_USER3_INFANTRYPORTAL,
 | 
				
			||||||
 | 
						AVH_USER3_NUKE,
 | 
				
			||||||
 | 
						AVH_USER3_BREAKABLE,
 | 
				
			||||||
 | 
						AVH_USER3_UMBRA,
 | 
				
			||||||
 | 
						AVH_USER3_PHASEGATE,
 | 
				
			||||||
 | 
						AVH_USER3_DEFENSE_CHAMBER,
 | 
				
			||||||
 | 
						AVH_USER3_MOVEMENT_CHAMBER,
 | 
				
			||||||
 | 
						AVH_USER3_OFFENSE_CHAMBER,
 | 
				
			||||||
 | 
						AVH_USER3_SENSORY_CHAMBER,
 | 
				
			||||||
 | 
						AVH_USER3_ALIENRESTOWER,
 | 
				
			||||||
 | 
						AVH_USER3_HEAVY,
 | 
				
			||||||
 | 
						AVH_USER3_JETPACK,
 | 
				
			||||||
 | 
						AVH_USER3_ADVANCED_TURRET_FACTORY,
 | 
				
			||||||
 | 
						AVH_USER3_SPAWN_READYROOM,
 | 
				
			||||||
 | 
						AVH_USER3_CLIENT_COMMAND,
 | 
				
			||||||
 | 
						AVH_USER3_FUNC_ILLUSIONARY,
 | 
				
			||||||
 | 
						AVH_USER3_MENU_BUILD,
 | 
				
			||||||
 | 
						AVH_USER3_MENU_BUILD_ADVANCED,
 | 
				
			||||||
 | 
						AVH_USER3_MENU_ASSIST,
 | 
				
			||||||
 | 
						AVH_USER3_MENU_EQUIP,
 | 
				
			||||||
 | 
						AVH_USER3_MINE,
 | 
				
			||||||
 | 
						AVH_USER3_MAX
 | 
				
			||||||
 | 
					} AvHUser3;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						WEAPON_NONE = 0,
 | 
				
			||||||
 | 
						WEAPON_CLAWS,
 | 
				
			||||||
 | 
						WEAPON_SPIT,
 | 
				
			||||||
 | 
						WEAPON_SPORES,
 | 
				
			||||||
 | 
						WEAPON_SPIKE,
 | 
				
			||||||
 | 
						WEAPON_BITE,
 | 
				
			||||||
 | 
						WEAPON_BITE2,
 | 
				
			||||||
 | 
						WEAPON_SWIPE,
 | 
				
			||||||
 | 
						WEAPON_WEBSPINNER,
 | 
				
			||||||
 | 
						WEAPON_METABOLIZE,
 | 
				
			||||||
 | 
						WEAPON_PARASITE,
 | 
				
			||||||
 | 
						WEAPON_BLINK,
 | 
				
			||||||
 | 
						WEAPON_DIVINEWIND,
 | 
				
			||||||
 | 
						WEAPON_KNIFE,
 | 
				
			||||||
 | 
						WEAPON_PISTOL,
 | 
				
			||||||
 | 
						WEAPON_LMG,
 | 
				
			||||||
 | 
						WEAPON_SHOTGUN,
 | 
				
			||||||
 | 
						WEAPON_HMG,
 | 
				
			||||||
 | 
						WEAPON_WELDER,
 | 
				
			||||||
 | 
						WEAPON_MINE,
 | 
				
			||||||
 | 
						WEAPON_GRENADE_GUN,
 | 
				
			||||||
 | 
						WEAPON_LEAP,
 | 
				
			||||||
 | 
						WEAPON_CHARGE,
 | 
				
			||||||
 | 
						WEAPON_UMBRA,
 | 
				
			||||||
 | 
						WEAPON_PRIMALSCREAM,
 | 
				
			||||||
 | 
						WEAPON_BILEBOMB,
 | 
				
			||||||
 | 
						WEAPON_ACIDROCKET,
 | 
				
			||||||
 | 
						WEAPON_HEALINGSPRAY,
 | 
				
			||||||
 | 
						WEAPON_GRENADE,
 | 
				
			||||||
 | 
						WEAPON_STOMP,
 | 
				
			||||||
 | 
						WEAPON_DEVOUR,
 | 
				
			||||||
 | 
						WEAPON_MAX
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					enum
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						PLAYERCLASS_NONE = 0,
 | 
				
			||||||
 | 
						PLAYERCLASS_ALIVE_MARINE,
 | 
				
			||||||
 | 
						PLAYERCLASS_ALIVE_HEAVY_MARINE,
 | 
				
			||||||
 | 
						PLAYERCLASS_ALIVE_LEVEL1,
 | 
				
			||||||
 | 
						PLAYERCLASS_ALIVE_LEVEL2,
 | 
				
			||||||
 | 
						PLAYERCLASS_ALIVE_LEVEL3,
 | 
				
			||||||
 | 
						PLAYERCLASS_ALIVE_LEVEL4,
 | 
				
			||||||
 | 
						PLAYERCLASS_ALIVE_LEVEL5,
 | 
				
			||||||
 | 
						PLAYERCLASS_ALIVE_DIGESTING,
 | 
				
			||||||
 | 
						PLAYERCLASS_ALIVE_GESTATING,
 | 
				
			||||||
 | 
						PLAYERCLASS_DEAD_MARINE,
 | 
				
			||||||
 | 
						PLAYERCLASS_DEAD_ALIEN,
 | 
				
			||||||
 | 
						PLAYERCLASS_COMMANDER,
 | 
				
			||||||
 | 
						PLAYERCLASS_REINFORCING,
 | 
				
			||||||
 | 
						PLAYERCLASS_SPECTATOR
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					enum classes
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						CLASS_UNKNOWN = 0,
 | 
				
			||||||
 | 
						CLASS_SKULK,
 | 
				
			||||||
 | 
						CLASS_GORGE,
 | 
				
			||||||
 | 
						CLASS_LERK,
 | 
				
			||||||
 | 
						CLASS_FADE,
 | 
				
			||||||
 | 
						CLASS_ONOS,
 | 
				
			||||||
 | 
						CLASS_MARINE,
 | 
				
			||||||
 | 
						CLASS_JETPACK,
 | 
				
			||||||
 | 
						CLASS_HEAVY,
 | 
				
			||||||
 | 
						CLASS_COMMANDER,
 | 
				
			||||||
 | 
						CLASS_GESTATE,
 | 
				
			||||||
 | 
						CLASS_DEAD,
 | 
				
			||||||
 | 
						CLASS_NOTEAM
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_CHANNEL			10;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_CHANNEL2		11;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_EFFECT			0;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_FADEINTIME		0.1;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_FADEOUTTIME		0.1;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_FXTIME			0.1;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_RED1			255;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_GREEN1			255;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_BLUE1			255;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_ALPHA1			255;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_RED2			255;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_GREEN2			255;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_BLUE2			255;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_ALPHA2			255;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_X				0.2;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_Y				0.3;
 | 
				
			||||||
 | 
					#define	MENUDEFAULT_HOLDTIME		30.0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
							
								
								
									
										2
									
								
								dlls/ns/ns/plugin_exports.def
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										2
									
								
								dlls/ns/ns/plugin_exports.def
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,2 @@
 | 
				
			|||||||
 | 
					EXPORTS
 | 
				
			||||||
 | 
						GiveFnptrsToDll			@1
 | 
				
			||||||
							
								
								
									
										161
									
								
								dlls/ns/ns/res_plugin.rc
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										161
									
								
								dlls/ns/ns/res_plugin.rc
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,161 @@
 | 
				
			|||||||
 | 
					//Microsoft Developer Studio generated resource script.
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//{{NO_DEPENDENCIES}}
 | 
				
			||||||
 | 
					// Microsoft Developer Studio generated include file.
 | 
				
			||||||
 | 
					// Used by res_plugin.rc
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					#define IDI_ICON1                       102
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Next default values for new objects
 | 
				
			||||||
 | 
					// 
 | 
				
			||||||
 | 
					#ifdef APSTUDIO_INVOKED
 | 
				
			||||||
 | 
					#ifndef APSTUDIO_READONLY_SYMBOLS
 | 
				
			||||||
 | 
					#define _APS_NEXT_RESOURCE_VALUE        105
 | 
				
			||||||
 | 
					#define _APS_NEXT_COMMAND_VALUE         40001
 | 
				
			||||||
 | 
					#define _APS_NEXT_CONTROL_VALUE         1000
 | 
				
			||||||
 | 
					#define _APS_NEXT_SYMED_VALUE           101
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define APSTUDIO_READONLY_SYMBOLS
 | 
				
			||||||
 | 
					/////////////////////////////////////////////////////////////////////////////
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// Generated from the TEXTINCLUDE 2 resource.
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					#include "winver.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef VERS_PLUGIN_H
 | 
				
			||||||
 | 
					#define VERS_PLUGIN_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma message "If the next 2 lines say extdll.h and meta_api.h could not be found, don't worry about it"
 | 
				
			||||||
 | 
					#include "plugin.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef OPT_TYPE
 | 
				
			||||||
 | 
					# if defined(_MSC_VER) && defined(_DEBUG)
 | 
				
			||||||
 | 
					#  define OPT_TYPE		"msc debugging"
 | 
				
			||||||
 | 
					# elif defined(_MSC_VER) && defined(_NDEBUG)
 | 
				
			||||||
 | 
					#  define OPT_TYPE		"msc optimized"
 | 
				
			||||||
 | 
					# else
 | 
				
			||||||
 | 
					#  define OPT_TYPE		"default"
 | 
				
			||||||
 | 
					# endif /* _MSC_VER */
 | 
				
			||||||
 | 
					#endif /* not OPT_TYPE */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VDATE			MY_DATE
 | 
				
			||||||
 | 
					#define VVERSION		MY_VERSION
 | 
				
			||||||
 | 
					#define RC_VERS_DWORD	MY_VERSION_DWORD	// Version Windows DLL Resources in res_meta.rc
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define VNAME		MY_NAME
 | 
				
			||||||
 | 
					#define VAUTHOR		MY_AUTHOR
 | 
				
			||||||
 | 
					#define VURL		MY_URL
 | 
				
			||||||
 | 
					#define VLOGTAG		MY_LOGTAG
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Various strings for the Windows DLL Resources in res_plugin.rc
 | 
				
			||||||
 | 
					#define RC_COMMENTS		MY_COMMENTS
 | 
				
			||||||
 | 
					#define RC_DESC			MY_DESC
 | 
				
			||||||
 | 
					#define RC_FILENAME		MY_FILENAME
 | 
				
			||||||
 | 
					#define RC_INTERNAL		MY_INTERNAL
 | 
				
			||||||
 | 
					#define RC_COPYRIGHT		MY_COPYRIGHT
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif /* VERS_PLUGIN_H */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/////////////////////////////////////////////////////////////////////////////
 | 
				
			||||||
 | 
					#undef APSTUDIO_READONLY_SYMBOLS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/////////////////////////////////////////////////////////////////////////////
 | 
				
			||||||
 | 
					// English (U.S.) resources
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef _MAC
 | 
				
			||||||
 | 
					/////////////////////////////////////////////////////////////////////////////
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// Version
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					VS_VERSION_INFO VERSIONINFO
 | 
				
			||||||
 | 
					 FILEVERSION MY_VERS_DWORD
 | 
				
			||||||
 | 
					 PRODUCTVERSION MY_VERS_DWORD
 | 
				
			||||||
 | 
					 FILEFLAGSMASK 0x3fL
 | 
				
			||||||
 | 
					#ifdef _DEBUG
 | 
				
			||||||
 | 
					 FILEFLAGS 0x1L
 | 
				
			||||||
 | 
					#else
 | 
				
			||||||
 | 
					 FILEFLAGS 0x0L
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					 FILEOS 0x4L
 | 
				
			||||||
 | 
					 FILETYPE 0x2L
 | 
				
			||||||
 | 
					 FILESUBTYPE 0x0L
 | 
				
			||||||
 | 
					BEGIN
 | 
				
			||||||
 | 
					    BLOCK "StringFileInfo"
 | 
				
			||||||
 | 
					    BEGIN
 | 
				
			||||||
 | 
					        BLOCK "040904b0"
 | 
				
			||||||
 | 
					        BEGIN
 | 
				
			||||||
 | 
					            VALUE "Comments", RC_COMMENTS "\0"
 | 
				
			||||||
 | 
								VALUE "CompanyName", VAUTHOR "\0"
 | 
				
			||||||
 | 
								VALUE "FileDescription", RC_DESC "\0"
 | 
				
			||||||
 | 
								VALUE "FileVersion", VVERSION "\0"
 | 
				
			||||||
 | 
								VALUE "InternalName", RC_INTERNAL "\0"
 | 
				
			||||||
 | 
								VALUE "LegalCopyright", RC_COPYRIGHT "\0"
 | 
				
			||||||
 | 
								VALUE "LegalTrademarks", "\0"
 | 
				
			||||||
 | 
								VALUE "OriginalFilename", RC_FILENAME "\0"
 | 
				
			||||||
 | 
								VALUE "PrivateBuild", "\0"
 | 
				
			||||||
 | 
								VALUE "ProductName", VNAME "\0"
 | 
				
			||||||
 | 
								VALUE "ProductVersion", VVERSION "\0"
 | 
				
			||||||
 | 
								VALUE "SpecialBuild", "\0"
 | 
				
			||||||
 | 
					        END
 | 
				
			||||||
 | 
					    END
 | 
				
			||||||
 | 
					    BLOCK "VarFileInfo"
 | 
				
			||||||
 | 
					    BEGIN
 | 
				
			||||||
 | 
					        VALUE "Translation", 0x409, 1200
 | 
				
			||||||
 | 
					    END
 | 
				
			||||||
 | 
					END
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif    // !_MAC
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef APSTUDIO_INVOKED
 | 
				
			||||||
 | 
					/////////////////////////////////////////////////////////////////////////////
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// TEXTINCLUDE
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					1 TEXTINCLUDE DISCARDABLE 
 | 
				
			||||||
 | 
					BEGIN
 | 
				
			||||||
 | 
					    "resource.h\0"
 | 
				
			||||||
 | 
					END
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					2 TEXTINCLUDE DISCARDABLE 
 | 
				
			||||||
 | 
					BEGIN
 | 
				
			||||||
 | 
					    "#include ""winver.h""\r\n"
 | 
				
			||||||
 | 
					    "#include ""plugin.h""\r\n"
 | 
				
			||||||
 | 
					    "\0"
 | 
				
			||||||
 | 
					END
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					3 TEXTINCLUDE DISCARDABLE 
 | 
				
			||||||
 | 
					BEGIN
 | 
				
			||||||
 | 
					    "\r\n"
 | 
				
			||||||
 | 
					    "\0"
 | 
				
			||||||
 | 
					END
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif    // APSTUDIO_INVOKED
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/////////////////////////////////////////////////////////////////////////////
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// Icon
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif    // English (U.S.) resources
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifndef APSTUDIO_INVOKED
 | 
				
			||||||
 | 
					/////////////////////////////////////////////////////////////////////////////
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// Generated from the TEXTINCLUDE 3 resource.
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/////////////////////////////////////////////////////////////////////////////
 | 
				
			||||||
 | 
					#endif    // not APSTUDIO_INVOKED
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										71
									
								
								dlls/ns/ns/utilfunctions.h
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										71
									
								
								dlls/ns/ns/utilfunctions.h
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,71 @@
 | 
				
			|||||||
 | 
					//======================================================================
 | 
				
			||||||
 | 
					// Forward declarations for functions that deal directly with the engine
 | 
				
			||||||
 | 
					//======================================================================
 | 
				
			||||||
 | 
					#ifndef UTILFUNCTIONS_H
 | 
				
			||||||
 | 
					#define UTILFUNCTIONS_H
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "CPlayer.h"
 | 
				
			||||||
 | 
					extern CPlayer g_player[33];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define GET_PLAYER_E(x) (&g_player[ENTINDEX(x)]);
 | 
				
			||||||
 | 
					#define GET_PLAYER_I(x) (&g_player[x]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					#define FLOAT_TO_CELL(x) *(cell*)&x
 | 
				
			||||||
 | 
					#define CELL_TO_FLOAT(x) *(float*)&x
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
					#define FLOAT_TO_CELL	amx_ftoc
 | 
				
			||||||
 | 
					#define CELL_TO_FLOAT	amx_ctof
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define ABSOLUTE_VALUE_EASY(x) (((x) < 0) ? (-(x)) : (x)) //very useful for gpGlobals->time comparisons
 | 
				
			||||||
 | 
					#define GetEdictModel(edict) ( (g_engfuncs.pfnInfoKeyValue((*g_engfuncs.pfnGetInfoKeyBuffer)(edict), "model")) )
 | 
				
			||||||
 | 
					//#define INFO_KEY_VALUE(entity,keyname) (*g_engfuncs.pfnGetInfoKeyBuffer)(entity),keyname)
 | 
				
			||||||
 | 
					#define GetKeyValue(edict,key) ( (g_engfuncs.pfnInfoKeyValue((*g_engfuncs.pfnGetInfoKeyBuffer)(edict), key)) )
 | 
				
			||||||
 | 
					#define INFO_KEY_BUFFER	(*g_engfuncs.pfnGetInfoKeyBuffer)
 | 
				
			||||||
 | 
					#define INFO_KEY_VALUE	(*g_engfuncs.pfnInfoKeyValue)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//just declare extra helper functions you need here
 | 
				
			||||||
 | 
					edict_t *UTIL_FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue);
 | 
				
			||||||
 | 
					edict_t	*UTIL_PlayerByIndexE( int playerIndex );
 | 
				
			||||||
 | 
					int LogToIndex(char logline[128]);
 | 
				
			||||||
 | 
					int Find_Building_Hive(void);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void GiveItem(edict_t *pEntity,char *szname);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void HudMessage(int index, const hudtextparms_t &textparms, const char *pMessage);
 | 
				
			||||||
 | 
					void ClearHudMessage(edict_t *pEntity, const hudtextparms_t &textparms, const char *pMessage);
 | 
				
			||||||
 | 
					void UTIL_EmptyMenu(edict_t *pEntity, int keys, int time);
 | 
				
			||||||
 | 
					void UTIL_FakeClientCmd(edict_t *pEntity, char *cmd);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					inline edict_t* INDEXENT2( int iEdictNum )
 | 
				
			||||||
 | 
					{ 
 | 
				
			||||||
 | 
						if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							CPlayer *player = GET_PLAYER_I(iEdictNum);
 | 
				
			||||||
 | 
							return player->edict;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); 
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					inline BOOL isValidEntity(int x)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (x < 0)
 | 
				
			||||||
 | 
							return FALSE;
 | 
				
			||||||
 | 
						if (x >= 0 || x <= gpGlobals->maxClients)
 | 
				
			||||||
 | 
							return TRUE;
 | 
				
			||||||
 | 
						if (x > gpGlobals->maxEntities)
 | 
				
			||||||
 | 
							return FALSE;
 | 
				
			||||||
 | 
						if (FNullEnt(x))
 | 
				
			||||||
 | 
							return FALSE;
 | 
				
			||||||
 | 
						return TRUE;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					#define CHECK_ENTITY(x) if (x != 0 && (FNullEnt(INDEXENT2(x)) || x < 0 || x > gpGlobals->maxEntities)) return 0;
 | 
				
			||||||
 | 
					#define CHECK_PARAMS(x) if (*params/sizeof(cell) < x) return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif // UTILFUNCTIONS_H
 | 
				
			||||||
		Reference in New Issue
	
	Block a user