weapon logging support
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@ -87,9 +87,14 @@ void Client_Damage(void* mValue){
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case 2:
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edict_t* enemy;
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if ( !mPlayer || !damage )
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break;
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enemy = mPlayer->pEdict->v.dmg_inflictor;
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if ( !mPlayer || !damage || FNullEnt( enemy ) ) break;
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if ( FNullEnt( enemy ) )
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break;
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if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) { // attacker is player and his active weapon
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pAttacker = GET_PLAYER_POINTER(enemy);
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